---
title: "Pokémon Moves: Types, Power, Accuracy and Effects - PokéPC"
url: "https://pokepc.net/articles/pokemon-moves"
---

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# Pokémon Moves: Types, Power, Accuracy and Effects

Moves are the actions a Pokémon takes in battle. Each Pokémon can know up to four at a time, and what it can learn depends on its species, its level, the machines and tutors in each game, and sometimes its egg moves. This reference brings every move together, with a search and filters for generation, type and category, so you can compare them without opening a team editor.

Every card lists the move's type, which decides type matchups, and its category: physical moves use Attack against Defense, special moves use Sp. Atk against Sp. Def, and status moves change stats, conditions or the field instead of dealing direct damage. PP is how many times the move can be used before it needs restoring. Power is the base strength of a damaging move, and accuracy is its chance to hit before other modifiers.

A dash means the value does not apply: status moves have no power, and some moves never check accuracy. Varies marks a move whose power is calculated in battle, such as one based on weight or remaining HP, or set by the move it is built from, as with most Z-Moves and Max Moves. Values follow the latest game each move appears in, so older games can differ.

**About this data.** Names, effects and values come from Pokémon Champions where it covers them and from the latest main-series data (Generation 9) otherwise. This guide shows only the current canonical data for the standard battle mechanics used in the Pokémon Video Game Championships (VGC), so older games can differ. Per-game data versioning is planned for a future release.

## On this page

- Moves
- Z-Moves
- Max Moves and G-Max Moves

## Moves

848 moves

### Pound

Normal   Physical

**PP**

35

**Power**

40

**Accuracy**

100%

No additional effect.

### Karate Chop

Fighting   Physical

**PP**

25

**Power**

50

**Accuracy**

100%

High critical hit ratio.

### Double Slap

Normal   Physical

**PP**

10

**Power**

15

**Accuracy**

85%

Hits 2-5 times in one turn.

### Comet Punch

Normal   Physical

**PP**

15

**Power**

18

**Accuracy**

85%

Hits 2-5 times in one turn.

### Mega Punch

Normal   Physical

**PP**

20

**Power**

80

**Accuracy**

85%

No additional effect.

### Pay Day

Normal   Physical

**PP**

20

**Power**

40

**Accuracy**

100%

Scatters coins.

### Fire Punch

Fire   Physical

**PP**

15

**Power**

75

**Accuracy**

100%

10% chance to burn the target.

### Ice Punch

Ice   Physical

**PP**

15

**Power**

75

**Accuracy**

100%

10% chance to freeze the target.

### Thunder Punch

Electric   Physical

**PP**

15

**Power**

75

**Accuracy**

100%

10% chance to paralyze the target.

### Scratch

Normal   Physical

**PP**

35

**Power**

40

**Accuracy**

100%

No additional effect.

### Vise Grip

Normal   Physical

**PP**

30

**Power**

55

**Accuracy**

100%

No additional effect.

### Guillotine

Normal   Physical

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

30%

OHKOs the target. Fails if user is a lower level.

### Razor Wind

Normal   Special

**PP**

10

**Power**

80

**Accuracy**

100%

Charges, then hits foe(s) turn 2. High crit ratio.

### Swords Dance

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack by 2.

### Cut

Normal   Physical

**PP**

30

**Power**

50

**Accuracy**

95%

No additional effect.

### Gust

Flying   Special

**PP**

35

**Power**

40

**Accuracy**

100%

Power doubles during Bounce, Fly, and Sky Drop.

### Wing Attack

Flying   Physical

**PP**

35

**Power**

60

**Accuracy**

100%

No additional effect.

### Whirlwind

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Forces the target to switch to a random ally.

### Fly

Flying   Physical

**PP**

15

**Power**

90

**Accuracy**

95%

Flies up on first turn, then strikes the next turn.

### Bind

Normal   Physical

**PP**

20

**Power**

15

**Accuracy**

85%

Traps and damages the target for 4-5 turns.

### Slam

Normal   Physical

**PP**

20

**Power**

80

**Accuracy**

75%

No additional effect.

### Vine Whip

Grass   Physical

**PP**

25

**Power**

45

**Accuracy**

100%

No additional effect.

### Stomp

Normal   Physical

**PP**

20

**Power**

65

**Accuracy**

100%

30% chance to make the target flinch.

### Double Kick

Fighting   Physical

**PP**

30

**Power**

30

**Accuracy**

100%

Hits 2 times in one turn.

### Mega Kick

Normal   Physical

**PP**

5

**Power**

120

**Accuracy**

75%

No additional effect.

### Jump Kick

Fighting   Physical

**PP**

10

**Power**

100

**Accuracy**

95%

User is hurt by 50% of its max HP if it misses.

### Rolling Kick

Fighting   Physical

**PP**

15

**Power**

60

**Accuracy**

85%

30% chance to make the target flinch.

### Sand Attack

Ground   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's accuracy by 1.

### Headbutt

Normal   Physical

**PP**

15

**Power**

70

**Accuracy**

100%

30% chance to make the target flinch.

### Horn Attack

Normal   Physical

**PP**

25

**Power**

65

**Accuracy**

100%

No additional effect.

### Fury Attack

Normal   Physical

**PP**

20

**Power**

15

**Accuracy**

85%

Hits 2-5 times in one turn.

### Horn Drill

Normal   Physical

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

30%

OHKOs the target. Fails if user is a lower level.

### Tackle

Normal   Physical

**PP**

35

**Power**

40

**Accuracy**

100%

No additional effect.

### Body Slam

Normal   Physical

**PP**

15

**Power**

85

**Accuracy**

100%

30% chance to paralyze the target.

### Wrap

Normal   Physical

**PP**

20

**Power**

15

**Accuracy**

90%

Traps and damages the target for 4-5 turns.

### Take Down

Normal   Physical

**PP**

20

**Power**

90

**Accuracy**

85%

Has 1/4 recoil.

### Thrash

Normal   Physical

**PP**

10

**Power**

120

**Accuracy**

100%

Lasts 2-3 turns. Confuses the user afterwards.

### Double-Edge

Normal   Physical

**PP**

15

**Power**

120

**Accuracy**

100%

Has 33% recoil.

### Tail Whip

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the foe(s) Defense by 1.

### Poison Sting

Poison   Physical

**PP**

35

**Power**

15

**Accuracy**

100%

30% chance to poison the target.

### Twineedle

Bug   Physical

**PP**

20

**Power**

25

**Accuracy**

100%

Hits 2 times. Each hit has 20% chance to poison.

### Pin Missile

Bug   Physical

**PP**

20

**Power**

25

**Accuracy**

95%

Hits 2-5 times in one turn.

### Leer

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the foe(s) Defense by 1.

### Bite

Dark   Physical

**PP**

25

**Power**

60

**Accuracy**

100%

30% chance to make the target flinch.

### Growl

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the foe(s) Attack by 1.

### Roar

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Forces the target to switch to a random ally.

### Sing

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

55%

Causes the target to fall asleep.

### Supersonic

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

55%

Causes the target to become confused.

### Sonic Boom

Normal   Special

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

90%

Always does 20 HP of damage.

### Disable

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

For 4 turns, disables the target's last move used.

### Acid

Poison   Special

**PP**

30

**Power**

40

**Accuracy**

100%

10% chance to lower the foe(s) Sp. Def by 1.

### Ember

Fire   Special

**PP**

25

**Power**

40

**Accuracy**

100%

10% chance to burn the target.

### Flamethrower

Fire   Special

**PP**

15

**Power**

90

**Accuracy**

100%

10% chance to burn the target.

### Mist

Ice   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, protects user's party from stat drops.

### Water Gun

Water   Special

**PP**

25

**Power**

40

**Accuracy**

100%

No additional effect.

### Hydro Pump

Water   Special

**PP**

5

**Power**

110

**Accuracy**

80%

No additional effect.

### Surf

Water   Special

**PP**

15

**Power**

90

**Accuracy**

100%

Hits adjacent Pokemon. Double damage on Dive.

### Ice Beam

Ice   Special

**PP**

10

**Power**

90

**Accuracy**

100%

10% chance to freeze the target.

### Blizzard

Ice   Special

**PP**

5

**Power**

110

**Accuracy**

70%

10% chance to freeze foe(s). Can't miss in Snow.

### Psybeam

Psychic   Special

**PP**

20

**Power**

65

**Accuracy**

100%

10% chance to confuse the target.

### Bubble Beam

Water   Special

**PP**

20

**Power**

65

**Accuracy**

100%

10% chance to lower the target's Speed by 1.

### Aurora Beam

Ice   Special

**PP**

20

**Power**

65

**Accuracy**

100%

10% chance to lower the target's Attack by 1.

### Hyper Beam

Normal   Special

**PP**

5

**Power**

150

**Accuracy**

90%

User cannot move next turn.

### Peck

Flying   Physical

**PP**

35

**Power**

35

**Accuracy**

100%

No additional effect.

### Drill Peck

Flying   Physical

**PP**

20

**Power**

80

**Accuracy**

100%

No additional effect.

### Submission

Fighting   Physical

**PP**

20

**Power**

80

**Accuracy**

80%

Has 1/4 recoil.

### Low Kick

Fighting   Physical

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the heavier the target.

### Counter

Fighting   Physical

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

If hit by physical attack, returns double damage.

### Seismic Toss

Fighting   Physical

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Does damage equal to the user's level.

### Strength

Normal   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

No additional effect.

### Absorb

Grass   Special

**PP**

25

**Power**

20

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Mega Drain

Grass   Special

**PP**

15

**Power**

40

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Leech Seed

Grass   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

90%

1/8 of target's HP is restored to user every turn.

### Growth

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

### Razor Leaf

Grass   Physical

**PP**

25

**Power**

55

**Accuracy**

95%

High critical hit ratio. Hits adjacent foes.

### Solar Beam

Grass   Special

**PP**

10

**Power**

120

**Accuracy**

100%

Charges turn 1. Hits turn 2. No charge in sunlight.

### Poison Powder

Poison   Status

**PP**

35

**Power**

Status moves deal no direct damage

**Accuracy**

75%

Poisons the target.

### Stun Spore

Grass   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

75%

Paralyzes the target.

### Sleep Powder

Grass   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

75%

Causes the target to fall asleep.

### Petal Dance

Grass   Special

**PP**

10

**Power**

120

**Accuracy**

100%

Lasts 2-3 turns. Confuses the user afterwards.

### String Shot

Bug   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

95%

Lowers the foe(s) Speed by 2.

### Dragon Rage

Dragon   Special

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Deals 40 HP of damage to the target.

### Fire Spin

Fire   Special

**PP**

15

**Power**

35

**Accuracy**

85%

Traps and damages the target for 4-5 turns.

### Thunder Shock

Electric   Special

**PP**

30

**Power**

40

**Accuracy**

100%

10% chance to paralyze the target.

### Thunderbolt

Electric   Special

**PP**

15

**Power**

90

**Accuracy**

100%

10% chance to paralyze the target.

### Thunder Wave

Electric   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

90%

Paralyzes the target.

### Thunder

Electric   Special

**PP**

10

**Power**

110

**Accuracy**

70%

30% chance to paralyze. Can't miss in rain.

### Rock Throw

Rock   Physical

**PP**

15

**Power**

50

**Accuracy**

90%

No additional effect.

### Earthquake

Ground   Physical

**PP**

10

**Power**

100

**Accuracy**

100%

Hits adjacent Pokemon. Double damage on Dig.

### Fissure

Ground   Physical

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

30%

OHKOs the target. Fails if user is a lower level.

### Dig

Ground   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Digs underground turn 1, strikes turn 2.

### Toxic

Poison   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

90%

Badly poisons the target. Poison types can't miss.

### Confusion

Psychic   Special

**PP**

25

**Power**

50

**Accuracy**

100%

10% chance to confuse the target.

### Psychic

Psychic   Special

**PP**

10

**Power**

90

**Accuracy**

100%

10% chance to lower the target's Sp. Def by 1.

### Hypnosis

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

60%

Causes the target to fall asleep.

### Meditate

Psychic   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack by 1.

### Agility

Psychic   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Speed by 2.

### Quick Attack

Normal   Physical

**PP**

30

**Power**

40

**Accuracy**

100%

Usually goes first.

### Rage

Normal   Physical

**PP**

20

**Power**

20

**Accuracy**

100%

Raises the user's Attack by 1 if hit during use.

### Teleport

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User switches out.

### Night Shade

Ghost   Special

**PP**

15

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Does damage equal to the user's level.

### Mimic

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

The last move the target used replaces this one.

### Screech

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

85%

Lowers the target's Defense by 2.

### Double Team

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's evasiveness by 1.

### Recover

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by 50% of its max HP.

### Harden

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 1.

### Minimize

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's evasiveness by 2.

### Smokescreen

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's accuracy by 1.

### Confuse Ray

Ghost   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Confuses the target.

