Idioma do artigo: Português
Habilidades Pokémon: nomes e efeitos
Habilidades são características passivas que todos os Pokémon têm desde Ruby e Sapphire. Um Pokémon tem uma habilidade por vez: uma das habilidades comuns da sua espécie ou, desde a quinta geração, a sua habilidade oculta. Diferente dos golpes, uma habilidade nunca gasta um turno. Ela age sozinha, por exemplo quando o Pokémon entra na batalha, quando é atingido, quando uma condição de status poderia afetá-lo ou quando o clima muda. Algumas habilidades também ajudam fora das batalhas, como fazer Pokémon selvagens aparecerem com mais frequência.
Esta referência reúne todas as habilidades, com uma pesquisa, um filtro por geração e um breve resumo do efeito para consultá-las sem abrir um editor de equipe. Algumas habilidades pertencem a um único Pokémon ou forma.
Os nomes e efeitos das habilidades ainda não foram traduzidos para o português, por isso aparecem em inglês.
Habilidades
317 habilidadesStench
This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
Drizzle
On switch-in, this Pokemon summons Rain Dance.
Speed Boost
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
Battle Armor
This Pokemon cannot be struck by a critical hit.
Sturdy
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Damp
Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Volt Absorb
This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
Water Absorb
This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
Oblivious
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
Cloud Nine
While this Pokemon is active, the effects of weather conditions are disabled.
Compound Eyes
This Pokemon's moves have their accuracy multiplied by 1.3.
Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Color Change
This Pokemon's type changes to the type of a move it's hit by, unless it has the type.
Immunity
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
Shield Dust
This Pokemon is not affected by the secondary effect of another Pokemon's attack.
Own Tempo
This Pokemon cannot be confused. Immune to Intimidate.
Suction Cups
This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Shadow Tag
Prevents foes from choosing to switch unless they also have this Ability.
Rough Skin
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Wonder Guard
This Pokemon can only be damaged by supereffective moves and indirect damage.
Levitate
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Effect Spore
30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
Synchronize
If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
Natural Cure
This Pokemon has its non-volatile status condition cured when it switches out.
Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
Serene Grace
This Pokemon's moves have their secondary effect chance doubled.
Swift Swim
If Rain Dance is active, this Pokemon's Speed is doubled.
Chlorophyll
If Sunny Day is active, this Pokemon's Speed is doubled.
Illuminate
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Trace
On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.
Huge Power
This Pokemon's Attack is doubled.
Poison Point
30% chance a Pokemon making contact with this Pokemon will be poisoned.
Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
Magma Armor
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Water Veil
This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Magnet Pull
Prevents opposing Steel-type Pokemon from choosing to switch out.
Soundproof
This Pokemon is immune to sound-based moves, unless it used the move.
Rain Dish
If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
Sand Stream
On switch-in, this Pokemon summons Sandstorm.
Pressure
If this Pokemon is the target of a foe's move, that move loses one additional PP.
Thick Fat
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
Early Bird
This Pokemon's sleep counter drops by 2 instead of 1.
Flame Body
30% chance a Pokemon making contact with this Pokemon will be burned.
Run Away
No competitive use.
Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
Pickup
If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
Truant
This Pokemon skips every other turn instead of using a move.
Hustle
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
Cute Charm
30% chance of infatuating Pokemon of the opposite gender if they make contact.
Plus
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
Minus
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
Forecast
Castform's type changes to the current weather condition's type, except Sandstorm.
Sticky Hold
This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.
Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.
Guts
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Marvel Scale
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
Liquid Ooze
This Pokemon damages those draining HP from it for as much as they would heal.
Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
Swarm
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.
Rock Head
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
Drought
On switch-in, this Pokemon summons Sunny Day.
Arena Trap
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Vital Spirit
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
White Smoke
Prevents other Pokemon from lowering this Pokemon's stat stages.
Pure Power
This Pokemon's Attack is doubled.
Shell Armor
This Pokemon cannot be struck by a critical hit.
Air Lock
While this Pokemon is active, the effects of weather conditions are disabled.
Tangled Feet
This Pokemon's evasiveness is doubled as long as it is confused.
Motor Drive
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
Rivalry
This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
Steadfast
If this Pokemon flinches, its Speed is raised by 1 stage.
Snow Cloak
If Snow is active, this Pokemon's evasiveness is 1.25x.
Gluttony
This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
Anger Point
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
Unburden
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
Heatproof
Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.
Simple
When one of this Pokemon's stat stages is raised or lowered, the amount is doubled.
Dry Skin
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
Download
On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.
