Article language: English
Pokémon Moves: Types, Power, Accuracy and Effects
Moves are the actions a Pokémon takes in battle. Each Pokémon can know up to four at a time, and what it can learn depends on its species, its level, the machines and tutors in each game, and sometimes its egg moves. This reference brings every move together, with a search and filters for generation, type and category, so you can compare them without opening a team editor.
Every card lists the move's type, which decides type matchups, and its category: physical moves use Attack against Defense, special moves use Sp. Atk against Sp. Def, and status moves change stats, conditions or the field instead of dealing direct damage. PP is how many times the move can be used before it needs restoring. Power is the base strength of a damaging move, and accuracy is its chance to hit before other modifiers.
A dash means the value does not apply: status moves have no power, and some moves never check accuracy. Varies marks a move whose power is calculated in battle, such as one based on weight or remaining HP, or set by the move it is built from, as with most Z-Moves and Max Moves. Values follow the latest game each move appears in, so older games can differ.
Moves
848 movesPound
NormalPhysical
- PP
- 35
- Power
- 40
- Accuracy
- 100%
No additional effect.
Karate Chop
FightingPhysical
- PP
- 25
- Power
- 50
- Accuracy
- 100%
High critical hit ratio.
Double Slap
NormalPhysical
- PP
- 10
- Power
- 15
- Accuracy
- 85%
Hits 2-5 times in one turn.
Comet Punch
NormalPhysical
- PP
- 15
- Power
- 18
- Accuracy
- 85%
Hits 2-5 times in one turn.
Mega Punch
NormalPhysical
- PP
- 20
- Power
- 80
- Accuracy
- 85%
No additional effect.
Pay Day
NormalPhysical
- PP
- 20
- Power
- 40
- Accuracy
- 100%
Scatters coins.
Fire Punch
FirePhysical
- PP
- 15
- Power
- 75
- Accuracy
- 100%
10% chance to burn the target.
Ice Punch
IcePhysical
- PP
- 15
- Power
- 75
- Accuracy
- 100%
10% chance to freeze the target.
Thunder Punch
ElectricPhysical
- PP
- 15
- Power
- 75
- Accuracy
- 100%
10% chance to paralyze the target.
Scratch
NormalPhysical
- PP
- 35
- Power
- 40
- Accuracy
- 100%
No additional effect.
Vise Grip
NormalPhysical
- PP
- 30
- Power
- 55
- Accuracy
- 100%
No additional effect.
Guillotine
NormalPhysical
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 30%
OHKOs the target. Fails if user is a lower level.
Razor Wind
NormalSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Charges, then hits foe(s) turn 2. High crit ratio.
Swords Dance
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack by 2.
Cut
NormalPhysical
- PP
- 30
- Power
- 50
- Accuracy
- 95%
No additional effect.
Gust
FlyingSpecial
- PP
- 35
- Power
- 40
- Accuracy
- 100%
Power doubles during Bounce, Fly, and Sky Drop.
Wing Attack
FlyingPhysical
- PP
- 35
- Power
- 60
- Accuracy
- 100%
No additional effect.
Whirlwind
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Forces the target to switch to a random ally.
Fly
FlyingPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 95%
Flies up on first turn, then strikes the next turn.
Bind
NormalPhysical
- PP
- 20
- Power
- 15
- Accuracy
- 85%
Traps and damages the target for 4-5 turns.
Slam
NormalPhysical
- PP
- 20
- Power
- 80
- Accuracy
- 75%
No additional effect.
Vine Whip
GrassPhysical
- PP
- 25
- Power
- 45
- Accuracy
- 100%
No additional effect.
Stomp
NormalPhysical
- PP
- 20
- Power
- 65
- Accuracy
- 100%
30% chance to make the target flinch.
Double Kick
FightingPhysical
- PP
- 30
- Power
- 30
- Accuracy
- 100%
Hits 2 times in one turn.
Mega Kick
NormalPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 75%
No additional effect.
Jump Kick
FightingPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 95%
User is hurt by 50% of its max HP if it misses.
Rolling Kick
FightingPhysical
- PP
- 15
- Power
- 60
- Accuracy
- 85%
30% chance to make the target flinch.