### Withdraw

Water   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 1.

### Defense Curl

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 1.

### Barrier

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 2.

### Light Screen

Psychic   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, special damage to allies is halved.

### Haze

Ice   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Eliminates all stat changes.

### Reflect

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, physical damage to allies is halved.

### Focus Energy

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's critical hit ratio by 2.

### Bide

Normal   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Waits 2 turns; deals double the damage taken.

### Metronome

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Picks a random move.

### Mirror Move

Flying   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User uses the target's last used move against it.

### Self-Destruct

Normal   Physical

**PP**

5

**Power**

200

**Accuracy**

100%

Hits adjacent Pokemon. The user faints.

### Egg Bomb

Normal   Physical

**PP**

10

**Power**

100

**Accuracy**

75%

No additional effect.

### Lick

Ghost   Physical

**PP**

30

**Power**

30

**Accuracy**

100%

30% chance to paralyze the target.

### Smog

Poison   Special

**PP**

20

**Power**

30

**Accuracy**

70%

40% chance to poison the target.

### Sludge

Poison   Special

**PP**

20

**Power**

65

**Accuracy**

100%

30% chance to poison the target.

### Bone Club

Ground   Physical

**PP**

20

**Power**

65

**Accuracy**

85%

10% chance to make the target flinch.

### Fire Blast

Fire   Special

**PP**

5

**Power**

110

**Accuracy**

85%

10% chance to burn the target.

### Waterfall

Water   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

20% chance to make the target flinch.

### Clamp

Water   Physical

**PP**

15

**Power**

35

**Accuracy**

85%

Traps and damages the target for 4-5 turns.

### Swift

Normal   Special

**PP**

20

**Power**

60

**Accuracy**

This move does not check accuracy

This move does not check accuracy. Hits foes.

### Skull Bash

Normal   Physical

**PP**

10

**Power**

130

**Accuracy**

100%

Raises user's Defense by 1 on turn 1. Hits turn 2.

### Spike Cannon

Normal   Physical

**PP**

15

**Power**

20

**Accuracy**

100%

Hits 2-5 times in one turn.

### Constrict

Normal   Physical

**PP**

35

**Power**

10

**Accuracy**

100%

10% chance to lower the target's Speed by 1.

### Amnesia

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Sp. Def by 2.

### Kinesis

Psychic   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

80%

Lowers the target's accuracy by 1.

### Soft-Boiled

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by 50% of its max HP.

### High Jump Kick

Fighting   Physical

**PP**

10

**Power**

130

**Accuracy**

90%

User is hurt by 50% of its max HP if it misses.

### Glare

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Paralyzes the target.

### Dream Eater

Psychic   Special

**PP**

15

**Power**

100

**Accuracy**

100%

User gains 1/2 HP inflicted. Sleeping target only.

### Poison Gas

Poison   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

90%

Poisons the foe(s).

### Barrage

Normal   Physical

**PP**

20

**Power**

15

**Accuracy**

85%

Hits 2-5 times in one turn.

### Leech Life

Bug   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Lovely Kiss

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

75%

Causes the target to fall asleep.

### Sky Attack

Flying   Physical

**PP**

5

**Power**

140

**Accuracy**

90%

Charges, then hits turn 2. 30% flinch. High crit.

### Transform

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Copies target's stats, moves, types, and Ability.

### Bubble

Water   Special

**PP**

30

**Power**

40

**Accuracy**

100%

10% chance to lower the foe(s) Speed by 1.

### Dizzy Punch

Normal   Physical

**PP**

10

**Power**

70

**Accuracy**

100%

20% chance to confuse the target.

### Spore

Grass   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Causes the target to fall asleep.

### Flash

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's accuracy by 1.

### Psywave

Psychic   Special

**PP**

15

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Random damage equal to 0.5x-1.5x user's level.

### Splash

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

No competitive use.

### Acid Armor

Poison   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 2.

### Crabhammer

Water   Physical

**PP**

10

**Power**

100

**Accuracy**

90%

High critical hit ratio.

### Explosion

Normal   Physical

**PP**

5

**Power**

250

**Accuracy**

100%

Hits adjacent Pokemon. The user faints.

### Fury Swipes

Normal   Physical

**PP**

15

**Power**

18

**Accuracy**

80%

Hits 2-5 times in one turn.

### Bonemerang

Ground   Physical

**PP**

10

**Power**

50

**Accuracy**

90%

Hits 2 times in one turn.

### Rest

Psychic   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User sleeps 2 turns and restores HP and status.

### Rock Slide

Rock   Physical

**PP**

10

**Power**

75

**Accuracy**

90%

30% chance to make the foe(s) flinch.

### Hyper Fang

Normal   Physical

**PP**

15

**Power**

80

**Accuracy**

90%

10% chance to make the target flinch.

### Sharpen

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack by 1.

### Conversion

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Changes user's type to match its first move.

### Tri Attack

Normal   Special

**PP**

10

**Power**

80

**Accuracy**

100%

20% chance to paralyze or burn or freeze target.

### Super Fang

Normal   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

90%

Does damage equal to 1/2 target's current HP.

### Slash

Normal   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

High critical hit ratio.

### Substitute

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User takes 1/4 its max HP to put in a substitute.

### Struggle

Normal   Physical

**PP**

1

**Power**

50

**Accuracy**

This move does not check accuracy

User loses 1/4 of its max HP.

### Sketch

Normal   Status

**PP**

1

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Permanently copies the last move target used.

### Triple Kick

Fighting   Physical

**PP**

10

**Power**

10

**Accuracy**

90%

Hits 3 times. Each hit can miss, but power rises.

### Thief

Dark   Physical

**PP**

25

**Power**

60

**Accuracy**

100%

If the user has no item, it steals the target's.

### Spider Web

Bug   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Prevents the target from switching out.

### Mind Reader

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User's next move will not miss the target.

### Nightmare

Ghost   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

A sleeping target is hurt by 1/4 max HP per turn.

### Flame Wheel

Fire   Physical

**PP**

25

**Power**

60

**Accuracy**

100%

10% chance to burn the target. Thaws user.

### Snore

Normal   Special

**PP**

15

**Power**

50

**Accuracy**

100%

User must be asleep. 30% chance to flinch target.

### Curse

Ghost   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

### Flail

Normal   Physical

**PP**

15

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the less HP the user has left.

### Conversion 2

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Changes user's type to resist target's last move.

### Aeroblast

Flying   Special

**PP**

5

**Power**

100

**Accuracy**

95%

High critical hit ratio.

### Cotton Spore

Grass   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Speed by 2.

### Reversal

Fighting   Physical

**PP**

15

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the less HP the user has left.

### Spite

Ghost   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the PP of the target's last move by 4.

### Powder Snow

Ice   Special

**PP**

25

**Power**

40

**Accuracy**

100%

10% chance to freeze the foe(s).

### Protect

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Prevents moves from affecting the user this turn.

### Mach Punch

Fighting   Physical

**PP**

30

**Power**

40

**Accuracy**

100%

Usually goes first.

### Scary Face

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Speed by 2.

### Feint Attack

Dark   Physical

**PP**

20

**Power**

60

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Sweet Kiss

Fairy   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

75%

Causes the target to become confused.

### Belly Drum

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User loses 50% max HP. Maximizes Attack.

### Sludge Bomb

Poison   Special

**PP**

10

**Power**

90

**Accuracy**

100%

30% chance to poison the target.

### Mud-Slap

Ground   Special

**PP**

10

**Power**

20

**Accuracy**

100%

100% chance to lower the target's accuracy by 1.

### Octazooka

Water   Special

**PP**

10

**Power**

65

**Accuracy**

85%

50% chance to lower the target's accuracy by 1.

### Spikes

Ground   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Hurts grounded foes on switch-in. Max 3 layers.

### Zap Cannon

Electric   Special

**PP**

5

**Power**

120

**Accuracy**

50%

100% chance to paralyze the target.

### Foresight

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Fighting, Normal hit Ghost. Evasiveness ignored.

### Destiny Bond

Ghost   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

If an opponent knocks out the user, it also faints.

### Perish Song

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

All active Pokemon will faint in 3 turns.

### Icy Wind

Ice   Special

**PP**

15

**Power**

55

**Accuracy**

95%

100% chance to lower the foe(s) Speed by 1.

### Detect

Fighting   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Prevents moves from affecting the user this turn.

### Bone Rush

Ground   Physical

**PP**

10

**Power**

25

**Accuracy**

90%

Hits 2-5 times in one turn.

### Lock-On

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User's next move will not miss the target.

### Outrage

Dragon   Physical

**PP**

10

**Power**

120

**Accuracy**

100%

Lasts 2-3 turns. Confuses the user afterwards.

### Sandstorm

Rock   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

### Giga Drain

Grass   Special

**PP**

10

**Power**

75

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Endure

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User survives attacks this turn with at least 1 HP.

### Charm

Fairy   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Attack by 2.

### Rollout

Rock   Physical

**PP**

20

**Power**

30

**Accuracy**

90%

Power doubles with each hit. Repeats for 5 turns.

### False Swipe

Normal   Physical

**PP**

40

**Power**

40

**Accuracy**

100%

Always leaves the target with at least 1 HP.

### Swagger

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

85%

Raises the target's Attack by 2 and confuses it.

### Milk Drink

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by 50% of its max HP.

### Spark

Electric   Physical

**PP**

20

**Power**

65

**Accuracy**

100%

30% chance to paralyze the target.

### Fury Cutter

Bug   Physical

**PP**

20

**Power**

40

**Accuracy**

95%

Power doubles with each hit, up to 160.

### Steel Wing

Steel   Physical

**PP**

25

**Power**

70

**Accuracy**

90%

10% chance to raise the user's Defense by 1.

### Mean Look

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Prevents the target from switching out.

### Attract

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

A target of the opposite gender gets infatuated.

### Sleep Talk

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User must be asleep. Uses another known move.

### Heal Bell

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Cures the user's party of all status conditions.

### Return

Normal   Physical

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Max 102 power at maximum Happiness.

### Present

Normal   Physical

**PP**

15

**Power**

Set by the base move or calculated in battle

**Accuracy**

90%

40, 80, 120 power, or heals target 1/4 max HP.

### Frustration

Normal   Physical

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Max 102 power at minimum Happiness.

### Safeguard

Normal   Status

**PP**

25

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, protects user's party from status.

### Pain Split

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Shares HP of user and target equally.

### Sacred Fire

Fire   Physical

**PP**

5

**Power**

100

**Accuracy**

95%

50% chance to burn the target. Thaws user.

### Magnitude

Ground   Physical

**PP**

30

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Hits adjacent Pokemon. Power varies; 2x on Dig.

### Dynamic Punch

Fighting   Physical

**PP**

5

**Power**

100

**Accuracy**

50%

100% chance to confuse the target.

### Megahorn

Bug   Physical

**PP**

10

**Power**

120

**Accuracy**

85%

No additional effect.

### Dragon Breath

Dragon   Special

**PP**

20

**Power**

60

**Accuracy**

100%

30% chance to paralyze the target.

### Baton Pass

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User switches, passing stat changes and more.

### Encore

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Target repeats its last move for its next 3 turns.

### Pursuit

Dark   Physical

**PP**

20

**Power**

40

**Accuracy**

100%

If a foe is switching out, hits it at 2x power.

### Rapid Spin

Normal   Physical

**PP**

40

**Power**

50

**Accuracy**

100%

Free user from hazards/bind/Leech Seed; +1 Spe.

### Sweet Scent

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the foe(s) evasiveness by 2.

### Iron Tail

Steel   Physical

**PP**

15

**Power**

100

**Accuracy**

75%

30% chance to lower the target's Defense by 1.

### Metal Claw

Steel   Physical

**PP**

35

**Power**

50

**Accuracy**

95%

10% chance to raise the user's Attack by 1.

### Vital Throw

Fighting   Physical

**PP**

10

**Power**

70

**Accuracy**

This move does not check accuracy

This move does not check accuracy. Goes last.

### Morning Sun

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by a weather-dependent amount.

### Synthesis

Grass   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by a weather-dependent amount.

### Moonlight

Fairy   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by a weather-dependent amount.

### Hidden Power

Normal   Special

**PP**

15

**Power**

60

**Accuracy**

100%

Varies in type based on the user's IVs.

### Cross Chop

Fighting   Physical

**PP**

5

**Power**

100

**Accuracy**

80%

High critical hit ratio.

### Twister

Dragon   Special

**PP**

20

**Power**

40

**Accuracy**

100%

20% chance to make the foe(s) flinch.

### Rain Dance

Water   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, heavy rain powers Water moves.

### Sunny Day

Fire   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, intense sunlight powers Fire moves.

### Crunch

Dark   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

20% chance to lower the target's Defense by 1.

### Mirror Coat

Psychic   Special

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

If hit by special attack, returns double damage.

### Psych Up

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Copies the target's current stat stages.