Iron Fist
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
Poison Heal
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
Adaptability
This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
Skill Link
This Pokemon's multi-hit attacks always hit the maximum number of times.
Hydration
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Solar Power
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
Quick Feet
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
Normalize
This Pokemon's moves are changed to be Normal type and have 1.2x power.
Sniper
If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
Magic Guard
This Pokemon can only be damaged by direct attacks.
No Guard
Every move used by or against this Pokemon will always hit.
Stall
This Pokemon moves last among Pokemon using the same or greater priority moves.
Technician
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
Leaf Guard
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Klutz
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Mold Breaker
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Super Luck
This Pokemon's critical hit ratio is raised by 1 stage.
Aftermath
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
Anticipation
On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
Forewarn
On switch-in, this Pokemon is alerted to the foes' move with the highest power.
Unaware
This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
Tinted Lens
This Pokemon's attacks that are not very effective on a target deal double damage.
Filter
This Pokemon receives 3/4 damage from supereffective attacks.
Slow Start
On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.
Scrappy
Fighting, Normal moves hit Ghost. Immune to Intimidate.
Storm Drain
This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.
Ice Body
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
Solid Rock
This Pokemon receives 3/4 damage from supereffective attacks.
Snow Warning
On switch-in, this Pokemon summons Snow.
Honey Gather
No competitive use.
Frisk
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
Reckless
This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
Multitype
If this Pokemon is an Arceus, its type changes to match its held Plate.
Flower Gift
If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x.
Bad Dreams
Causes sleeping foes to lose 1/8 of their max HP at the end of each turn.
Pickpocket
If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.
Sheer Force
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
Contrary
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Unnerve
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
Defiant
This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
Defeatist
While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.
Cursed Body
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
Healer
30% chance this Pokemon's ally has its status cured at the end of each turn.
Friend Guard
This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
Weak Armor
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
Heavy Metal
This Pokemon's weight is doubled.
Light Metal
This Pokemon's weight is halved.
Multiscale
If this Pokemon is at full HP, damage taken from attacks is halved.
Toxic Boost
While this Pokemon is poisoned, its physical attacks have 1.5x power.
Flare Boost
While this Pokemon is burned, its special attacks have 1.5x power.
Harvest
If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
Telepathy
This Pokemon does not take damage from attacks made by its allies.
Moody
Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
Overcoat
This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.
Poison Touch
This Pokemon's contact moves have a 30% chance of poisoning.
Regenerator
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Big Pecks
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
Sand Rush
If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
Wonder Skin
Status moves with accuracy checks are 50% accurate when used on this Pokemon.
Analytic
This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
Illusion
This Pokemon appears as the last Pokemon in the party until it takes direct damage.
Imposter
On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.
Infiltrator
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Mummy
Pokemon making contact with this Pokemon have their Ability changed to Mummy.
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Justified
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
Rattled
Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Magic Bounce
This Pokemon blocks certain Status moves and bounces them back to the user.
Sap Sipper
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Prankster
This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
Sand Force
This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
Iron Barbs
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Zen Mode
If Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen.
Victory Star
This Pokemon and its allies' moves have their accuracy multiplied by 1.1.
Turboblaze
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Teravolt
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Aroma Veil
Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
Flower Veil
This side's Grass types can't have stats lowered or status inflicted by other Pokemon.
Cheek Pouch
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
Protean
This Pokemon's type changes to the type of the move it is using. Once per switch-in.
Fur Coat
This Pokemon's Defense is doubled.
Magician
If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
Bulletproof
This Pokemon is immune to bullet moves.
Competitive
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
Strong Jaw
This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.
Refrigerate
This Pokemon's Normal-type moves become Ice type and have 1.2x power.
Sweet Veil
This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.
Stance Change
If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.
Gale Wings
If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.
Mega Launcher
This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.
Grass Pelt
If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.
Symbiosis
If an ally uses its item, this Pokemon gives its item to that ally immediately.
Tough Claws
This Pokemon's contact moves have their power multiplied by 1.3.
Pixilate
This Pokemon's Normal-type moves become Fairy type and have 1.2x power.
Gooey
Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Aerilate
This Pokemon's Normal-type moves become Flying type and have 1.2x power.
Parental Bond
This Pokemon's damaging moves hit twice. The second hit has its damage quartered.
Dark Aura
While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.
Fairy Aura
While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.
Aura Break
While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.
Primordial Sea
On switch-in, heavy rain begins until this Ability is not active in battle.
Desolate Land
On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.
Delta Stream
On switch-in, strong winds begin until this Ability is not active in battle.
