Guias

Habilidades Pokémon: nomes e efeitos

Habilidades são características passivas que todos os Pokémon têm desde Ruby e Sapphire. Um Pokémon tem uma habilidade por vez: uma das habilidades comuns da sua espécie ou, desde a quinta geração, a sua habilidade oculta. Diferente dos golpes, uma habilidade nunca gasta um turno. Ela age sozinha, por exemplo quando o Pokémon entra na batalha, quando é atingido, quando uma condição de status poderia afetá-lo ou quando o clima muda. Algumas habilidades também ajudam fora das batalhas, como fazer Pokémon selvagens aparecerem com mais frequência.

Esta referência reúne todas as habilidades, com uma pesquisa, um filtro por geração e um breve resumo do efeito para consultá-las sem abrir um editor de equipe. Algumas habilidades pertencem a um único Pokémon ou forma.

Os nomes e efeitos das habilidades ainda não foram traduzidos para o português, por isso aparecem em inglês.

Habilidades

317 habilidades

Stench

This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.

Drizzle

On switch-in, this Pokemon summons Rain Dance.

Speed Boost

This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Battle Armor

This Pokemon cannot be struck by a critical hit.

Sturdy

If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Damp

Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.

Limber

This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Sand Veil

If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Static

30% chance a Pokemon making contact with this Pokemon will be paralyzed.

Volt Absorb

This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.

Water Absorb

This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.

Oblivious

This Pokemon cannot be infatuated or taunted. Immune to Intimidate.

Cloud Nine

While this Pokemon is active, the effects of weather conditions are disabled.

Compound Eyes

This Pokemon's moves have their accuracy multiplied by 1.3.

Insomnia

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Color Change

This Pokemon's type changes to the type of a move it's hit by, unless it has the type.

Immunity

This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.

Flash Fire

This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

Shield Dust

This Pokemon is not affected by the secondary effect of another Pokemon's attack.

Own Tempo

This Pokemon cannot be confused. Immune to Intimidate.

Suction Cups

This Pokemon cannot be forced to switch out by another Pokemon's attack or item.

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Shadow Tag

Prevents foes from choosing to switch unless they also have this Ability.

Rough Skin

Pokemon making contact with this Pokemon lose 1/8 of their max HP.

Wonder Guard

This Pokemon can only be damaged by supereffective moves and indirect damage.

Levitate

This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Effect Spore

30% chance of poison/paralysis/sleep on others making contact with this Pokemon.

Synchronize

If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

Clear Body

Prevents other Pokemon from lowering this Pokemon's stat stages.

Natural Cure

This Pokemon has its non-volatile status condition cured when it switches out.

Lightning Rod

This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Serene Grace

This Pokemon's moves have their secondary effect chance doubled.

Swift Swim

If Rain Dance is active, this Pokemon's Speed is doubled.

Chlorophyll

If Sunny Day is active, this Pokemon's Speed is doubled.

Illuminate

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Trace

On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.

Huge Power

This Pokemon's Attack is doubled.

Poison Point

30% chance a Pokemon making contact with this Pokemon will be poisoned.

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Magma Armor

This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.

Water Veil

This Pokemon cannot be burned. Gaining this Ability while burned cures it.

Magnet Pull

Prevents opposing Steel-type Pokemon from choosing to switch out.

Soundproof

This Pokemon is immune to sound-based moves, unless it used the move.

Rain Dish

If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.

Sand Stream

On switch-in, this Pokemon summons Sandstorm.

Pressure

If this Pokemon is the target of a foe's move, that move loses one additional PP.

Thick Fat

Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.

Early Bird

This Pokemon's sleep counter drops by 2 instead of 1.

Flame Body

30% chance a Pokemon making contact with this Pokemon will be burned.

Run Away

No competitive use.

Keen Eye

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Hyper Cutter

Prevents other Pokemon from lowering this Pokemon's Attack stat stage.

Pickup

If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.

Truant

This Pokemon skips every other turn instead of using a move.

Hustle

This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.

Cute Charm

30% chance of infatuating Pokemon of the opposite gender if they make contact.