### Extreme Speed

Normal   Physical

**PP**

5

**Power**

80

**Accuracy**

100%

Nearly always goes first.

### Ancient Power

Rock   Special

**PP**

5

**Power**

60

**Accuracy**

100%

10% chance to raise all stats by 1 (not acc/eva).

### Shadow Ball

Ghost   Special

**PP**

15

**Power**

80

**Accuracy**

100%

20% chance to lower the target's Sp. Def by 1.

### Future Sight

Psychic   Special

**PP**

10

**Power**

120

**Accuracy**

100%

Hits two turns after being used.

### Rock Smash

Fighting   Physical

**PP**

15

**Power**

40

**Accuracy**

100%

50% chance to lower the target's Defense by 1.

### Whirlpool

Water   Special

**PP**

15

**Power**

35

**Accuracy**

85%

Traps and damages the target for 4-5 turns.

### Beat Up

Dark   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

All healthy allies aid in damaging the target.

### Fake Out

Normal   Physical

**PP**

10

**Power**

40

**Accuracy**

100%

Hits first. First turn out only. 100% flinch chance.

### Uproar

Normal   Special

**PP**

10

**Power**

90

**Accuracy**

100%

Lasts 3 turns. Active Pokemon cannot fall asleep.

### Stockpile

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises user's Defense, Sp. Def by 1. Max 3 uses.

### Spit Up

Normal   Special

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power with more uses of Stockpile.

### Swallow

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user based on uses of Stockpile.

### Heat Wave

Fire   Special

**PP**

10

**Power**

95

**Accuracy**

90%

10% chance to burn the foe(s).

### Hail

Ice   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, hail crashes down.

### Torment

Dark   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Target can't select the same move twice in a row.

### Flatter

Dark   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Raises the target's Sp. Atk by 1 and confuses it.

### Will-O-Wisp

Fire   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

85%

Burns the target.

### Memento

Dark   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers target's Attack, Sp. Atk by 2. User faints.

### Facade

Normal   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

Power doubles if user is burn/poison/paralyzed.

### Focus Punch

Fighting   Physical

**PP**

20

**Power**

150

**Accuracy**

100%

Fails if the user takes damage before it hits.

### Smelling Salts

Normal   Physical

**PP**

10

**Power**

70

**Accuracy**

100%

Power doubles if target is paralyzed, and cures it.

### Follow Me

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

The foes' moves target the user on the turn used.

### Nature Power

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Attack depends on terrain (default Tri Attack).

### Charge

Electric   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

+1 SpD, user's next Electric move 2x power.

### Taunt

Dark   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Target can't use status moves its next 3 turns.

### Helping Hand

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

One adjacent ally's move power is 1.5x this turn.

### Trick

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

User switches its held item with the target's.

### Role Play

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User replaces its Ability with the target's.

### Wish

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Next turn, 50% of the user's max HP is restored.

### Assist

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Uses a random move known by a team member.

### Ingrain

Grass   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Traps/grounds user; heals 1/16 max HP per turn.

### Superpower

Fighting   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

Lowers the user's Attack and Defense by 1.

### Magic Coat

Psychic   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Bounces back certain non-damaging moves.

### Recycle

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Restores the item the user last used.

### Revenge

Fighting   Physical

**PP**

10

**Power**

60

**Accuracy**

100%

Power doubles if user is damaged by the target.

### Brick Break

Fighting   Physical

**PP**

15

**Power**

75

**Accuracy**

100%

Destroys screens, unless the target is immune.

### Yawn

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Puts the target to sleep after 1 turn.

### Knock Off

Dark   Physical

**PP**

20

**Power**

65

**Accuracy**

100%

1.5x damage if foe holds an item. Removes item.

### Endeavor

Normal   Physical

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Lowers the target's HP to the user's HP.

### Eruption

Fire   Special

**PP**

5

**Power**

150

**Accuracy**

100%

Less power as user's HP decreases. Hits foe(s).

### Skill Swap

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

The user and the target trade Abilities.

### Imprison

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

No foe can use any move known by the user.

### Refresh

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User cures its burn, poison, or paralysis.

### Grudge

Ghost   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

If the user faints, the attack used loses all its PP.

### Snatch

Dark   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User steals certain support moves to use itself.

### Secret Power

Normal   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

Effect varies with terrain. (30% paralysis chance)

### Dive

Water   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Dives underwater turn 1, strikes turn 2.

### Arm Thrust

Fighting   Physical

**PP**

20

**Power**

15

**Accuracy**

100%

Hits 2-5 times in one turn.

### Camouflage

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Changes user's type by terrain (default Normal).

### Tail Glow

Bug   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Sp. Atk by 3.

### Luster Purge

Psychic   Special

**PP**

5

**Power**

95

**Accuracy**

100%

50% chance to lower the target's Sp. Def by 1.

### Mist Ball

Psychic   Special

**PP**

5

**Power**

95

**Accuracy**

100%

50% chance to lower the target's Sp. Atk by 1.

### Feather Dance

Flying   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Attack by 2.

### Teeter Dance

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Confuses adjacent Pokemon.

### Blaze Kick

Fire   Physical

**PP**

10

**Power**

85

**Accuracy**

90%

High critical hit ratio. 10% chance to burn.

### Mud Sport

Ground   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, Electric-type attacks have 1/3 power.

### Ice Ball

Ice   Physical

**PP**

20

**Power**

30

**Accuracy**

90%

Power doubles with each hit. Repeats for 5 turns.

### Needle Arm

Grass   Physical

**PP**

15

**Power**

60

**Accuracy**

100%

30% chance to make the target flinch.

### Slack Off

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by 50% of its max HP.

### Hyper Voice

Normal   Special

**PP**

10

**Power**

90

**Accuracy**

100%

No additional effect. Hits adjacent foes.

### Poison Fang

Poison   Physical

**PP**

15

**Power**

50

**Accuracy**

100%

50% chance to badly poison the target.

### Crush Claw

Normal   Physical

**PP**

10

**Power**

75

**Accuracy**

95%

50% chance to lower the target's Defense by 1.

### Blast Burn

Fire   Special

**PP**

5

**Power**

150

**Accuracy**

90%

User cannot move next turn.

### Hydro Cannon

Water   Special

**PP**

5

**Power**

150

**Accuracy**

90%

User cannot move next turn.

### Meteor Mash

Steel   Physical

**PP**

10

**Power**

90

**Accuracy**

90%

20% chance to raise the user's Attack by 1.

### Astonish

Ghost   Physical

**PP**

15

**Power**

30

**Accuracy**

100%

30% chance to make the target flinch.

### Weather Ball

Normal   Special

**PP**

10

**Power**

50

**Accuracy**

100%

Power doubles and type varies in each weather.

### Aromatherapy

Grass   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Cures the user's party of all status conditions.

### Fake Tears

Dark   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Sp. Def by 2.

### Air Cutter

Flying   Special

**PP**

25

**Power**

60

**Accuracy**

95%

High critical hit ratio. Hits adjacent foes.

### Overheat

Fire   Special

**PP**

5

**Power**

130

**Accuracy**

90%

Lowers the user's Sp. Atk by 2.

### Odor Sleuth

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Fighting, Normal hit Ghost. Evasiveness ignored.

### Rock Tomb

Rock   Physical

**PP**

15

**Power**

60

**Accuracy**

95%

100% chance to lower the target's Speed by 1.

### Silver Wind

Bug   Special

**PP**

5

**Power**

60

**Accuracy**

100%

10% chance to raise all stats by 1 (not acc/eva).

### Metal Sound

Steel   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

85%

Lowers the target's Sp. Def by 2.

### Grass Whistle

Grass   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

55%

Causes the target to fall asleep.

### Tickle

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Attack and Defense by 1.

### Cosmic Power

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense and Sp. Def by 1.

### Water Spout

Water   Special

**PP**

5

**Power**

150

**Accuracy**

100%

Less power as user's HP decreases. Hits foe(s).

### Signal Beam

Bug   Special

**PP**

15

**Power**

75

**Accuracy**

100%

10% chance to confuse the target.

### Shadow Punch

Ghost   Physical

**PP**

20

**Power**

60

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Extrasensory

Psychic   Special

**PP**

20

**Power**

80

**Accuracy**

100%

10% chance to make the target flinch.

### Sky Uppercut

Fighting   Physical

**PP**

15

**Power**

85

**Accuracy**

90%

Can hit Pokemon using Bounce, Fly, or Sky Drop.

### Sand Tomb

Ground   Physical

**PP**

15

**Power**

35

**Accuracy**

85%

Traps and damages the target for 4-5 turns.

### Sheer Cold

Ice   Special

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

30%

OHKOs non-Ice targets. Fails if user's lower level.

### Muddy Water

Water   Special

**PP**

10

**Power**

90

**Accuracy**

85%

30% chance to lower the foe(s) accuracy by 1.

### Bullet Seed

Grass   Physical

**PP**

30

**Power**

25

**Accuracy**

100%

Hits 2-5 times in one turn.

### Aerial Ace

Flying   Physical

**PP**

20

**Power**

60

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Icicle Spear

Ice   Physical

**PP**

30

**Power**

25

**Accuracy**

100%

Hits 2-5 times in one turn.

### Iron Defense

Steel   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 2.

### Block

Normal   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Prevents the target from switching out.

### Howl

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's and ally's Attack by 1.

### Dragon Claw

Dragon   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

No additional effect.

### Frenzy Plant

Grass   Special

**PP**

5

**Power**

150

**Accuracy**

90%

User cannot move next turn.

### Bulk Up

Fighting   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack and Defense by 1.

### Bounce

Flying   Physical

**PP**

5

**Power**

85

**Accuracy**

85%

Bounces turn 1. Hits turn 2. 30% paralyze.

### Mud Shot

Ground   Special

**PP**

15

**Power**

55

**Accuracy**

95%

100% chance to lower the target's Speed by 1.

### Poison Tail

Poison   Physical

**PP**

25

**Power**

50

**Accuracy**

100%

High critical hit ratio. 10% chance to poison.

### Covet

Normal   Physical

**PP**

25

**Power**

60

**Accuracy**

100%

If the user has no item, it steals the target's.

### Volt Tackle

Electric   Physical

**PP**

15

**Power**

120

**Accuracy**

100%

Has 33% recoil. 10% chance to paralyze target.

### Magical Leaf

Grass   Special

**PP**

20

**Power**

60

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Water Sport

Water   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, Fire-type attacks have 1/3 power.

### Calm Mind

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Sp. Atk and Sp. Def by 1.

### Leaf Blade

Grass   Physical

**PP**

15

**Power**

90

**Accuracy**

100%

High critical hit ratio.

### Dragon Dance

Dragon   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack and Speed by 1.

### Rock Blast

Rock   Physical

**PP**

10

**Power**

25

**Accuracy**

90%

Hits 2-5 times in one turn.

### Shock Wave

Electric   Special

**PP**

20

**Power**

60

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Water Pulse

Water   Special

**PP**

20

**Power**

60

**Accuracy**

100%

20% chance to confuse the target.

### Doom Desire

Steel   Special

**PP**

5

**Power**

140

**Accuracy**

100%

Hits two turns after being used.

### Psycho Boost

Psychic   Special

**PP**

5

**Power**

140

**Accuracy**

90%

Lowers the user's Sp. Atk by 2.

### Roost

Flying   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals 50% HP. Flying-type removed 'til turn ends.

### Gravity

Psychic   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

5 turns: no Ground immunities, 1.67x accuracy.

### Miracle Eye

Psychic   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Psychic hits Dark. Evasiveness ignored.

### Wake-Up Slap

Fighting   Physical

**PP**

10

**Power**

70

**Accuracy**

100%

Power doubles if target is asleep, and wakes it.

### Hammer Arm

Fighting   Physical

**PP**

10

**Power**

100

**Accuracy**

90%

Lowers the user's Speed by 1.

### Gyro Ball

Steel   Physical

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the slower the user than the target.

### Healing Wish

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User faints. Next hurt Pokemon is fully healed.

### Brine

Water   Special

**PP**

10

**Power**

65

**Accuracy**

100%

Power doubles if the target's HP is 50% or less.

### Natural Gift

Normal   Physical

**PP**

15

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Power and type depends on the user's Berry.

### Feint

Normal   Physical

**PP**

10

**Power**

30

**Accuracy**

100%

Nullifies Detect, Protect, and Quick/Wide Guard.

### Pluck

Flying   Physical

**PP**

20

**Power**

60

**Accuracy**

100%

User steals and eats the target's Berry.

### Tailwind

Flying   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 4 turns, allies' Speed is doubled.

### Acupressure

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises a random stat of the user or an ally by 2.

### Metal Burst

Steel   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

If hit by an attack, returns 1.5x damage.

### U-turn

Bug   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

User switches out after damaging the target.

### Close Combat

Fighting   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

Lowers the user's Defense and Sp. Def by 1.