Sand Attack
GroundStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's accuracy by 1.
Headbutt
NormalPhysical
- PP
- 15
- Power
- 70
- Accuracy
- 100%
30% chance to make the target flinch.
Horn Attack
NormalPhysical
- PP
- 25
- Power
- 65
- Accuracy
- 100%
No additional effect.
Fury Attack
NormalPhysical
- PP
- 20
- Power
- 15
- Accuracy
- 85%
Hits 2-5 times in one turn.
Horn Drill
NormalPhysical
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 30%
OHKOs the target. Fails if user is a lower level.
Tackle
NormalPhysical
- PP
- 35
- Power
- 40
- Accuracy
- 100%
No additional effect.
Body Slam
NormalPhysical
- PP
- 15
- Power
- 85
- Accuracy
- 100%
30% chance to paralyze the target.
Wrap
NormalPhysical
- PP
- 20
- Power
- 15
- Accuracy
- 90%
Traps and damages the target for 4-5 turns.
Take Down
NormalPhysical
- PP
- 20
- Power
- 90
- Accuracy
- 85%
Has 1/4 recoil.
Thrash
NormalPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Lasts 2-3 turns. Confuses the user afterwards.
Double-Edge
NormalPhysical
- PP
- 15
- Power
- 120
- Accuracy
- 100%
Has 33% recoil.
Tail Whip
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the foe(s) Defense by 1.
Poison Sting
PoisonPhysical
- PP
- 35
- Power
- 15
- Accuracy
- 100%
30% chance to poison the target.
Twineedle
BugPhysical
- PP
- 20
- Power
- 25
- Accuracy
- 100%
Hits 2 times. Each hit has 20% chance to poison.
Pin Missile
BugPhysical
- PP
- 20
- Power
- 25
- Accuracy
- 95%
Hits 2-5 times in one turn.
Leer
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the foe(s) Defense by 1.
Bite
DarkPhysical
- PP
- 25
- Power
- 60
- Accuracy
- 100%
30% chance to make the target flinch.
Growl
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the foe(s) Attack by 1.
Roar
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Forces the target to switch to a random ally.
Sing
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 55%
Causes the target to fall asleep.
Supersonic
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 55%
Causes the target to become confused.
Sonic Boom
NormalSpecial
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 90%
Always does 20 HP of damage.
Disable
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
For 4 turns, disables the target's last move used.
Acid
PoisonSpecial
- PP
- 30
- Power
- 40
- Accuracy
- 100%
10% chance to lower the foe(s) Sp. Def by 1.
Ember
FireSpecial
- PP
- 25
- Power
- 40
- Accuracy
- 100%
10% chance to burn the target.
Flamethrower
FireSpecial
- PP
- 15
- Power
- 90
- Accuracy
- 100%
10% chance to burn the target.
Mist
IceStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, protects user's party from stat drops.
Water Gun
WaterSpecial
- PP
- 25
- Power
- 40
- Accuracy
- 100%
No additional effect.
Hydro Pump
WaterSpecial
- PP
- 5
- Power
- 110
- Accuracy
- 80%
No additional effect.
Surf
WaterSpecial
- PP
- 15
- Power
- 90
- Accuracy
- 100%
Hits adjacent Pokemon. Double damage on Dive.
Ice Beam
IceSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
10% chance to freeze the target.
Blizzard
IceSpecial
- PP
- 5
- Power
- 110
- Accuracy
- 70%
10% chance to freeze foe(s). Can't miss in Snow.
Psybeam
PsychicSpecial
- PP
- 20
- Power
- 65
- Accuracy
- 100%
10% chance to confuse the target.
Bubble Beam
WaterSpecial
- PP
- 20
- Power
- 65
- Accuracy
- 100%
10% chance to lower the target's Speed by 1.
Aurora Beam
IceSpecial
- PP
- 20
- Power
- 65
- Accuracy
- 100%
10% chance to lower the target's Attack by 1.
Hyper Beam
NormalSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 90%
User cannot move next turn.
Peck
FlyingPhysical
- PP
- 35
- Power
- 35
- Accuracy
- 100%
No additional effect.
Drill Peck
FlyingPhysical
- PP
- 20
- Power
- 80
- Accuracy
- 100%
No additional effect.