Plus

If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.

Minus

If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.

Forecast

Castform's type changes to the current weather condition's type, except Sandstorm.

Sticky Hold

This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.

Shed Skin

This Pokemon has a 33% chance to have its status cured at the end of each turn.

Guts

If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.

Marvel Scale

If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.

Liquid Ooze

This Pokemon damages those draining HP from it for as much as they would heal.

Overgrow

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.

Blaze

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Swarm

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.

Rock Head

This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.

Drought

On switch-in, this Pokemon summons Sunny Day.

Arena Trap

Prevents opposing Pokemon from choosing to switch out unless they are airborne.

Vital Spirit

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

White Smoke

Prevents other Pokemon from lowering this Pokemon's stat stages.

Pure Power

This Pokemon's Attack is doubled.

Shell Armor

This Pokemon cannot be struck by a critical hit.

Air Lock

While this Pokemon is active, the effects of weather conditions are disabled.

Tangled Feet

This Pokemon's evasiveness is doubled as long as it is confused.

Motor Drive

This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.

Rivalry

This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.

Steadfast

If this Pokemon flinches, its Speed is raised by 1 stage.

Snow Cloak

If Snow is active, this Pokemon's evasiveness is 1.25x.

Gluttony

This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.

Anger Point

If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.

Unburden

Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

Heatproof

Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.

Simple

When one of this Pokemon's stat stages is raised or lowered, the amount is doubled.

Dry Skin

This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.

Download

On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.

Iron Fist

This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Poison Heal

This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.

Adaptability

This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Skill Link

This Pokemon's multi-hit attacks always hit the maximum number of times.

Hydration

This Pokemon has its status cured at the end of each turn if Rain Dance is active.

Solar Power

If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.

Quick Feet

If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.

Normalize

This Pokemon's moves are changed to be Normal type and have 1.2x power.

Sniper

If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.

Magic Guard

This Pokemon can only be damaged by direct attacks.

No Guard

Every move used by or against this Pokemon will always hit.

Stall

This Pokemon moves last among Pokemon using the same or greater priority moves.

Technician

This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Leaf Guard

If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.

Klutz

This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.

Mold Breaker

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Super Luck

This Pokemon's critical hit ratio is raised by 1 stage.

Aftermath

If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.

Anticipation

On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.

Forewarn

On switch-in, this Pokemon is alerted to the foes' move with the highest power.

Unaware

This Pokemon ignores other Pokemon's stat stages when taking or doing damage.

Tinted Lens

This Pokemon's attacks that are not very effective on a target deal double damage.

Filter

This Pokemon receives 3/4 damage from supereffective attacks.

Slow Start

On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.

Scrappy

Fighting, Normal moves hit Ghost. Immune to Intimidate.

Storm Drain

This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.

Ice Body

If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

Solid Rock

This Pokemon receives 3/4 damage from supereffective attacks.

Snow Warning

On switch-in, this Pokemon summons Snow.

Honey Gather

No competitive use.

Frisk

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Reckless

This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.

Multitype

If this Pokemon is an Arceus, its type changes to match its held Plate.

Flower Gift

If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x.

Bad Dreams

Causes sleeping foes to lose 1/8 of their max HP at the end of each turn.

Pickpocket

If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.

Sheer Force

This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Contrary

If this Pokemon has a stat stage raised it is lowered instead, and vice versa.

Unnerve

While this Pokemon is active, it prevents opposing Pokemon from using their Berries.

Defiant

This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Defeatist

While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.

Cursed Body

If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.

Healer

30% chance this Pokemon's ally has its status cured at the end of each turn.

Friend Guard

This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.

Weak Armor

If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.

Heavy Metal

This Pokemon's weight is doubled.

Light Metal

This Pokemon's weight is halved.

Multiscale

If this Pokemon is at full HP, damage taken from attacks is halved.

Toxic Boost

While this Pokemon is poisoned, its physical attacks have 1.5x power.

Flare Boost

While this Pokemon is burned, its special attacks have 1.5x power.