### Payback

Dark   Physical

**PP**

10

**Power**

50

**Accuracy**

100%

Power doubles if the user moves after the target.

### Assurance

Dark   Physical

**PP**

10

**Power**

60

**Accuracy**

100%

Power doubles if target was damaged this turn.

### Embargo

Dark   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

For 5 turns, the target's item has no effect.

### Fling

Dark   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Flings the user's item at the target. Power varies.

### Psycho Shift

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Transfers the user's status ailment to the target.

### Trump Card

Normal   Special

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

More power the fewer PP this move has left.

### Heal Block

Psychic   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

For 5 turns, the foe(s) is prevented from healing.

### Wring Out

Normal   Special

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the more HP the target has left.

### Power Trick

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Switches user's Attack and Defense stats.

### Gastro Acid

Poison   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Nullifies the target's Ability.

### Lucky Chant

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, shields user's party from critical hits.

### Me First

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Copies a foe at 1.5x power. User must be faster.

### Copycat

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Uses the last move used in the battle.

### Power Swap

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Swaps Attack and Sp. Atk stat stages with target.

### Guard Swap

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Swaps Defense and Sp. Def changes with target.

### Punishment

Dark   Physical

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

60 power +20 for each of the target's stat boosts.

### Last Resort

Normal   Physical

**PP**

5

**Power**

140

**Accuracy**

100%

Fails unless each known move has been used.

### Worry Seed

Grass   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

The target's Ability becomes Insomnia.

### Sucker Punch

Dark   Physical

**PP**

5

**Power**

70

**Accuracy**

100%

Usually goes first. Fails if target is not attacking.

### Toxic Spikes

Poison   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Poisons grounded foes on switch-in. Max 2 layers.

### Heart Swap

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Swaps all stat changes with target.

### Aqua Ring

Water   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User recovers 1/16 max HP per turn.

### Magnet Rise

Electric   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, the user has immunity to Ground.

### Flare Blitz

Fire   Physical

**PP**

15

**Power**

120

**Accuracy**

100%

Has 33% recoil. 10% chance to burn. Thaws user.

### Force Palm

Fighting   Physical

**PP**

10

**Power**

60

**Accuracy**

100%

30% chance to paralyze the target.

### Aura Sphere

Fighting   Special

**PP**

20

**Power**

80

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Rock Polish

Rock   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Speed by 2.

### Poison Jab

Poison   Physical

**PP**

20

**Power**

80

**Accuracy**

100%

30% chance to poison the target.

### Dark Pulse

Dark   Special

**PP**

15

**Power**

80

**Accuracy**

100%

20% chance to make the target flinch.

### Night Slash

Dark   Physical

**PP**

15

**Power**

70

**Accuracy**

100%

High critical hit ratio.

### Aqua Tail

Water   Physical

**PP**

10

**Power**

90

**Accuracy**

90%

No additional effect.

### Seed Bomb

Grass   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

No additional effect.

### Air Slash

Flying   Special

**PP**

15

**Power**

75

**Accuracy**

95%

30% chance to make the target flinch.

### X-Scissor

Bug   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

No additional effect.

### Bug Buzz

Bug   Special

**PP**

10

**Power**

90

**Accuracy**

100%

10% chance to lower the target's Sp. Def by 1.

### Dragon Pulse

Dragon   Special

**PP**

10

**Power**

85

**Accuracy**

100%

No additional effect.

### Dragon Rush

Dragon   Physical

**PP**

10

**Power**

100

**Accuracy**

75%

20% chance to make the target flinch.

### Power Gem

Rock   Special

**PP**

20

**Power**

80

**Accuracy**

100%

No additional effect.

### Drain Punch

Fighting   Physical

**PP**

10

**Power**

75

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Vacuum Wave

Fighting   Special

**PP**

30

**Power**

40

**Accuracy**

100%

Usually goes first.

### Focus Blast

Fighting   Special

**PP**

5

**Power**

120

**Accuracy**

70%

10% chance to lower the target's Sp. Def by 1.

### Energy Ball

Grass   Special

**PP**

10

**Power**

90

**Accuracy**

100%

10% chance to lower the target's Sp. Def by 1.

### Brave Bird

Flying   Physical

**PP**

15

**Power**

120

**Accuracy**

100%

Has 33% recoil.

### Earth Power

Ground   Special

**PP**

10

**Power**

90

**Accuracy**

100%

10% chance to lower the target's Sp. Def by 1.

### Switcheroo

Dark   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

User switches its held item with the target's.

### Giga Impact

Normal   Physical

**PP**

5

**Power**

150

**Accuracy**

90%

User cannot move next turn.

### Nasty Plot

Dark   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Sp. Atk by 2.

### Bullet Punch

Steel   Physical

**PP**

30

**Power**

40

**Accuracy**

100%

Usually goes first.

### Avalanche

Ice   Physical

**PP**

10

**Power**

60

**Accuracy**

100%

Power doubles if user is damaged by the target.

### Ice Shard

Ice   Physical

**PP**

30

**Power**

40

**Accuracy**

100%

Usually goes first.

### Shadow Claw

Ghost   Physical

**PP**

15

**Power**

70

**Accuracy**

100%

High critical hit ratio.

### Thunder Fang

Electric   Physical

**PP**

15

**Power**

65

**Accuracy**

95%

10% chance to paralyze. 10% chance to flinch.

### Ice Fang

Ice   Physical

**PP**

15

**Power**

65

**Accuracy**

95%

10% chance to freeze. 10% chance to flinch.

### Fire Fang

Fire   Physical

**PP**

15

**Power**

65

**Accuracy**

95%

10% chance to burn. 10% chance to flinch.

### Shadow Sneak

Ghost   Physical

**PP**

30

**Power**

40

**Accuracy**

100%

Usually goes first.

### Mud Bomb

Ground   Special

**PP**

10

**Power**

65

**Accuracy**

85%

30% chance to lower the target's accuracy by 1.

### Psycho Cut

Psychic   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

High critical hit ratio.

### Zen Headbutt

Psychic   Physical

**PP**

15

**Power**

80

**Accuracy**

90%

20% chance to make the target flinch.

### Mirror Shot

Steel   Special

**PP**

10

**Power**

65

**Accuracy**

85%

30% chance to lower the target's accuracy by 1.

### Flash Cannon

Steel   Special

**PP**

10

**Power**

80

**Accuracy**

100%

10% chance to lower the target's Sp. Def by 1.

### Rock Climb

Normal   Physical

**PP**

20

**Power**

90

**Accuracy**

85%

20% chance to confuse the target.

### Defog

Flying   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

-1 evasion; ends user and target hazards/terrain.

### Trick Room

Psychic   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Goes last. For 5 turns, turn order is reversed.

### Draco Meteor

Dragon   Special

**PP**

5

**Power**

130

**Accuracy**

90%

Lowers the user's Sp. Atk by 2.

### Discharge

Electric   Special

**PP**

15

**Power**

80

**Accuracy**

100%

30% chance to paralyze adjacent Pokemon.

### Lava Plume

Fire   Special

**PP**

15

**Power**

80

**Accuracy**

100%

30% chance to burn adjacent Pokemon.

### Leaf Storm

Grass   Special

**PP**

5

**Power**

130

**Accuracy**

90%

Lowers the user's Sp. Atk by 2.

### Power Whip

Grass   Physical

**PP**

10

**Power**

120

**Accuracy**

85%

No additional effect.

### Rock Wrecker

Rock   Physical

**PP**

5

**Power**

150

**Accuracy**

90%

User cannot move next turn.

### Cross Poison

Poison   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

High critical hit ratio. 10% chance to poison.

### Gunk Shot

Poison   Physical

**PP**

5

**Power**

120

**Accuracy**

80%

30% chance to poison the target.

### Iron Head

Steel   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

30% chance to make the target flinch.

### Magnet Bomb

Steel   Physical

**PP**

20

**Power**

60

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Stone Edge

Rock   Physical

**PP**

5

**Power**

100

**Accuracy**

80%

High critical hit ratio.

### Captivate

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the foe(s) Sp. Atk by 2 if opposite gender.

### Stealth Rock

Rock   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Hurts foes on switch-in. Factors Rock weakness.

### Grass Knot

Grass   Special

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the heavier the target.

### Chatter

Flying   Special

**PP**

20

**Power**

65

**Accuracy**

100%

100% chance to confuse the target.

### Judgment

Normal   Special

**PP**

10

**Power**

100

**Accuracy**

100%

Type varies based on the held Plate.

### Bug Bite

Bug   Physical

**PP**

20

**Power**

60

**Accuracy**

100%

User steals and eats the target's Berry.

### Charge Beam

Electric   Special

**PP**

10

**Power**

50

**Accuracy**

90%

70% chance to raise the user's Sp. Atk by 1.

### Wood Hammer

Grass   Physical

**PP**

15

**Power**

120

**Accuracy**

100%

Has 33% recoil.

### Aqua Jet

Water   Physical

**PP**

20

**Power**

40

**Accuracy**

100%

Usually goes first.

### Attack Order

Bug   Physical

**PP**

15

**Power**

90

**Accuracy**

100%

High critical hit ratio.

### Defend Order

Bug   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense and Sp. Def by 1.

### Heal Order

Bug   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user by 50% of its max HP.

### Head Smash

Rock   Physical

**PP**

5

**Power**

150

**Accuracy**

80%

Has 1/2 recoil.

### Double Hit

Normal   Physical

**PP**

10

**Power**

35

**Accuracy**

90%

Hits 2 times in one turn.

### Roar of Time

Dragon   Special

**PP**

5

**Power**

150

**Accuracy**

90%

User cannot move next turn.

### Spacial Rend

Dragon   Special

**PP**

5

**Power**

100

**Accuracy**

95%

High critical hit ratio.

### Lunar Dance

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User faints. Next hurt Pkmn is cured, max HP/PP.

### Crush Grip

Normal   Physical

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the more HP the target has left.

### Magma Storm

Fire   Special

**PP**

5

**Power**

100

**Accuracy**

75%

Traps and damages the target for 4-5 turns.

### Dark Void

Dark   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

50%

Darkrai: Causes the foe(s) to fall asleep.

### Seed Flare

Grass   Special

**PP**

5

**Power**

120

**Accuracy**

85%

40% chance to lower the target's Sp. Def by 2.

### Ominous Wind

Ghost   Special

**PP**

5

**Power**

60

**Accuracy**

100%

10% chance to raise all stats by 1 (not acc/eva).

### Shadow Force

Ghost   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

Disappears turn 1. Hits turn 2. Breaks protection.

### Hone Claws

Dark   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack and accuracy by 1.

### Wide Guard

Rock   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects allies from multi-target moves this turn.

### Guard Split

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Averages Defense and Sp. Def stats with target.

### Power Split

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Averages Attack and Sp. Atk stats with target.

### Wonder Room

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, all Defense and Sp. Def stats switch.

### Psyshock

Psychic   Special

**PP**

10

**Power**

80

**Accuracy**

100%

Damages target based on Defense, not Sp. Def.

### Venoshock

Poison   Special

**PP**

10

**Power**

65

**Accuracy**

100%

Power doubles if the target is poisoned.

### Autotomize

Steel   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Speed by 2; user loses 100 kg.

### Rage Powder

Bug   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

The foes' moves target the user on the turn used.

### Telekinesis

Psychic   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 3 turns, target floats but moves can't miss it.

### Magic Room

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, all held items have no effect.

### Smack Down

Rock   Physical

**PP**

15

**Power**

50

**Accuracy**

100%

Removes the target's Ground immunity.

### Storm Throw

Fighting   Physical

**PP**

10

**Power**

60

**Accuracy**

100%

Always results in a critical hit.

### Flame Burst

Fire   Special

**PP**

15

**Power**

70

**Accuracy**

100%

Damages Pokemon next to the target as well.

### Sludge Wave

Poison   Special

**PP**

10

**Power**

95

**Accuracy**

100%

10% chance to poison adjacent Pokemon.

### Quiver Dance

Bug   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Sp. Atk, Sp. Def, Speed by 1.

### Heavy Slam

Steel   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the heavier the user than the target.

### Synchronoise

Psychic   Special

**PP**

10

**Power**

120

**Accuracy**

100%

Hits adjacent Pokemon sharing the user's type.

### Electro Ball

Electric   Special

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the faster the user is than the target.

### Soak

Water   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Changes the target's type to Water.

### Flame Charge

Fire   Physical

**PP**

20

**Power**

50

**Accuracy**

100%

100% chance to raise the user's Speed by 1.

### Coil

Poison   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises user's Attack, Defense, accuracy by 1.

### Low Sweep

Fighting   Physical

**PP**

20

**Power**

65

**Accuracy**

100%

100% chance to lower the target's Speed by 1.

### Acid Spray

Poison   Special

**PP**

20

**Power**

40

**Accuracy**

100%

100% chance to lower the target's Sp. Def by 2.