Submission
FightingPhysical
- PP
- 20
- Power
- 80
- Accuracy
- 80%
Has 1/4 recoil.
Low Kick
FightingPhysical
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the heavier the target.
Counter
FightingPhysical
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
If hit by physical attack, returns double damage.
Seismic Toss
FightingPhysical
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Does damage equal to the user's level.
Strength
NormalPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
No additional effect.
Absorb
GrassSpecial
- PP
- 25
- Power
- 20
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Mega Drain
GrassSpecial
- PP
- 15
- Power
- 40
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Leech Seed
GrassStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 90%
1/8 of target's HP is restored to user every turn.
Growth
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Razor Leaf
GrassPhysical
- PP
- 25
- Power
- 55
- Accuracy
- 95%
High critical hit ratio. Hits adjacent foes.
Solar Beam
GrassSpecial
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Poison Powder
PoisonStatus
- PP
- 35
- Power
- Status moves deal no direct damage
- Accuracy
- 75%
Poisons the target.
Stun Spore
GrassStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- 75%
Paralyzes the target.
Sleep Powder
GrassStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 75%
Causes the target to fall asleep.
Petal Dance
GrassSpecial
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Lasts 2-3 turns. Confuses the user afterwards.
String Shot
BugStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- 95%
Lowers the foe(s) Speed by 2.
Dragon Rage
DragonSpecial
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Deals 40 HP of damage to the target.
Fire Spin
FireSpecial
- PP
- 15
- Power
- 35
- Accuracy
- 85%
Traps and damages the target for 4-5 turns.
Thunder Shock
ElectricSpecial
- PP
- 30
- Power
- 40
- Accuracy
- 100%
10% chance to paralyze the target.
Thunderbolt
ElectricSpecial
- PP
- 15
- Power
- 90
- Accuracy
- 100%
10% chance to paralyze the target.
Thunder Wave
ElectricStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 90%
Paralyzes the target.
Thunder
ElectricSpecial
- PP
- 10
- Power
- 110
- Accuracy
- 70%
30% chance to paralyze. Can't miss in rain.
Rock Throw
RockPhysical
- PP
- 15
- Power
- 50
- Accuracy
- 90%
No additional effect.
Earthquake
GroundPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 100%
Hits adjacent Pokemon. Double damage on Dig.
Fissure
GroundPhysical
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 30%
OHKOs the target. Fails if user is a lower level.
Dig
GroundPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Digs underground turn 1, strikes turn 2.
Toxic
PoisonStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 90%
Badly poisons the target. Poison types can't miss.
Confusion
PsychicSpecial
- PP
- 25
- Power
- 50
- Accuracy
- 100%
10% chance to confuse the target.
Psychic
PsychicSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
10% chance to lower the target's Sp. Def by 1.
Hypnosis
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 60%
Causes the target to fall asleep.
Meditate
PsychicStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack by 1.
Agility
PsychicStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Speed by 2.
Quick Attack
NormalPhysical
- PP
- 30
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Rage
NormalPhysical
- PP
- 20
- Power
- 20
- Accuracy
- 100%
Raises the user's Attack by 1 if hit during use.
Teleport
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User switches out.
Night Shade
GhostSpecial
- PP
- 15
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Does damage equal to the user's level.
Mimic
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
The last move the target used replaces this one.
Screech
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- 85%
Lowers the target's Defense by 2.
Double Team
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's evasiveness by 1.
Recover
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by 50% of its max HP.
Harden
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 1.
Minimize
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's evasiveness by 2.
Smokescreen
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's accuracy by 1.
Confuse Ray
GhostStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Confuses the target.
Withdraw
WaterStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 1.
Defense Curl
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 1.
Barrier
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 2.
Light Screen
PsychicStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, special damage to allies is halved.
Haze
IceStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Eliminates all stat changes.
Reflect
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, physical damage to allies is halved.
Focus Energy
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's critical hit ratio by 2.
Bide
NormalPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Waits 2 turns; deals double the damage taken.
Metronome
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Picks a random move.
Mirror Move
FlyingStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User uses the target's last used move against it.