Stamina
This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
Wimp Out
This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
Emergency Exit
This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
Water Compaction
This Pokemon's Defense is raised 2 stages after it is damaged by a Water-type move.
Merciless
This Pokemon's attacks are critical hits if the target is poisoned.
Shields Down
If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
Stakeout
This Pokemon's offensive stat is doubled against a target that switched in this turn.
Water Bubble
This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved.
Steelworker
This Pokemon's offensive stat is multiplied by 1.5 while using a Steel-type attack.
Berserk
This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.
Slush Rush
If Snow is active, this Pokemon's Speed is doubled.
Long Reach
This Pokemon's attacks do not make contact with the target.
Liquid Voice
This Pokemon's sound-based moves become Water type.
Triage
This Pokemon's healing moves have their priority increased by 3.
Galvanize
This Pokemon's Normal-type moves become Electric type and have 1.2x power.
Surge Surfer
If Electric Terrain is active, this Pokemon's Speed is doubled.
Schooling
If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.
Disguise
(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.
Battle Bond
After KOing a Pokemon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle.
Power Construct
If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.
Corrosion
This Pokemon can poison or badly poison a Pokemon regardless of its typing.
Comatose
This Pokemon cannot be statused, and is considered to be asleep.
Queenly Majesty
This Pokemon and its allies are protected from opposing priority moves.
Innards Out
If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.
Dancer
After another Pokemon uses a dance move, this Pokemon uses the same move.
Battery
This Pokemon's allies have the power of their special attacks multiplied by 1.3.
Fluffy
This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
Dazzling
This Pokemon and its allies are protected from opposing priority moves.
Soul-Heart
This Pokemon's Special Attack is raised by 1 stage when another Pokemon faints.
Tangling Hair
Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Receiver
This Pokemon copies the Ability of an ally that faints.
Power of Alchemy
This Pokemon copies the Ability of an ally that faints.
Beast Boost
This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
RKS System
If this Pokemon is a Silvally, its type changes to match its held Memory.
Electric Surge
On switch-in, this Pokemon summons Electric Terrain.
Psychic Surge
On switch-in, this Pokemon summons Psychic Terrain.
Misty Surge
On switch-in, this Pokemon summons Misty Terrain.
Grassy Surge
On switch-in, this Pokemon summons Grassy Terrain.
Full Metal Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
Shadow Shield
If this Pokemon is at full HP, damage taken from attacks is halved.
Prism Armor
This Pokemon receives 3/4 damage from supereffective attacks.
Neuroforce
This Pokemon's attacks that are super effective against the target do 1.25x damage.
Intrepid Sword
On switch-in, this Pokemon's Attack is raised by 1 stage. Once per battle.
Dauntless Shield
On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.
Libero
This Pokemon's type changes to the type of the move it is using. Once per switch-in.
Ball Fetch
No competitive use.
Cotton Down
If this Pokemon is hit, it lowers the Speed of all other Pokemon on the field 1 stage.
Propeller Tail
This Pokemon's moves cannot be redirected to a different target by any effect.
Mirror Armor
If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.
Gulp Missile
When hit after Surf/Dive, attacker takes 1/4 max HP and -1 Defense or paralysis.
Stalwart
This Pokemon's moves cannot be redirected to a different target by any effect.
Steam Engine
This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.
Punk Rock
This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power.
Sand Spit
When this Pokemon is hit by an attack, the effect of Sandstorm begins.
Ice Scales
This Pokemon receives 1/2 damage from special attacks.
Ripen
When this Pokemon eats certain Berries, the effects are doubled.
Ice Face
If Eiscue, the first physical hit it takes deals 0 damage. Effect is restored in Snow.
Power Spot
This Pokemon's allies have the power of their moves multiplied by 1.3.
Mimicry
This Pokemon's types change to match the Terrain. Type reverts when Terrain ends.
Screen Cleaner
On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
Steely Spirit
This Pokemon and its allies' Steel-type moves have their power multiplied by 1.5.
Perish Body
Making contact with this Pokemon starts the Perish Song effect for it and the attacker.
Wandering Spirit
Pokemon making contact with this Pokemon have their Ability swapped with this one.
Gorilla Tactics
This Pokemon's Attack is 1.5x, but it can only select the first move it executes.
Neutralizing Gas
While this Pokemon is active, Abilities have no effect.
Pastel Veil
This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Hunger Switch
If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.
Quick Draw
This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.
Unseen Fist
This Pokemon's contact moves ignore the target's protection, except Max Guard.
Curious Medicine
On switch-in, this Pokemon's allies have their stat stages reset to 0.
Transistor
This Pokemon's offensive stat is multiplied by 1.3 while using an Electric-type attack.