### Foul Play

Dark   Physical

**PP**

15

**Power**

95

**Accuracy**

100%

Uses target's Attack stat in damage calculation.

### Simple Beam

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

The target's Ability becomes Simple.

### Entrainment

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

The target's Ability changes to match the user's.

### After You

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

The target makes its move right after the user.

### Round

Normal   Special

**PP**

15

**Power**

60

**Accuracy**

100%

Power doubles if others used Round this turn.

### Echoed Voice

Normal   Special

**PP**

15

**Power**

40

**Accuracy**

100%

Power increases when used on consecutive turns.

### Chip Away

Normal   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

Ignores the target's stat stage changes.

### Clear Smog

Poison   Special

**PP**

15

**Power**

50

**Accuracy**

This move does not check accuracy

Resets all of the target's stat stages to 0.

### Stored Power

Psychic   Special

**PP**

10

**Power**

20

**Accuracy**

100%

+ 20 power for each of the user's stat boosts.

### Quick Guard

Fighting   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects allies from priority attacks this turn.

### Ally Switch

Psychic   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User and ally swap positions; using again can fail.

### Scald

Water   Special

**PP**

15

**Power**

80

**Accuracy**

100%

30% chance to burn the target. Thaws target.

### Shell Smash

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.

### Heal Pulse

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the target by 50% of its max HP.

### Hex

Ghost   Special

**PP**

10

**Power**

65

**Accuracy**

100%

Power doubles if the target has a status ailment.

### Sky Drop

Flying   Physical

**PP**

10

**Power**

60

**Accuracy**

100%

User and foe fly up turn 1. Damages on turn 2.

### Shift Gear

Steel   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Speed by 2 and Attack by 1.

### Circle Throw

Fighting   Physical

**PP**

10

**Power**

60

**Accuracy**

90%

Forces the target to switch to a random ally.

### Incinerate

Fire   Special

**PP**

15

**Power**

60

**Accuracy**

100%

Destroys the foe(s) Berry/Gem.

### Quash

Dark   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Forces the target to move last this turn.

### Acrobatics

Flying   Physical

**PP**

15

**Power**

55

**Accuracy**

100%

Power doubles if the user has no held item.

### Reflect Type

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User becomes the same type as the target.

### Retaliate

Normal   Physical

**PP**

5

**Power**

70

**Accuracy**

100%

Power doubles if an ally fainted last turn.

### Final Gambit

Fighting   Special

**PP**

5

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

Does damage equal to the user's HP. User faints.

### Bestow

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User passes its held item to the target.

### Inferno

Fire   Special

**PP**

5

**Power**

100

**Accuracy**

50%

100% chance to burn the target.

### Water Pledge

Water   Special

**PP**

10

**Power**

80

**Accuracy**

100%

Use with Grass or Fire Pledge for added effect.

### Fire Pledge

Fire   Special

**PP**

10

**Power**

80

**Accuracy**

100%

Use with Grass or Water Pledge for added effect.

### Grass Pledge

Grass   Special

**PP**

10

**Power**

80

**Accuracy**

100%

Use with Fire or Water Pledge for added effect.

### Volt Switch

Electric   Special

**PP**

20

**Power**

70

**Accuracy**

100%

User switches out after damaging the target.

### Struggle Bug

Bug   Special

**PP**

20

**Power**

50

**Accuracy**

100%

100% chance to lower the foe(s) Sp. Atk by 1.

### Bulldoze

Ground   Physical

**PP**

20

**Power**

60

**Accuracy**

100%

100% chance lower adjacent Pkmn Speed by 1.

### Frost Breath

Ice   Special

**PP**

10

**Power**

60

**Accuracy**

90%

Always results in a critical hit.

### Dragon Tail

Dragon   Physical

**PP**

10

**Power**

60

**Accuracy**

90%

Forces the target to switch to a random ally.

### Work Up

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack and Sp. Atk by 1.

### Electroweb

Electric   Special

**PP**

15

**Power**

55

**Accuracy**

95%

100% chance to lower the foe(s) Speed by 1.

### Wild Charge

Electric   Physical

**PP**

15

**Power**

90

**Accuracy**

100%

Has 1/4 recoil.

### Drill Run

Ground   Physical

**PP**

10

**Power**

80

**Accuracy**

95%

High critical hit ratio.

### Dual Chop

Dragon   Physical

**PP**

15

**Power**

40

**Accuracy**

90%

Hits 2 times in one turn.

### Heart Stamp

Psychic   Physical

**PP**

25

**Power**

60

**Accuracy**

100%

30% chance to make the target flinch.

### Horn Leech

Grass   Physical

**PP**

10

**Power**

75

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Sacred Sword

Fighting   Physical

**PP**

15

**Power**

90

**Accuracy**

100%

Ignores the target's stat stage changes.

### Razor Shell

Water   Physical

**PP**

10

**Power**

75

**Accuracy**

95%

50% chance to lower the target's Defense by 1.

### Heat Crash

Fire   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the heavier the user than the target.

### Leaf Tornado

Grass   Special

**PP**

10

**Power**

65

**Accuracy**

90%

50% chance to lower the target's accuracy by 1.

### Steamroller

Bug   Physical

**PP**

20

**Power**

65

**Accuracy**

100%

30% chance to make the target flinch.

### Cotton Guard

Grass   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 3.

### Night Daze

Dark   Special

**PP**

10

**Power**

85

**Accuracy**

95%

40% chance to lower the target's accuracy by 1.

### Psystrike

Psychic   Special

**PP**

10

**Power**

100

**Accuracy**

100%

Damages target based on Defense, not Sp. Def.

### Tail Slap

Normal   Physical

**PP**

10

**Power**

25

**Accuracy**

85%

Hits 2-5 times in one turn.

### Hurricane

Flying   Special

**PP**

10

**Power**

110

**Accuracy**

70%

30% chance to confuse target. Can't miss in rain.

### Head Charge

Normal   Physical

**PP**

15

**Power**

120

**Accuracy**

100%

Has 1/4 recoil.

### Gear Grind

Steel   Physical

**PP**

15

**Power**

50

**Accuracy**

85%

Hits 2 times in one turn.

### Searing Shot

Fire   Special

**PP**

5

**Power**

100

**Accuracy**

100%

30% chance to burn adjacent Pokemon.

### Techno Blast

Normal   Special

**PP**

5

**Power**

120

**Accuracy**

100%

Type varies based on the held Drive.

### Relic Song

Normal   Special

**PP**

10

**Power**

75

**Accuracy**

100%

10% chance to sleep foe(s). Meloetta transforms.

### Secret Sword

Fighting   Special

**PP**

10

**Power**

85

**Accuracy**

100%

Damages target based on Defense, not Sp. Def.

### Glaciate

Ice   Special

**PP**

10

**Power**

65

**Accuracy**

95%

100% chance to lower the foe(s) Speed by 1.

### Bolt Strike

Electric   Physical

**PP**

5

**Power**

130

**Accuracy**

85%

20% chance to paralyze the target.

### Blue Flare

Fire   Special

**PP**

5

**Power**

130

**Accuracy**

85%

20% chance to burn the target.

### Fiery Dance

Fire   Special

**PP**

10

**Power**

80

**Accuracy**

100%

50% chance to raise the user's Sp. Atk by 1.

### Freeze Shock

Ice   Physical

**PP**

5

**Power**

140

**Accuracy**

90%

Charges turn 1. Hits turn 2. 30% paralyze.

### Ice Burn

Ice   Special

**PP**

5

**Power**

140

**Accuracy**

90%

Charges turn 1. Hits turn 2. 30% burn.

### Snarl

Dark   Special

**PP**

15

**Power**

55

**Accuracy**

95%

100% chance to lower the foe(s) Sp. Atk by 1.

### Icicle Crash

Ice   Physical

**PP**

10

**Power**

85

**Accuracy**

90%

30% chance to make the target flinch.

### V-create

Fire   Physical

**PP**

5

**Power**

180

**Accuracy**

95%

Lowers the user's Defense, Sp. Def, Speed by 1.

### Fusion Flare

Fire   Special

**PP**

5

**Power**

100

**Accuracy**

100%

Power doubles if used after Fusion Bolt this turn.

### Fusion Bolt

Electric   Physical

**PP**

5

**Power**

100

**Accuracy**

100%

Power doubles if used after Fusion Flare this turn.

### Flying Press

Fighting   Physical

**PP**

10

**Power**

100

**Accuracy**

95%

Combines Flying in its type effectiveness.

### Mat Block

Fighting   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects allies from damaging attacks. Turn 1 only.

### Belch

Poison   Special

**PP**

10

**Power**

120

**Accuracy**

90%

Cannot be selected until the user eats a Berry.

### Rototiller

Ground   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises Atk/Sp. Atk of grounded Grass types by 1.

### Sticky Web

Bug   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Lowers Speed of grounded foes by 1 on switch-in.

### Fell Stinger

Bug   Physical

**PP**

25

**Power**

50

**Accuracy**

100%

Raises user's Attack by 3 if this KOes the target.

### Phantom Force

Ghost   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

Disappears turn 1. Hits turn 2. Breaks protection.

### Trick-or-Treat

Ghost   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Adds Ghost to the target's type(s).

### Noble Roar

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Attack and Sp. Atk by 1.

### Ion Deluge

Electric   Status

**PP**

25

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Normal moves become Electric type this turn.

### Parabolic Charge

Electric   Special

**PP**

20

**Power**

65

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Forest's Curse

Grass   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Adds Grass to the target's type(s).

### Petal Blizzard

Grass   Physical

**PP**

15

**Power**

90

**Accuracy**

100%

No additional effect. Hits adjacent Pokemon.

### Freeze-Dry

Ice   Special

**PP**

20

**Power**

70

**Accuracy**

100%

10% chance to freeze. Super effective on Water.

### Disarming Voice

Fairy   Special

**PP**

15

**Power**

40

**Accuracy**

This move does not check accuracy

This move does not check accuracy. Hits foes.

### Parting Shot

Dark   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers target's Atk, Sp. Atk by 1. User switches.

### Topsy-Turvy

Dark   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Inverts the target's stat stages.

### Draining Kiss

Fairy   Special

**PP**

10

**Power**

50

**Accuracy**

100%

User recovers 75% of the damage dealt.

### Crafty Shield

Fairy   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects allies from Status moves this turn.

### Flower Shield

Fairy   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises Defense by 1 of all active Grass types.

### Grassy Terrain

Grass   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

5 turns. Grounded: +Grass power, +1/16 max HP.

### Misty Terrain

Fairy   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

5 turns. Can't status,-Dragon power vs grounded.

### Electrify

Electric   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Changes the target's move to Electric this turn.

### Play Rough

Fairy   Physical

**PP**

10

**Power**

90

**Accuracy**

90%

10% chance to lower the target's Attack by 1.

### Fairy Wind

Fairy   Special

**PP**

30

**Power**

40

**Accuracy**

100%

No additional effect.

### Moonblast

Fairy   Special

**PP**

15

**Power**

95

**Accuracy**

100%

30% chance to lower the target's Sp. Atk by 1.

### Boomburst

Normal   Special

**PP**

10

**Power**

140

**Accuracy**

100%

No additional effect. Hits adjacent Pokemon.

### Fairy Lock

Fairy   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Prevents all Pokemon from switching next turn.

### King's Shield

Steel   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects from damaging attacks. Contact: -1 Atk.

### Play Nice

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Lowers the target's Attack by 1.

### Confide

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Lowers the target's Sp. Atk by 1.

### Diamond Storm

Rock   Physical

**PP**

5

**Power**

100

**Accuracy**

95%

50% chance to raise user's Defense by 2.

### Steam Eruption

Water   Special

**PP**

5

**Power**

110

**Accuracy**

95%

30% chance to burn the target. Thaws target.

### Hyperspace Hole

Psychic   Special

**PP**

5

**Power**

80

**Accuracy**

This move does not check accuracy

Breaks the target's protection for this turn.

### Water Shuriken

Water   Special

**PP**

20

**Power**

15

**Accuracy**

100%

Usually goes first. Hits 2-5 times in one turn.

### Mystical Fire

Fire   Special

**PP**

10

**Power**

75

**Accuracy**

100%

100% chance to lower the target's Sp. Atk by 1.

### Spiky Shield

Grass   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects from moves. Contact: loses 1/8 max HP.

### Aromatic Mist

Fairy   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises an ally's Sp. Def by 1.

### Eerie Impulse

Electric   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Sp. Atk by 2.

### Venom Drench

Poison   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

### Powder

Bug   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

If using a Fire move, target loses 1/4 max HP.

### Geomancy

Fairy   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Charges, then raises SpA, SpD, Spe by 2 turn 2.

### Magnetic Flux

Electric   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises Def, Sp. Def of allies with Plus/Minus by 1.