Harvest

If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.

Telepathy

This Pokemon does not take damage from attacks made by its allies.

Moody

Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Overcoat

This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.

Poison Touch

This Pokemon's contact moves have a 30% chance of poisoning.

Regenerator

This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

Big Pecks

Prevents other Pokemon from lowering this Pokemon's Defense stat stage.

Sand Rush

If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.

Wonder Skin

Status moves with accuracy checks are 50% accurate when used on this Pokemon.

Analytic

This Pokemon's attacks have 1.3x power if it is the last to move in a turn.

Illusion

This Pokemon appears as the last Pokemon in the party until it takes direct damage.

Imposter

On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.

Infiltrator

Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

Mummy

Pokemon making contact with this Pokemon have their Ability changed to Mummy.

Moxie

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Justified

This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Rattled

Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.

Magic Bounce

This Pokemon blocks certain Status moves and bounces them back to the user.

Sap Sipper

This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Prankster

This Pokemon's Status moves have priority raised by 1, but Dark types are immune.

Sand Force

This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.

Iron Barbs

Pokemon making contact with this Pokemon lose 1/8 of their max HP.

Zen Mode

If Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen.

Victory Star

This Pokemon and its allies' moves have their accuracy multiplied by 1.1.

Turboblaze

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Teravolt

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Aroma Veil

Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.

Flower Veil

This side's Grass types can't have stats lowered or status inflicted by other Pokemon.

Cheek Pouch

If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.

Protean

This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Fur Coat

This Pokemon's Defense is doubled.

Magician

If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.

Bulletproof

This Pokemon is immune to bullet moves.

Competitive

This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.

Strong Jaw

This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.

Refrigerate

This Pokemon's Normal-type moves become Ice type and have 1.2x power.

Sweet Veil

This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.

Stance Change

If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.

Gale Wings

If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.

Mega Launcher

This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.

Grass Pelt

If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.

Symbiosis

If an ally uses its item, this Pokemon gives its item to that ally immediately.

Tough Claws

This Pokemon's contact moves have their power multiplied by 1.3.

Pixilate

This Pokemon's Normal-type moves become Fairy type and have 1.2x power.

Gooey

Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.

Aerilate

This Pokemon's Normal-type moves become Flying type and have 1.2x power.

Parental Bond

This Pokemon's damaging moves hit twice. The second hit has its damage quartered.

Dark Aura

While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.

Fairy Aura

While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.

Aura Break

While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.

Primordial Sea

On switch-in, heavy rain begins until this Ability is not active in battle.

Desolate Land

On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.

Delta Stream

On switch-in, strong winds begin until this Ability is not active in battle.

Stamina

This Pokemon's Defense is raised by 1 stage after it is damaged by a move.

Wimp Out

This Pokemon switches out when it reaches 1/2 or less of its maximum HP.

Emergency Exit

This Pokemon switches out when it reaches 1/2 or less of its maximum HP.

Water Compaction

This Pokemon's Defense is raised 2 stages after it is damaged by a Water-type move.

Merciless

This Pokemon's attacks are critical hits if the target is poisoned.

Shields Down

If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.

Stakeout

This Pokemon's offensive stat is doubled against a target that switched in this turn.

Water Bubble

This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved.

Steelworker

This Pokemon's offensive stat is multiplied by 1.5 while using a Steel-type attack.

Berserk

This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.

Slush Rush

If Snow is active, this Pokemon's Speed is doubled.

Long Reach

This Pokemon's attacks do not make contact with the target.

Liquid Voice

This Pokemon's sound-based moves become Water type.

Triage

This Pokemon's healing moves have their priority increased by 3.

Galvanize

This Pokemon's Normal-type moves become Electric type and have 1.2x power.

Surge Surfer

If Electric Terrain is active, this Pokemon's Speed is doubled.

Schooling

If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.

Disguise

(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.

Battle Bond

After KOing a Pokemon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle.

Power Construct

If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.

Corrosion

This Pokemon can poison or badly poison a Pokemon regardless of its typing.

Comatose

This Pokemon cannot be statused, and is considered to be asleep.