Dragon's Maw
This Pokemon's offensive stat is multiplied by 1.5 while using a Dragon-type attack.
Chilling Neigh
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Grim Neigh
This Pokemon's Sp. Atk is raised by 1 stage if it attacks and KOes another Pokemon.
As One (Glastrier)
Combination of the Unnerve and Chilling Neigh Abilities.
As One (Spectrier)
Combination of the Unnerve and Grim Neigh Abilities.
Lingering Aroma
Making contact with this Pokemon has the attacker's Ability become Lingering Aroma.
Seed Sower
When this Pokemon is hit by an attack, the effect of Grassy Terrain begins.
Thermal Exchange
This Pokemon's Attack is raised by 1 when damaged by Fire moves; can't be burned.
Anger Shell
At 1/2 or less of this Pokemon's max HP: +1 Atk, Sp. Atk, Spe, and -1 Def, Sp. Def.
Purifying Salt
Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.
Well-Baked Body
This Pokemon's Defense is raised 2 stages if hit by a Fire move; Fire immunity.
Wind Rider
Attack raised by 1 if hit by a wind move or Tailwind begins. Wind move immunity.
Guard Dog
Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.
Rocky Payload
This Pokemon's offensive stat is multiplied by 1.5 while using a Rock-type attack.
Wind Power
This Pokemon gains the Charge effect when hit by a wind move or Tailwind begins.
Zero to Hero
If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.
Commander
If ally is Dondozo: this Pokemon cannot act or be hit, +2 to all Dondozo's stats.
Electromorphosis
This Pokemon gains the Charge effect when it takes a hit from an attack.
Protosynthesis
Sunny Day active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
Quark Drive
Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
Good as Gold
This Pokemon is immune to Status moves.
Beads of Ruin
Active Pokemon without this Ability have their Special Defense multiplied by 0.75.
Tablets of Ruin
Active Pokemon without this Ability have their Attack multiplied by 0.75.
Vessel of Ruin
Active Pokemon without this Ability have their Special Attack multiplied by 0.75.
Sword of Ruin
Active Pokemon without this Ability have their Defense multiplied by 0.75.
Orichalcum Pulse
On switch-in, summons Sunny Day. During Sunny Day, Attack is 1.3333x.
Hadron Engine
On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333x.
Opportunist
When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.
Cud Chew
If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.
Sharpness
This Pokemon's slicing moves have their power multiplied by 1.5.
Supreme Overlord
This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.
Costar
On switch-in, this Pokemon copies all of its ally's stat stage changes.
Toxic Debris
If this Pokemon is hit by a physical attack, Toxic Spikes are set on the opposing side.
Armor Tail
This Pokemon and its allies are protected from opposing priority moves.
Earth Eater
This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.
Mycelium Might
This Pokemon's Status moves go last in their priority bracket and ignore Abilities.
Hospitality
On switch-in, this Pokemon restores 1/4 of its ally's maximum HP, rounded down.
Mind's Eye
Fighting, Normal moves hit Ghost. Accuracy can't be lowered, ignores evasiveness.
Embody Aspect (Teal)
On switch-in, this Pokemon's Speed is raised by 1 stage.
Embody Aspect (Wellspring)
On switch-in, this Pokemon's Special Defense is raised by 1 stage.
Embody Aspect (Hearthflame)
On switch-in, this Pokemon's Attack is raised by 1 stage.
Embody Aspect (Cornerstone)
On switch-in, this Pokemon's Defense is raised by 1 stage.
Toxic Chain
This Pokemon's attacks have a 30% chance of badly poisoning.
Supersweet Syrup
On switch-in, this Pokemon lowers the evasiveness of opponents 1 stage. Once per battle.
Tera Shift
If this Pokemon is a Terapagos, it transforms into its Terastal Form on entry.
Tera Shell
Terapagos: If full HP, attacks taken have 0.5x effectiveness unless naturally immune.
Teraform Zero
Terapagos: Terastallizing ends the effects of weather and terrain. Once per battle.
Poison Puppeteer
Pecharunt: If this Pokemon poisons a target, the target also becomes confused.
Piercing Drill
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves at 1/4 of the damage.
Dragonize
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Mega Sol
The Pokémon can use its moves as if the weather were harsh sunlight.
Spicy Spray
When the Pokémon takes damage from a move, it burns the attacker.
Eelevate
Immune to Ground and hazards; KOing a target with an attack raises its highest stat by 1.
Fire Mane
Boosts the power of this Pokemon's Fire-type moves by 50%.
Aura Guard
This Pokemon takes 1/2 damage from contact moves.