### Happy Hour

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

No competitive use.

### Electric Terrain

Electric   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

5 turns. Grounded: +Electric power, can't sleep.

### Dazzling Gleam

Fairy   Special

**PP**

10

**Power**

80

**Accuracy**

100%

No additional effect. Hits adjacent foes.

### Celebrate

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

No competitive use.

### Hold Hands

Normal   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

No competitive use.

### Baby-Doll Eyes

Fairy   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Attack by 1.

### Nuzzle

Electric   Physical

**PP**

20

**Power**

20

**Accuracy**

100%

100% chance to paralyze the target.

### Hold Back

Normal   Physical

**PP**

40

**Power**

40

**Accuracy**

100%

Always leaves the target with at least 1 HP.

### Infestation

Bug   Special

**PP**

20

**Power**

20

**Accuracy**

100%

Traps and damages the target for 4-5 turns.

### Power-Up Punch

Fighting   Physical

**PP**

20

**Power**

40

**Accuracy**

100%

100% chance to raise the user's Attack by 1.

### Oblivion Wing

Flying   Special

**PP**

10

**Power**

80

**Accuracy**

100%

User recovers 75% of the damage dealt.

### Thousand Arrows

Ground   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

Grounds adjacent foes. First hit neutral on Flying.

### Thousand Waves

Ground   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

Hits adjacent foes. Prevents them from switching.

### Land's Wrath

Ground   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

No additional effect. Hits adjacent foes.

### Light of Ruin

Fairy   Special

**PP**

5

**Power**

140

**Accuracy**

90%

Has 1/2 recoil.

### Origin Pulse

Water   Special

**PP**

10

**Power**

110

**Accuracy**

85%

No additional effect. Hits adjacent foes.

### Precipice Blades

Ground   Physical

**PP**

10

**Power**

120

**Accuracy**

85%

No additional effect. Hits adjacent foes.

### Dragon Ascent

Flying   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

Lowers the user's Defense and Sp. Def by 1.

### Hyperspace Fury

Dark   Physical

**PP**

5

**Power**

100

**Accuracy**

This move does not check accuracy

Hoopa-U: Lowers user's Def by 1; breaks protect.

### Shore Up

Ground   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User restores 1/2 its max HP; 2/3 in Sandstorm.

### First Impression

Bug   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

Nearly always goes first. First turn out only.

### Baneful Bunker

Poison   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects from moves. Contact: poison.

### Spirit Shackle

Ghost   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Prevents the target from switching out.

### Darkest Lariat

Dark   Physical

**PP**

10

**Power**

85

**Accuracy**

100%

Ignores the target's stat stage changes.

### Sparkling Aria

Water   Special

**PP**

10

**Power**

90

**Accuracy**

100%

The target is cured of its burn.

### Ice Hammer

Ice   Physical

**PP**

10

**Power**

100

**Accuracy**

90%

Lowers the user's Speed by 1.

### Floral Healing

Fairy   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the target by 50% of its max HP.

### High Horsepower

Ground   Physical

**PP**

10

**Power**

95

**Accuracy**

95%

No additional effect.

### Strength Sap

Grass   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

User heals HP=target's Atk stat. Lowers Atk by 1.

### Solar Blade

Grass   Physical

**PP**

10

**Power**

125

**Accuracy**

100%

Charges turn 1. Hits turn 2. No charge in sunlight.

### Leafage

Grass   Physical

**PP**

40

**Power**

40

**Accuracy**

100%

No additional effect.

### Spotlight

Normal   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Target's foes' moves are redirected to it this turn.

### Toxic Thread

Poison   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Lowers the target's Speed by 1 and poisons it.

### Laser Focus

Normal   Status

**PP**

30

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Until the end of the next turn, user's moves crit.

### Gear Up

Steel   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises Atk, Sp. Atk of allies with Plus/Minus by 1.

### Throat Chop

Dark   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

For 2 turns, the target cannot use sound moves.

### Pollen Puff

Bug   Special

**PP**

15

**Power**

90

**Accuracy**

100%

If the target is an ally, heals 50% of its max HP.

### Anchor Shot

Steel   Physical

**PP**

20

**Power**

80

**Accuracy**

100%

Prevents the target from switching out.

### Psychic Terrain

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

5 turns. Grounded: +Psychic power, priority-safe.

### Lunge

Bug   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

100% chance to lower the target's Attack by 1.

### Fire Lash

Fire   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

100% chance to lower the target's Defense by 1.

### Power Trip

Dark   Physical

**PP**

10

**Power**

20

**Accuracy**

100%

+ 20 power for each of the user's stat boosts.

### Burn Up

Fire   Special

**PP**

5

**Power**

130

**Accuracy**

100%

User's Fire type becomes typeless; must be Fire.

### Speed Swap

Psychic   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Swaps Speed stat with target.

### Smart Strike

Steel   Physical

**PP**

10

**Power**

70

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Purify

Poison   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Cures target's status; heals user 1/2 max HP if so.

### Revelation Dance

Normal   Special

**PP**

15

**Power**

90

**Accuracy**

100%

Type varies based on the user's primary type.

### Core Enforcer

Dragon   Special

**PP**

10

**Power**

100

**Accuracy**

100%

Nullifies the foe(s) Ability if the foe(s) move first.

### Trop Kick

Grass   Physical

**PP**

15

**Power**

70

**Accuracy**

100%

100% chance to lower the target's Attack by 1.

### Instruct

Psychic   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

The target immediately uses its last used move.

### Beak Blast

Flying   Physical

**PP**

15

**Power**

100

**Accuracy**

100%

Burns on contact with the user before it moves.

### Clanging Scales

Dragon   Special

**PP**

5

**Power**

110

**Accuracy**

100%

Lowers the user's Defense by 1.

### Dragon Hammer

Dragon   Physical

**PP**

15

**Power**

90

**Accuracy**

100%

No additional effect.

### Brutal Swing

Dark   Physical

**PP**

20

**Power**

60

**Accuracy**

100%

No additional effect. Hits adjacent Pokemon.

### Aurora Veil

Ice   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, damage to allies halved. Snow only.

### Shell Trap

Fire   Special

**PP**

5

**Power**

150

**Accuracy**

100%

User must take physical damage before moving.

### Fleur Cannon

Fairy   Special

**PP**

5

**Power**

130

**Accuracy**

90%

Lowers the user's Sp. Atk by 2.

### Psychic Fangs

Psychic   Physical

**PP**

10

**Power**

85

**Accuracy**

100%

Destroys screens, unless the target is immune.

### Stomping Tantrum

Ground   Physical

**PP**

10

**Power**

75

**Accuracy**

100%

Power doubles if the user's last move failed.

### Shadow Bone

Ghost   Physical

**PP**

10

**Power**

85

**Accuracy**

100%

20% chance to lower the target's Defense by 1.

### Accelerock

Rock   Physical

**PP**

20

**Power**

40

**Accuracy**

100%

Usually goes first.

### Liquidation

Water   Physical

**PP**

10

**Power**

85

**Accuracy**

100%

20% chance to lower the target's Defense by 1.

### Prismatic Laser

Psychic   Special

**PP**

10

**Power**

160

**Accuracy**

100%

User cannot move next turn.

### Spectral Thief

Ghost   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

Steals target's boosts before dealing damage.

### Sunsteel Strike

Steel   Physical

**PP**

5

**Power**

100

**Accuracy**

100%

Ignores the Abilities of other Pokemon.

### Moongeist Beam

Ghost   Special

**PP**

5

**Power**

100

**Accuracy**

100%

Ignores the Abilities of other Pokemon.

### Tearful Look

Normal   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Lowers the target's Attack and Sp. Atk by 1.

### Zing Zap

Electric   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

30% chance to make the target flinch.

### Nature's Madness

Fairy   Special

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

90%

Does damage equal to 1/2 target's current HP.

### Multi-Attack

Normal   Physical

**PP**

10

**Power**

120

**Accuracy**

100%

Type varies based on the held Memory.

### Mind Blown

Fire   Special

**PP**

5

**Power**

150

**Accuracy**

100%

User loses 50% max HP. Hits adjacent Pokemon.

### Plasma Fists

Electric   Physical

**PP**

15

**Power**

100

**Accuracy**

100%

Normal moves become Electric type this turn.

### Photon Geyser

Psychic   Special

**PP**

5

**Power**

100

**Accuracy**

100%

Physical if user's Atk > Sp. Atk. Ignores Abilities.

### Zippy Zap

Electric   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Goes first. Raises user's evasion by 1.

### Splishy Splash

Water   Special

**PP**

15

**Power**

90

**Accuracy**

100%

30% chance to paralyze the target.

### Floaty Fall

Flying   Physical

**PP**

15

**Power**

90

**Accuracy**

95%

30% chance to make the target flinch.

### Pika Papow

Electric   Special

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Max happiness: 102 power. Can't miss.

### Bouncy Bubble

Water   Special

**PP**

20

**Power**

60

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Buzzy Buzz

Electric   Special

**PP**

20

**Power**

60

**Accuracy**

100%

100% chance to paralyze the foe.

### Sizzly Slide

Fire   Physical

**PP**

20

**Power**

60

**Accuracy**

100%

100% chance to burn the foe.

### Glitzy Glow

Psychic   Special

**PP**

15

**Power**

80

**Accuracy**

95%

Summons Light Screen.

### Baddy Bad

Dark   Special

**PP**

15

**Power**

80

**Accuracy**

95%

Summons Reflect.

### Sappy Seed

Grass   Physical

**PP**

10

**Power**

100

**Accuracy**

90%

Summons Leech Seed.

### Freezy Frost

Ice   Special

**PP**

10

**Power**

100

**Accuracy**

90%

Eliminates all stat changes.

### Sparkly Swirl

Fairy   Special

**PP**

5

**Power**

120

**Accuracy**

85%

Cures the user's party of all status conditions.

### Veevee Volley

Normal   Physical

**PP**

20

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Max happiness: 102 power. Can't miss.

### Double Iron Bash

Steel   Physical

**PP**

5

**Power**

60

**Accuracy**

100%

Hits twice. 30% chance to make the target flinch.

### Dynamax Cannon

Dragon   Special

**PP**

5

**Power**

100

**Accuracy**

100%

No additional effect.

### Snipe Shot

Water   Special

**PP**

15

**Power**

80

**Accuracy**

100%

High critical hit ratio. Cannot be redirected.

### Jaw Lock

Dark   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Prevents both user and target from switching out.

### Stuff Cheeks

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Must hold Berry to use. User eats Berry, Def +2.

### No Retreat

Fighting   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises all stats by 1 (not acc/eva). Traps user.

### Tar Shot

Rock   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Target gets -1 Spe and becomes weaker to Fire.

### Magic Powder

Psychic   Status

**PP**

20

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Changes the target's type to Psychic.

### Dragon Darts

Dragon   Physical

**PP**

10

**Power**

50

**Accuracy**

100%

Hits twice. Doubles: Tries to hit each foe once.

### Teatime

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

All active Pokemon consume held Berries.

### Octolock

Fighting   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Traps target, lowers Def and SpD by 1 each turn.

### Bolt Beak

Electric   Physical

**PP**

10

**Power**

85

**Accuracy**

100%

Power doubles if user moves before the target.

### Fishious Rend

Water   Physical

**PP**

10

**Power**

85

**Accuracy**

100%

Power doubles if user moves before the target.

### Court Change

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Swaps user's field effects with the opposing side.

### Clangorous Soul

Dragon   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

100%

User loses 33% of its max HP. +1 to all stats.

### Body Press

Fighting   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Uses user's Def stat as Atk in damage calculation.

### Decorate

Fairy   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the target's Attack and Sp. Atk by 2.

### Drum Beating

Grass   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

100% chance to lower the target's Speed by 1.

### Snap Trap

Grass   Physical

**PP**

15

**Power**

35

**Accuracy**

100%

Traps and damages the target for 4-5 turns.

### Pyro Ball

Fire   Physical

**PP**

5

**Power**

120

**Accuracy**

90%

10% chance to burn the target. Thaws user.

### Behemoth Blade

Steel   Physical

**PP**

5

**Power**

100

**Accuracy**

100%

No additional effect.

### Behemoth Bash

Steel   Physical

**PP**

5

**Power**

100

**Accuracy**

100%

No additional effect.

### Aura Wheel

Electric   Physical

**PP**

10

**Power**

110

**Accuracy**

100%

Morpeko: Electric; Hangry: Dark; 100% +1 Spe.

### Breaking Swipe

Dragon   Physical

**PP**

15

**Power**

60

**Accuracy**

100%

100% chance to lower the foe(s) Attack by 1.

### Branch Poke

Grass   Physical

**PP**

40

**Power**

40

**Accuracy**

100%

No additional effect.

### Overdrive

Electric   Special

**PP**

10

**Power**

80

**Accuracy**

100%

No additional effect. Hits foe(s).