Self-Destruct
NormalPhysical
- PP
- 5
- Power
- 200
- Accuracy
- 100%
Hits adjacent Pokemon. The user faints.
Egg Bomb
NormalPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 75%
No additional effect.
Lick
GhostPhysical
- PP
- 30
- Power
- 30
- Accuracy
- 100%
30% chance to paralyze the target.
Smog
PoisonSpecial
- PP
- 20
- Power
- 30
- Accuracy
- 70%
40% chance to poison the target.
Sludge
PoisonSpecial
- PP
- 20
- Power
- 65
- Accuracy
- 100%
30% chance to poison the target.
Bone Club
GroundPhysical
- PP
- 20
- Power
- 65
- Accuracy
- 85%
10% chance to make the target flinch.
Fire Blast
FireSpecial
- PP
- 5
- Power
- 110
- Accuracy
- 85%
10% chance to burn the target.
Waterfall
WaterPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
20% chance to make the target flinch.
Clamp
WaterPhysical
- PP
- 15
- Power
- 35
- Accuracy
- 85%
Traps and damages the target for 4-5 turns.
Swift
NormalSpecial
- PP
- 20
- Power
- 60
- Accuracy
- This move does not check accuracy
This move does not check accuracy. Hits foes.
Skull Bash
NormalPhysical
- PP
- 10
- Power
- 130
- Accuracy
- 100%
Raises user's Defense by 1 on turn 1. Hits turn 2.
Spike Cannon
NormalPhysical
- PP
- 15
- Power
- 20
- Accuracy
- 100%
Hits 2-5 times in one turn.
Constrict
NormalPhysical
- PP
- 35
- Power
- 10
- Accuracy
- 100%
10% chance to lower the target's Speed by 1.
Amnesia
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Sp. Def by 2.
Kinesis
PsychicStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 80%
Lowers the target's accuracy by 1.
Soft-Boiled
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by 50% of its max HP.
High Jump Kick
FightingPhysical
- PP
- 10
- Power
- 130
- Accuracy
- 90%
User is hurt by 50% of its max HP if it misses.
Glare
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Paralyzes the target.
Dream Eater
PsychicSpecial
- PP
- 15
- Power
- 100
- Accuracy
- 100%
User gains 1/2 HP inflicted. Sleeping target only.
Poison Gas
PoisonStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- 90%
Poisons the foe(s).
Barrage
NormalPhysical
- PP
- 20
- Power
- 15
- Accuracy
- 85%
Hits 2-5 times in one turn.
Leech Life
BugPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Lovely Kiss
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 75%
Causes the target to fall asleep.
Sky Attack
FlyingPhysical
- PP
- 5
- Power
- 140
- Accuracy
- 90%
Charges, then hits turn 2. 30% flinch. High crit.
Transform
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Copies target's stats, moves, types, and Ability.
Bubble
WaterSpecial
- PP
- 30
- Power
- 40
- Accuracy
- 100%
10% chance to lower the foe(s) Speed by 1.
Dizzy Punch
NormalPhysical
- PP
- 10
- Power
- 70
- Accuracy
- 100%
20% chance to confuse the target.
Spore
GrassStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Causes the target to fall asleep.
Flash
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's accuracy by 1.
Psywave
PsychicSpecial
- PP
- 15
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Random damage equal to 0.5x-1.5x user's level.
Splash
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
No competitive use.
Acid Armor
PoisonStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 2.
Crabhammer
WaterPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 90%
High critical hit ratio.
Explosion
NormalPhysical
- PP
- 5
- Power
- 250
- Accuracy
- 100%
Hits adjacent Pokemon. The user faints.
Fury Swipes
NormalPhysical
- PP
- 15
- Power
- 18
- Accuracy
- 80%
Hits 2-5 times in one turn.
Bonemerang
GroundPhysical
- PP
- 10
- Power
- 50
- Accuracy
- 90%
Hits 2 times in one turn.
Rest
PsychicStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User sleeps 2 turns and restores HP and status.
Rock Slide
RockPhysical
- PP
- 10
- Power
- 75
- Accuracy
- 90%
30% chance to make the foe(s) flinch.
Hyper Fang
NormalPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 90%
10% chance to make the target flinch.