Queenly Majesty

This Pokemon and its allies are protected from opposing priority moves.

Innards Out

If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.

Dancer

After another Pokemon uses a dance move, this Pokemon uses the same move.

Battery

This Pokemon's allies have the power of their special attacks multiplied by 1.3.

Fluffy

This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.

Dazzling

This Pokemon and its allies are protected from opposing priority moves.

Soul-Heart

This Pokemon's Special Attack is raised by 1 stage when another Pokemon faints.

Tangling Hair

Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.

Receiver

This Pokemon copies the Ability of an ally that faints.

Power of Alchemy

This Pokemon copies the Ability of an ally that faints.

Beast Boost

This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.

RKS System

If this Pokemon is a Silvally, its type changes to match its held Memory.

Electric Surge

On switch-in, this Pokemon summons Electric Terrain.

Psychic Surge

On switch-in, this Pokemon summons Psychic Terrain.

Misty Surge

On switch-in, this Pokemon summons Misty Terrain.

Grassy Surge

On switch-in, this Pokemon summons Grassy Terrain.

Full Metal Body

Prevents other Pokemon from lowering this Pokemon's stat stages.

Shadow Shield

If this Pokemon is at full HP, damage taken from attacks is halved.

Prism Armor

This Pokemon receives 3/4 damage from supereffective attacks.

Neuroforce

This Pokemon's attacks that are super effective against the target do 1.25x damage.

Intrepid Sword

On switch-in, this Pokemon's Attack is raised by 1 stage. Once per battle.

Dauntless Shield

On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.

Libero

This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Ball Fetch

No competitive use.

Cotton Down

If this Pokemon is hit, it lowers the Speed of all other Pokemon on the field 1 stage.

Propeller Tail

This Pokemon's moves cannot be redirected to a different target by any effect.

Mirror Armor

If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.

Gulp Missile

When hit after Surf/Dive, attacker takes 1/4 max HP and -1 Defense or paralysis.

Stalwart

This Pokemon's moves cannot be redirected to a different target by any effect.

Steam Engine

This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.

Punk Rock

This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power.

Sand Spit

When this Pokemon is hit by an attack, the effect of Sandstorm begins.

Ice Scales

This Pokemon receives 1/2 damage from special attacks.

Ripen

When this Pokemon eats certain Berries, the effects are doubled.

Ice Face

If Eiscue, the first physical hit it takes deals 0 damage. Effect is restored in Snow.

Power Spot

This Pokemon's allies have the power of their moves multiplied by 1.3.

Mimicry

This Pokemon's types change to match the Terrain. Type reverts when Terrain ends.

Screen Cleaner

On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.

Steely Spirit

This Pokemon and its allies' Steel-type moves have their power multiplied by 1.5.

Perish Body

Making contact with this Pokemon starts the Perish Song effect for it and the attacker.

Wandering Spirit

Pokemon making contact with this Pokemon have their Ability swapped with this one.

Gorilla Tactics

This Pokemon's Attack is 1.5x, but it can only select the first move it executes.

Neutralizing Gas

While this Pokemon is active, Abilities have no effect.

Pastel Veil

This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.

Hunger Switch

If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.

Quick Draw

This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.

Unseen Fist

This Pokemon's contact moves ignore the target's protection, except Max Guard.

Curious Medicine

On switch-in, this Pokemon's allies have their stat stages reset to 0.

Transistor

This Pokemon's offensive stat is multiplied by 1.3 while using an Electric-type attack.

Dragon's Maw

This Pokemon's offensive stat is multiplied by 1.5 while using a Dragon-type attack.

Chilling Neigh

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Grim Neigh

This Pokemon's Sp. Atk is raised by 1 stage if it attacks and KOes another Pokemon.

As One (Glastrier)

Combination of the Unnerve and Chilling Neigh Abilities.

As One (Spectrier)

Combination of the Unnerve and Grim Neigh Abilities.

Lingering Aroma

Making contact with this Pokemon has the attacker's Ability become Lingering Aroma.