### Apple Acid

Grass   Special

**PP**

10

**Power**

80

**Accuracy**

100%

100% chance to lower the target's Sp. Def by 1.

### Grav Apple

Grass   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Target: 100% -1 Def. During Gravity: 1.5x power.

### Spirit Break

Fairy   Physical

**PP**

15

**Power**

75

**Accuracy**

100%

100% chance to lower the target's Sp. Atk by 1.

### Strange Steam

Fairy   Special

**PP**

10

**Power**

90

**Accuracy**

95%

20% chance to confuse the target.

### Life Dew

Water   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Heals the user and its allies by 1/4 their max HP.

### Obstruct

Dark   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Protects from damaging attacks. Contact: -2 Def.

### False Surrender

Dark   Physical

**PP**

10

**Power**

80

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Meteor Assault

Fighting   Physical

**PP**

5

**Power**

150

**Accuracy**

100%

User cannot move next turn.

### Eternabeam

Dragon   Special

**PP**

5

**Power**

160

**Accuracy**

90%

User cannot move next turn.

### Steel Beam

Steel   Special

**PP**

5

**Power**

140

**Accuracy**

95%

User loses 50% max HP.

### Expanding Force

Psychic   Special

**PP**

10

**Power**

80

**Accuracy**

100%

User on Psychic Terrain: 1.5x power, hits foes.

### Steel Roller

Steel   Physical

**PP**

5

**Power**

130

**Accuracy**

100%

Fails if there is no terrain active. Ends the terrain.

### Scale Shot

Dragon   Physical

**PP**

20

**Power**

25

**Accuracy**

90%

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

### Meteor Beam

Rock   Special

**PP**

10

**Power**

120

**Accuracy**

90%

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

### Shell Side Arm

Poison   Special

**PP**

10

**Power**

90

**Accuracy**

100%

20% psn. Physical+contact if it would be stronger.

### Misty Explosion

Fairy   Special

**PP**

5

**Power**

100

**Accuracy**

100%

User faints. User on Misty Terrain: 1.5x power.

### Grassy Glide

Grass   Physical

**PP**

20

**Power**

55

**Accuracy**

100%

User on Grassy Terrain: +1 priority.

### Rising Voltage

Electric   Special

**PP**

20

**Power**

70

**Accuracy**

100%

2x power if target is grounded in Electric Terrain.

### Terrain Pulse

Normal   Special

**PP**

10

**Power**

50

**Accuracy**

100%

User on terrain: power doubles, type varies.

### Skitter Smack

Bug   Physical

**PP**

10

**Power**

70

**Accuracy**

90%

100% chance to lower target's Sp. Atk by 1.

### Burning Jealousy

Fire   Special

**PP**

5

**Power**

70

**Accuracy**

100%

100% burns a target that had a stat rise this turn.

### Lash Out

Dark   Physical

**PP**

5

**Power**

75

**Accuracy**

100%

2x power if the user had a stat lowered this turn.

### Poltergeist

Ghost   Physical

**PP**

5

**Power**

110

**Accuracy**

90%

Fails if the target has no held item.

### Corrosive Gas

Poison   Status

**PP**

40

**Power**

Status moves deal no direct damage

**Accuracy**

100%

Removes adjacent Pokemon's held items.

### Coaching

Fighting   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises an ally's Attack and Defense by 1.

### Flip Turn

Water   Physical

**PP**

20

**Power**

60

**Accuracy**

100%

User switches out after damaging the target.

### Triple Axel

Ice   Physical

**PP**

10

**Power**

20

**Accuracy**

90%

Hits 3 times. Each hit can miss, but power rises.

### Dual Wingbeat

Flying   Physical

**PP**

10

**Power**

40

**Accuracy**

90%

Hits 2 times in one turn.

### Scorching Sands

Ground   Special

**PP**

10

**Power**

70

**Accuracy**

100%

30% chance to burn the target. Thaws target.

### Jungle Healing

Grass   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User and allies: healed 1/4 max HP, status cured.

### Wicked Blow

Dark   Physical

**PP**

5

**Power**

75

**Accuracy**

100%

Always results in a critical hit.

### Surging Strikes

Water   Physical

**PP**

5

**Power**

25

**Accuracy**

100%

Always results in a critical hit. Hits 3 times.

### Thunder Cage

Electric   Special

**PP**

15

**Power**

80

**Accuracy**

90%

Traps and damages the target for 4-5 turns.

### Dragon Energy

Dragon   Special

**PP**

5

**Power**

150

**Accuracy**

100%

Less power as user's HP decreases. Hits foe(s).

### Freezing Glare

Psychic   Special

**PP**

10

**Power**

90

**Accuracy**

100%

10% chance to freeze the target.

### Fiery Wrath

Dark   Special

**PP**

10

**Power**

90

**Accuracy**

100%

20% chance to make the foe(s) flinch.

### Thunderous Kick

Fighting   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

100% chance to lower the target's Defense by 1.

### Glacial Lance

Ice   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

No additional effect. Hits adjacent foes.

### Astral Barrage

Ghost   Special

**PP**

5

**Power**

120

**Accuracy**

100%

No additional effect. Hits adjacent foes.

### Eerie Spell

Psychic   Special

**PP**

5

**Power**

80

**Accuracy**

100%

Removes 3 PP from the target's last move.

### Dire Claw

Poison   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

50% chance to sleep, poison, or paralyze target.

### Psyshield Bash

Psychic   Physical

**PP**

10

**Power**

70

**Accuracy**

90%

100% chance to raise the user's Defense by 1.

### Power Shift

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Switches user's Attack and Defense stats.

### Stone Axe

Rock   Physical

**PP**

15

**Power**

65

**Accuracy**

90%

Sets Stealth Rock on the target's side.

### Springtide Storm

Fairy   Special

**PP**

5

**Power**

100

**Accuracy**

80%

30% chance to lower the foe(s) Attack by 1.

### Mystical Power

Psychic   Special

**PP**

10

**Power**

70

**Accuracy**

90%

100% chance to raise the user's Sp. Atk by 1.

### Raging Fury

Fire   Physical

**PP**

10

**Power**

120

**Accuracy**

100%

Lasts 2-3 turns. Confuses the user afterwards.

### Wave Crash

Water   Physical

**PP**

10

**Power**

120

**Accuracy**

100%

Has 33% recoil.

### Chloroblast

Grass   Special

**PP**

5

**Power**

150

**Accuracy**

95%

User loses 50% max HP.

### Mountain Gale

Ice   Physical

**PP**

10

**Power**

100

**Accuracy**

85%

30% chance to make the target flinch.

### Victory Dance

Fighting   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Attack, Defense, Speed by 1.

### Headlong Rush

Ground   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

Lowers the user's Defense and Sp. Def by 1.

### Barb Barrage

Poison   Physical

**PP**

10

**Power**

60

**Accuracy**

100%

50% psn. 2x power if target already poisoned.

### Esper Wing

Psychic   Special

**PP**

10

**Power**

80

**Accuracy**

100%

100% chance to raise user Speed by 1. High crit.

### Bitter Malice

Ghost   Special

**PP**

10

**Power**

75

**Accuracy**

100%

100% chance to lower the target's Attack by 1.

### Shelter

Steel   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises the user's Defense by 2.

### Triple Arrows

Fighting   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

High crit. Target: 50% -1 Defense, 30% flinch.

### Infernal Parade

Ghost   Special

**PP**

15

**Power**

60

**Accuracy**

100%

30% burn. 2x power if target is already statused.

### Ceaseless Edge

Dark   Physical

**PP**

15

**Power**

65

**Accuracy**

90%

Sets a layer of Spikes on the opposing side.

### Bleakwind Storm

Flying   Special

**PP**

10

**Power**

100

**Accuracy**

80%

30% to lower foe(s) Speed by 1. Rain: can't miss.

### Wildbolt Storm

Electric   Special

**PP**

10

**Power**

100

**Accuracy**

80%

20% chance to paralyze foe(s). Rain: can't miss.

### Sandsear Storm

Ground   Special

**PP**

10

**Power**

100

**Accuracy**

80%

20% chance to burn foe(s). Can't miss in rain.

### Lunar Blessing

Psychic   Status

**PP**

5

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User and allies: healed 1/4 max HP, status cured.

### Take Heart

Psychic   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Cures user's status, raises Sp. Atk, Sp. Def by 1.

### Tera Blast

Normal   Special

**PP**

10

**Power**

80

**Accuracy**

100%

If Terastallized: Phys. if Atk > SpA, type = Tera.

### Silk Trap

Bug   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects from damaging attacks. Contact: -1 Spe.

### Axe Kick

Fighting   Physical

**PP**

10

**Power**

120

**Accuracy**

90%

30% confusion. User loses 50% max HP if miss.

### Last Respects

Ghost   Physical

**PP**

10

**Power**

50

**Accuracy**

100%

+50 power for each time a party member fainted.

### Lumina Crash

Psychic   Special

**PP**

10

**Power**

80

**Accuracy**

100%

100% chance to lower the target's Sp. Def by 2.

### Order Up

Dragon   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.

### Jet Punch

Water   Physical

**PP**

15

**Power**

60

**Accuracy**

100%

Usually goes first.

### Spicy Extract

Grass   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises target's Atk by 2 and lowers its Def by 2.

### Spin Out

Steel   Physical

**PP**

5

**Power**

100

**Accuracy**

100%

Lowers the user's Speed by 2.

### Population Bomb

Normal   Physical

**PP**

10

**Power**

20

**Accuracy**

90%

Hits 10 times. Each hit can miss.

### Ice Spinner

Ice   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

Ends the effects of terrain.

### Glaive Rush

Dragon   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

User takes sure-hit 2x damage until its next turn.

### Revival Blessing

Normal   Status

**PP**

1

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Revives a fainted Pokemon to 50% HP.

### Salt Cure

Rock   Physical

**PP**

15

**Power**

40

**Accuracy**

100%

Deals 1/8 max HP each turn; 1/4 on Steel, Water.

### Triple Dive

Water   Physical

**PP**

10

**Power**

30

**Accuracy**

95%

Hits 3 times.

### Mortal Spin

Poison   Physical

**PP**

15

**Power**

30

**Accuracy**

100%

Poisons foes, frees user from hazards/bind/leech.

### Doodle

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

100%

User and ally's Abilities become target's Ability.

### Fillet Away

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.

### Kowtow Cleave

Dark   Physical

**PP**

10

**Power**

85

**Accuracy**

This move does not check accuracy

This move does not check accuracy.

### Flower Trick

Grass   Physical

**PP**

10

**Power**

70

**Accuracy**

This move does not check accuracy

Always results in a critical hit; no accuracy check.

### Torch Song

Fire   Special

**PP**

10

**Power**

80

**Accuracy**

100%

100% chance to raise the user's Sp. Atk by 1.

### Aqua Step

Water   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

100% chance to raise the user's Speed by 1.

### Raging Bull

Normal   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

Destroys screens. Type depends on user's form.

### Make It Rain

Steel   Special

**PP**

5

**Power**

120

**Accuracy**

100%

Lowers the user's Sp. Atk by 1. Hits foe(s).

### Psyblade

Psychic   Physical

**PP**

15

**Power**

80

**Accuracy**

100%

During Electric Terrain: 1.5x power.

### Hydro Steam

Water   Special

**PP**

15

**Power**

80

**Accuracy**

100%

During Sunny Day: 1.5x damage instead of half.

### Ruination

Dark   Special

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

90%

Does damage equal to 1/2 target's current HP.

### Collision Course

Fighting   Physical

**PP**

5

**Power**

100

**Accuracy**

100%

Deals 1.3333x damage with supereffective hits.

### Electro Drift

Electric   Special

**PP**

5

**Power**

100

**Accuracy**

100%

Deals 1.3333x damage with supereffective hits.

### Shed Tail

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User takes 1/2 its max HP to pass a substitute.

### Chilly Reception

Ice   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Starts Snow. User switches out.

### Tidy Up

Normal   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

User +1 Atk, Spe. Clears all substitutes/hazards.

### Snowscape

Ice   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

For 5 turns, snow falls. Ice: 1.5x Def.

### Pounce

Bug   Physical

**PP**

20

**Power**

50

**Accuracy**

100%

100% chance to lower the target's Speed by 1.

### Trailblaze

Grass   Physical

**PP**

20

**Power**

50

**Accuracy**

100%

100% chance to raise the user's Speed by 1.

### Chilling Water

Water   Special

**PP**

20

**Power**

50

**Accuracy**

100%

100% chance to lower the target's Attack by 1.

### Hyper Drill

Normal   Physical

**PP**

5

**Power**

100

**Accuracy**

100%

Bypasses protection without breaking it.

### Twin Beam

Psychic   Special

**PP**

10

**Power**

40

**Accuracy**

100%

Hits 2 times in one turn.

### Rage Fist

Ghost   Physical

**PP**

10

**Power**

50

**Accuracy**

100%

+50 power for each time user was hit. Max 6 hits.