Sharpen
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack by 1.
Conversion
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Changes user's type to match its first move.
Tri Attack
NormalSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
20% chance to paralyze or burn or freeze target.
Super Fang
NormalPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 90%
Does damage equal to 1/2 target's current HP.
Slash
NormalPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
High critical hit ratio.
Substitute
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User takes 1/4 its max HP to put in a substitute.
Struggle
NormalPhysical
- PP
- 1
- Power
- 50
- Accuracy
- This move does not check accuracy
User loses 1/4 of its max HP.
Sketch
NormalStatus
- PP
- 1
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Permanently copies the last move target used.
Triple Kick
FightingPhysical
- PP
- 10
- Power
- 10
- Accuracy
- 90%
Hits 3 times. Each hit can miss, but power rises.
Thief
DarkPhysical
- PP
- 25
- Power
- 60
- Accuracy
- 100%
If the user has no item, it steals the target's.
Spider Web
BugStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Prevents the target from switching out.
Mind Reader
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User's next move will not miss the target.
Nightmare
GhostStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
A sleeping target is hurt by 1/4 max HP per turn.
Flame Wheel
FirePhysical
- PP
- 25
- Power
- 60
- Accuracy
- 100%
10% chance to burn the target. Thaws user.
Snore
NormalSpecial
- PP
- 15
- Power
- 50
- Accuracy
- 100%
User must be asleep. 30% chance to flinch target.
Curse
GhostStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Flail
NormalPhysical
- PP
- 15
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the less HP the user has left.
Conversion 2
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Changes user's type to resist target's last move.
Aeroblast
FlyingSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 95%
High critical hit ratio.
Cotton Spore
GrassStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Speed by 2.
Reversal
FightingPhysical
- PP
- 15
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the less HP the user has left.
Spite
GhostStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the PP of the target's last move by 4.
Powder Snow
IceSpecial
- PP
- 25
- Power
- 40
- Accuracy
- 100%
10% chance to freeze the foe(s).
Protect
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Prevents moves from affecting the user this turn.
Mach Punch
FightingPhysical
- PP
- 30
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Scary Face
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Speed by 2.
Feint Attack
DarkPhysical
- PP
- 20
- Power
- 60
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Sweet Kiss
FairyStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 75%
Causes the target to become confused.
Belly Drum
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User loses 50% max HP. Maximizes Attack.
Sludge Bomb
PoisonSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
30% chance to poison the target.
Mud-Slap
GroundSpecial
- PP
- 10
- Power
- 20
- Accuracy
- 100%
100% chance to lower the target's accuracy by 1.
Octazooka
WaterSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 85%
50% chance to lower the target's accuracy by 1.
Spikes
GroundStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Hurts grounded foes on switch-in. Max 3 layers.
Zap Cannon
ElectricSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 50%
100% chance to paralyze the target.
Foresight
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Fighting, Normal hit Ghost. Evasiveness ignored.
Destiny Bond
GhostStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
If an opponent knocks out the user, it also faints.
Perish Song
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
All active Pokemon will faint in 3 turns.
Icy Wind
IceSpecial
- PP
- 15
- Power
- 55
- Accuracy
- 95%
100% chance to lower the foe(s) Speed by 1.
Detect
FightingStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Prevents moves from affecting the user this turn.
Bone Rush
GroundPhysical
- PP
- 10
- Power
- 25
- Accuracy
- 90%
Hits 2-5 times in one turn.
Lock-On
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User's next move will not miss the target.
Outrage
DragonPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Lasts 2-3 turns. Confuses the user afterwards.
Sandstorm
RockStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Giga Drain
GrassSpecial
- PP
- 10
- Power
- 75
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Endure
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User survives attacks this turn with at least 1 HP.
Charm
FairyStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Attack by 2.
Rollout
RockPhysical
- PP
- 20
- Power
- 30
- Accuracy
- 90%
Power doubles with each hit. Repeats for 5 turns.
False Swipe
NormalPhysical
- PP
- 40
- Power
- 40
- Accuracy
- 100%
Always leaves the target with at least 1 HP.
Swagger
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 85%
Raises the target's Attack by 2 and confuses it.