Seed Sower

When this Pokemon is hit by an attack, the effect of Grassy Terrain begins.

Thermal Exchange

This Pokemon's Attack is raised by 1 when damaged by Fire moves; can't be burned.

Anger Shell

At 1/2 or less of this Pokemon's max HP: +1 Atk, Sp. Atk, Spe, and -1 Def, Sp. Def.

Purifying Salt

Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.

Well-Baked Body

This Pokemon's Defense is raised 2 stages if hit by a Fire move; Fire immunity.

Wind Rider

Attack raised by 1 if hit by a wind move or Tailwind begins. Wind move immunity.

Guard Dog

Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.

Rocky Payload

This Pokemon's offensive stat is multiplied by 1.5 while using a Rock-type attack.

Wind Power

This Pokemon gains the Charge effect when hit by a wind move or Tailwind begins.

Zero to Hero

If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.

Commander

If ally is Dondozo: this Pokemon cannot act or be hit, +2 to all Dondozo's stats.

Electromorphosis

This Pokemon gains the Charge effect when it takes a hit from an attack.

Protosynthesis

Sunny Day active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.

Quark Drive

Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.

Good as Gold

This Pokemon is immune to Status moves.

Beads of Ruin

Active Pokemon without this Ability have their Special Defense multiplied by 0.75.

Tablets of Ruin

Active Pokemon without this Ability have their Attack multiplied by 0.75.

Vessel of Ruin

Active Pokemon without this Ability have their Special Attack multiplied by 0.75.

Sword of Ruin

Active Pokemon without this Ability have their Defense multiplied by 0.75.

Orichalcum Pulse

On switch-in, summons Sunny Day. During Sunny Day, Attack is 1.3333x.

Hadron Engine

On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333x.

Opportunist

When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.

Cud Chew

If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.

Sharpness

This Pokemon's slicing moves have their power multiplied by 1.5.

Supreme Overlord

This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.

Costar

On switch-in, this Pokemon copies all of its ally's stat stage changes.

Toxic Debris

If this Pokemon is hit by a physical attack, Toxic Spikes are set on the opposing side.

Armor Tail

This Pokemon and its allies are protected from opposing priority moves.

Earth Eater

This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.

Mycelium Might

This Pokemon's Status moves go last in their priority bracket and ignore Abilities.

Hospitality

On switch-in, this Pokemon restores 1/4 of its ally's maximum HP, rounded down.

Mind's Eye

Fighting, Normal moves hit Ghost. Accuracy can't be lowered, ignores evasiveness.

Embody Aspect (Teal)

On switch-in, this Pokemon's Speed is raised by 1 stage.

Embody Aspect (Wellspring)

On switch-in, this Pokemon's Special Defense is raised by 1 stage.

Embody Aspect (Hearthflame)

On switch-in, this Pokemon's Attack is raised by 1 stage.

Embody Aspect (Cornerstone)

On switch-in, this Pokemon's Defense is raised by 1 stage.

Toxic Chain

This Pokemon's attacks have a 30% chance of badly poisoning.

Supersweet Syrup

On switch-in, this Pokemon lowers the evasiveness of opponents 1 stage. Once per battle.

Tera Shift

If this Pokemon is a Terapagos, it transforms into its Terastal Form on entry.

Tera Shell

Terapagos: If full HP, attacks taken have 0.5x effectiveness unless naturally immune.

Teraform Zero

Terapagos: Terastallizing ends the effects of weather and terrain. Once per battle.

Poison Puppeteer

Pecharunt: If this Pokemon poisons a target, the target also becomes confused.

Piercing Drill

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves at 1/4 of the damage.

Dragonize

The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.

Mega Sol

The Pokémon can use its moves as if the weather were harsh sunlight.

Spicy Spray

When the Pokémon takes damage from a move, it burns the attacker.

Eelevate

Immune to Ground and hazards; KOing a target with an attack raises its highest stat by 1.

Fire Mane

Boosts the power of this Pokemon's Fire-type moves by 50%.

Aura Guard

This Pokemon takes 1/2 damage from contact moves.

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