### Armor Cannon

Fire   Special

**PP**

5

**Power**

120

**Accuracy**

100%

Lowers the user's Defense and Sp. Def by 1.

### Bitter Blade

Fire   Physical

**PP**

10

**Power**

90

**Accuracy**

100%

User recovers 50% of the damage dealt.

### Double Shock

Electric   Physical

**PP**

5

**Power**

120

**Accuracy**

100%

User's Electric type: typeless; must be Electric.

### Gigaton Hammer

Steel   Physical

**PP**

5

**Power**

160

**Accuracy**

100%

Cannot be selected the turn after it's used.

### Comeuppance

Dark   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

If hit by an attack, returns 1.5x damage.

### Aqua Cutter

Water   Physical

**PP**

20

**Power**

70

**Accuracy**

100%

High critical hit ratio.

### Blazing Torque

Fire   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

30% chance to burn the target.

### Wicked Torque

Dark   Physical

**PP**

10

**Power**

80

**Accuracy**

100%

10% chance to cause the target to fall asleep.

### Noxious Torque

Poison   Physical

**PP**

10

**Power**

100

**Accuracy**

100%

30% chance to poison the target.

### Combat Torque

Fighting   Physical

**PP**

10

**Power**

100

**Accuracy**

100%

30% chance to paralyze the target.

### Magical Torque

Fairy   Physical

**PP**

10

**Power**

100

**Accuracy**

100%

30% chance to confuse the target.

### Blood Moon

Normal   Special

**PP**

5

**Power**

140

**Accuracy**

100%

Cannot be selected the turn after it's used.

### Matcha Gotcha

Grass   Special

**PP**

15

**Power**

80

**Accuracy**

90%

20% burn. Recovers 50% dmg dealt. Thaws foe(s).

### Syrup Bomb

Grass   Special

**PP**

10

**Power**

60

**Accuracy**

85%

Target's Speed is lowered by 1 stage for 3 turns.

### Ivy Cudgel

Grass   Physical

**PP**

10

**Power**

100

**Accuracy**

100%

High critical hit ratio. Type depends on user's form.

### Electro Shot

Electric   Special

**PP**

10

**Power**

130

**Accuracy**

100%

Raises Sp. Atk by 1, hits turn 2. Rain: no charge.

### Tera Starstorm

Normal   Special

**PP**

5

**Power**

120

**Accuracy**

100%

Terapagos-Stellar: Stellar type, hits both foes.

### Fickle Beam

Dragon   Special

**PP**

5

**Power**

80

**Accuracy**

100%

Has a 30% chance this move's power is doubled.

### Burning Bulwark

Fire   Status

**PP**

10

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects from damaging attacks. Contact: burn.

### Thunderclap

Electric   Special

**PP**

5

**Power**

70

**Accuracy**

100%

Usually goes first. Fails if target is not attacking.

### Mighty Cleave

Rock   Physical

**PP**

5

**Power**

95

**Accuracy**

100%

Bypasses protection without breaking it.

### Tachyon Cutter

Steel   Special

**PP**

10

**Power**

50

**Accuracy**

This move does not check accuracy

Hits twice. This move does not check accuracy.

### Hard Press

Steel   Physical

**PP**

10

**Power**

Set by the base move or calculated in battle

**Accuracy**

100%

More power the more HP the target has left.

### Dragon Cheer

Dragon   Status

**PP**

15

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Ally: Crit ratio +1, or +2 if ally is Dragon type.

### Alluring Voice

Fairy   Special

**PP**

10

**Power**

80

**Accuracy**

100%

100% confuse target that had a stat rise this turn.

### Temper Flare

Fire   Physical

**PP**

10

**Power**

75

**Accuracy**

100%

Power doubles if the user's last move failed.

### Supercell Slam

Electric   Physical

**PP**

15

**Power**

100

**Accuracy**

95%

User is hurt by 50% of its max HP if it misses.

### Psychic Noise

Psychic   Special

**PP**

10

**Power**

75

**Accuracy**

100%

For 2 turns, the target is prevented from healing.

### Upper Hand

Fighting   Physical

**PP**

15

**Power**

65

**Accuracy**

100%

100% flinch. Fails unless target using priority.

### Malignant Chain

Poison   Special

**PP**

5

**Power**

100

**Accuracy**

100%

50% chance to badly poison the target.

### Nihil Light

Dragon   Special

**PP**

5

**Power**

200

**Accuracy**

100%

The user attacks by unleashing a powerful light that defies all laws of nature, striking even Fairy types and ignoring any stat changes affecting its targets.

## Z-Moves

35 moves

Z-Moves come from Sun, Moon, Ultra Sun and Ultra Moon. A Pokémon holding a Z-Crystal turns one of its moves into a Z-Move once per battle, and most Z-Moves take their power from that move.

### Breakneck Blitz

Normal   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### All-Out Pummeling

Fighting   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Supersonic Skystrike

Flying   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Acid Downpour

Poison   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Tectonic Rage

Ground   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Continental Crush

Rock   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Savage Spin-Out

Bug   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Never-Ending Nightmare

Ghost   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Corkscrew Crash

Steel   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Inferno Overdrive

Fire   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Hydro Vortex

Water   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Bloom Doom

Grass   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Gigavolt Havoc

Electric   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Shattered Psyche

Psychic   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Subzero Slammer

Ice   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Devastating Drake

Dragon   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Black Hole Eclipse

Dark   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Twinkle Tackle

Fairy   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Power is equal to the base move's Z-Power.

### Catastropika

Electric   Physical

**PP**

Uses the PP of the move it is built from

**Power**

210

**Accuracy**

This move does not check accuracy

No additional effect.

### Sinister Arrow Raid

Ghost   Physical

**PP**

Uses the PP of the move it is built from

**Power**

180

**Accuracy**

This move does not check accuracy

No additional effect.

### Malicious Moonsault

Dark   Physical

**PP**

Uses the PP of the move it is built from

**Power**

180

**Accuracy**

This move does not check accuracy

Damage doubles if the target used Minimize.

### Oceanic Operetta

Water   Special

**PP**

Uses the PP of the move it is built from

**Power**

195

**Accuracy**

This move does not check accuracy

No additional effect.

### Guardian of Alola

Fairy   Special

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Does damage equal to 3/4 target's current HP.

### Soul-Stealing 7-Star Strike

Ghost   Physical

**PP**

Uses the PP of the move it is built from

**Power**

195

**Accuracy**

This move does not check accuracy

No additional effect.

### Stoked Sparksurfer

Electric   Special

**PP**

Uses the PP of the move it is built from

**Power**

175

**Accuracy**

This move does not check accuracy

100% chance to paralyze the target.

### Pulverizing Pancake

Normal   Physical

**PP**

Uses the PP of the move it is built from

**Power**

210

**Accuracy**

This move does not check accuracy

No additional effect.

### Extreme Evoboost

Normal   Status

**PP**

Uses the PP of the move it is built from

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Raises user's Atk, Def, SpA, SpD, and Spe by 2.

### Genesis Supernova

Psychic   Special

**PP**

Uses the PP of the move it is built from

**Power**

185

**Accuracy**

This move does not check accuracy

Summons Psychic Terrain.

### 10,000,000 Volt Thunderbolt

Electric   Special

**PP**

Uses the PP of the move it is built from

**Power**

195

**Accuracy**

This move does not check accuracy

Very high critical hit ratio.

### Light That Burns the Sky

Psychic   Special

**PP**

Uses the PP of the move it is built from

**Power**

200

**Accuracy**

This move does not check accuracy

Physical if user's Atk > Sp. Atk. Ignores Abilities.

### Searing Sunraze Smash

Steel   Physical

**PP**

Uses the PP of the move it is built from

**Power**

200

**Accuracy**

This move does not check accuracy

Ignores the Abilities of other Pokemon.

### Menacing Moonraze Maelstrom

Ghost   Special

**PP**

Uses the PP of the move it is built from

**Power**

200

**Accuracy**

This move does not check accuracy

Ignores the Abilities of other Pokemon.

### Let's Snuggle Forever

Fairy   Physical

**PP**

Uses the PP of the move it is built from

**Power**

190

**Accuracy**

This move does not check accuracy

No additional effect.

### Splintered Stormshards

Rock   Physical

**PP**

Uses the PP of the move it is built from

**Power**

190

**Accuracy**

This move does not check accuracy

Ends the effects of terrain.

### Clangorous Soulblaze

Dragon   Special

**PP**

Uses the PP of the move it is built from

**Power**

185

**Accuracy**

This move does not check accuracy

Raises the user's Atk/Def/SpAtk/SpDef/Spe by 1.

## Max Moves and G-Max Moves

52 moves

Max Moves replace a Dynamaxed Pokémon’s moves in Sword and Shield, and Gigantamax Pokémon use their own G-Max Moves. Their power follows the move they replace, except for the few G-Max Moves with fixed power.

### Max Guard

Normal   Status

**PP**

Uses the PP of the move it is built from

**Power**

Status moves deal no direct damage

**Accuracy**

This move does not check accuracy

Protects user from moves & Max Moves this turn.

### Max Flare

Fire   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Sunny Day.

### Max Flutterby

Bug   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1 Sp. Atk.

### Max Lightning

Electric   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Electric Terrain.

### Max Strike

Normal   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1 Speed.

### Max Knuckle

Fighting   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: +1 Attack.

### Max Phantasm

Ghost   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1 Defense.

### Max Hailstorm

Ice   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Hail.

### Max Ooze

Poison   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: +1 Sp. Atk.

### Max Geyser

Water   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Rain Dance.

### Max Airstream

Flying   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: +1 Speed.

### Max Starfall

Fairy   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Misty Terrain.

### Max Wyrmwind

Dragon   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1 Attack.

### Max Mindstorm

Psychic   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Psychic Terrain.

### Max Rockfall

Rock   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Sandstorm.

### Max Quake

Ground   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: +1 Sp. Def.

### Max Darkness

Dark   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1 Sp. Def.

### Max Overgrowth

Grass   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Grassy Terrain.

### Max Steelspike

Steel   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: +1 Defense.

### G-Max Befuddle

Bug   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: slp or psn or par.

### G-Max Cannonade

Water   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

### G-Max Centiferno

Fire   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: bound 4-5 turns.

### G-Max Chi Strike

Fighting   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: Crit Ratio +1.

### G-Max Cuddle

Normal   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: infatuated.

### G-Max Depletion

Dragon   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: last move -2 PP.

### G-Max Drum Solo

Grass   Physical

**PP**

Uses the PP of the move it is built from

**Power**

160

**Accuracy**

This move does not check accuracy

Always 160 power. Ignores Abilities.

### G-Max Finale

Fairy   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: +1/6 max HP.

### G-Max Fireball

Fire   Physical

**PP**

Uses the PP of the move it is built from

**Power**

160

**Accuracy**

This move does not check accuracy

Always 160 power. Ignores Abilities.

### G-Max Foam Burst

Water   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -2 Speed.

### G-Max Gold Rush

Normal   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: confused.

### G-Max Gravitas

Psychic   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Starts Gravity.

### G-Max Hydrosnipe

Water   Physical

**PP**

Uses the PP of the move it is built from

**Power**

160

**Accuracy**

This move does not check accuracy

Always 160 power. Ignores Abilities.

### G-Max Malodor

Poison   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: poisoned.

### G-Max Meltdown

Steel   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: Tormented.

### G-Max One Blow

Dark   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Bypasses Max Guard.

### G-Max Rapid Flow

Water   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Bypasses Max Guard.

### G-Max Replenish

Normal   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. 50% restores Berries.

### G-Max Resonance

Ice   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: Aurora Veil.

### G-Max Sandblast

Ground   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: bound 4-5 turns.

### G-Max Smite

Fairy   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: confused.

### G-Max Snooze

Dark   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Target: 50% Yawn.

### G-Max Steelsurge

Steel   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: Steel hazard.

### G-Max Stonesurge

Water   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: Stealth Rock.

### G-Max Stun Shock

Electric   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: psn or par.

### G-Max Sweetness

Grass   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Allies: status cured.

### G-Max Tartness

Grass   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1 evasiveness.

### G-Max Terror

Ghost   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: trapped.

### G-Max Vine Lash

Grass   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

### G-Max Volcalith

Rock   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

### G-Max Volt Crash

Electric   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: paralyzed.

### G-Max Wildfire

Fire   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

### G-Max Wind Rage

Flying   Physical

**PP**

Uses the PP of the move it is built from

**Power**

Set by the base move or calculated in battle

**Accuracy**

This move does not check accuracy

Base move affects power. Ends Terrain, hazards.

---

Source: [Pokémon Moves: Types, Power, Accuracy and Effects - PokéPC](https://pokepc.net/articles/pokemon-moves) on PokéPC, the Living Dex box organizer and Pokédex tracker.