Milk Drink
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by 50% of its max HP.
Spark
ElectricPhysical
- PP
- 20
- Power
- 65
- Accuracy
- 100%
30% chance to paralyze the target.
Fury Cutter
BugPhysical
- PP
- 20
- Power
- 40
- Accuracy
- 95%
Power doubles with each hit, up to 160.
Steel Wing
SteelPhysical
- PP
- 25
- Power
- 70
- Accuracy
- 90%
10% chance to raise the user's Defense by 1.
Mean Look
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Prevents the target from switching out.
Attract
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
A target of the opposite gender gets infatuated.
Sleep Talk
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User must be asleep. Uses another known move.
Heal Bell
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Cures the user's party of all status conditions.
Return
NormalPhysical
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Max 102 power at maximum Happiness.
Present
NormalPhysical
- PP
- 15
- Power
- Set by the base move or calculated in battle
- Accuracy
- 90%
40, 80, 120 power, or heals target 1/4 max HP.
Frustration
NormalPhysical
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Max 102 power at minimum Happiness.
Safeguard
NormalStatus
- PP
- 25
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, protects user's party from status.
Pain Split
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Shares HP of user and target equally.
Sacred Fire
FirePhysical
- PP
- 5
- Power
- 100
- Accuracy
- 95%
50% chance to burn the target. Thaws user.
Magnitude
GroundPhysical
- PP
- 30
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Hits adjacent Pokemon. Power varies; 2x on Dig.
Dynamic Punch
FightingPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 50%
100% chance to confuse the target.
Megahorn
BugPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 85%
No additional effect.
Dragon Breath
DragonSpecial
- PP
- 20
- Power
- 60
- Accuracy
- 100%
30% chance to paralyze the target.
Baton Pass
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User switches, passing stat changes and more.
Encore
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Target repeats its last move for its next 3 turns.
Pursuit
DarkPhysical
- PP
- 20
- Power
- 40
- Accuracy
- 100%
If a foe is switching out, hits it at 2x power.
Rapid Spin
NormalPhysical
- PP
- 40
- Power
- 50
- Accuracy
- 100%
Free user from hazards/bind/Leech Seed; +1 Spe.
Sweet Scent
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the foe(s) evasiveness by 2.
Iron Tail
SteelPhysical
- PP
- 15
- Power
- 100
- Accuracy
- 75%
30% chance to lower the target's Defense by 1.
Metal Claw
SteelPhysical
- PP
- 35
- Power
- 50
- Accuracy
- 95%
10% chance to raise the user's Attack by 1.
Vital Throw
FightingPhysical
- PP
- 10
- Power
- 70
- Accuracy
- This move does not check accuracy
This move does not check accuracy. Goes last.
Morning Sun
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by a weather-dependent amount.
Synthesis
GrassStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by a weather-dependent amount.
Moonlight
FairyStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by a weather-dependent amount.
Hidden Power
NormalSpecial
- PP
- 15
- Power
- 60
- Accuracy
- 100%
Varies in type based on the user's IVs.
Cross Chop
FightingPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 80%
High critical hit ratio.
Twister
DragonSpecial
- PP
- 20
- Power
- 40
- Accuracy
- 100%
20% chance to make the foe(s) flinch.
Rain Dance
WaterStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, heavy rain powers Water moves.
Sunny Day
FireStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, intense sunlight powers Fire moves.
Crunch
DarkPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
20% chance to lower the target's Defense by 1.
Mirror Coat
PsychicSpecial
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
If hit by special attack, returns double damage.
Psych Up
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Copies the target's current stat stages.
Extreme Speed
NormalPhysical
- PP
- 5
- Power
- 80
- Accuracy
- 100%
Nearly always goes first.
Ancient Power
RockSpecial
- PP
- 5
- Power
- 60
- Accuracy
- 100%
10% chance to raise all stats by 1 (not acc/eva).
Shadow Ball
GhostSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 100%
20% chance to lower the target's Sp. Def by 1.
Future Sight
PsychicSpecial
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Hits two turns after being used.
Rock Smash
FightingPhysical
- PP
- 15
- Power
- 40
- Accuracy
- 100%
50% chance to lower the target's Defense by 1.
Whirlpool
WaterSpecial
- PP
- 15
- Power
- 35
- Accuracy
- 85%
Traps and damages the target for 4-5 turns.
Beat Up
DarkPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
All healthy allies aid in damaging the target.
Fake Out
NormalPhysical
- PP
- 10
- Power
- 40
- Accuracy
- 100%
Hits first. First turn out only. 100% flinch chance.
Uproar
NormalSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.
Stockpile
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Spit Up
NormalSpecial
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power with more uses of Stockpile.
Swallow
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user based on uses of Stockpile.
Heat Wave
FireSpecial
- PP
- 10
- Power
- 95
- Accuracy
- 90%
10% chance to burn the foe(s).
Hail
IceStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, hail crashes down.
Torment
DarkStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Target can't select the same move twice in a row.
Flatter
DarkStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Raises the target's Sp. Atk by 1 and confuses it.
Will-O-Wisp
FireStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 85%
Burns the target.
Memento
DarkStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Facade
NormalPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
Power doubles if user is burn/poison/paralyzed.
Focus Punch
FightingPhysical
- PP
- 20
- Power
- 150
- Accuracy
- 100%
Fails if the user takes damage before it hits.
Smelling Salts
NormalPhysical
- PP
- 10
- Power
- 70
- Accuracy
- 100%
Power doubles if target is paralyzed, and cures it.
Follow Me
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
The foes' moves target the user on the turn used.
Nature Power
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Attack depends on terrain (default Tri Attack).
Charge
ElectricStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
+1 SpD, user's next Electric move 2x power.
Taunt
DarkStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Target can't use status moves its next 3 turns.
Helping Hand
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
One adjacent ally's move power is 1.5x this turn.
Trick
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
User switches its held item with the target's.
Role Play
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User replaces its Ability with the target's.
Wish
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Next turn, 50% of the user's max HP is restored.
Assist
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Uses a random move known by a team member.
Ingrain
GrassStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Traps/grounds user; heals 1/16 max HP per turn.
Superpower
FightingPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Lowers the user's Attack and Defense by 1.
Magic Coat
PsychicStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Bounces back certain non-damaging moves.
Recycle
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Restores the item the user last used.
Revenge
FightingPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 100%
Power doubles if user is damaged by the target.
Brick Break
FightingPhysical
- PP
- 15
- Power
- 75
- Accuracy
- 100%
Destroys screens, unless the target is immune.
Yawn
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Puts the target to sleep after 1 turn.
Knock Off
DarkPhysical
- PP
- 20
- Power
- 65
- Accuracy
- 100%
1.5x damage if foe holds an item. Removes item.
Endeavor
NormalPhysical
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Lowers the target's HP to the user's HP.
Eruption
FireSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 100%
Less power as user's HP decreases. Hits foe(s).
Skill Swap
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
The user and the target trade Abilities.
Imprison
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
No foe can use any move known by the user.
Refresh
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User cures its burn, poison, or paralysis.
Grudge
GhostStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
If the user faints, the attack used loses all its PP.
Snatch
DarkStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User steals certain support moves to use itself.
Secret Power
NormalPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
Effect varies with terrain. (30% paralysis chance)
Dive
WaterPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Dives underwater turn 1, strikes turn 2.
Arm Thrust
FightingPhysical
- PP
- 20
- Power
- 15
- Accuracy
- 100%
Hits 2-5 times in one turn.
Camouflage
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Changes user's type by terrain (default Normal).
Tail Glow
BugStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Sp. Atk by 3.
Luster Purge
PsychicSpecial
- PP
- 5
- Power
- 95
- Accuracy
- 100%
50% chance to lower the target's Sp. Def by 1.
Mist Ball
PsychicSpecial
- PP
- 5
- Power
- 95
- Accuracy
- 100%
50% chance to lower the target's Sp. Atk by 1.
Feather Dance
FlyingStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Attack by 2.
Teeter Dance
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Confuses adjacent Pokemon.
Blaze Kick
FirePhysical
- PP
- 10
- Power
- 85
- Accuracy
- 90%
High critical hit ratio. 10% chance to burn.
Mud Sport
GroundStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, Electric-type attacks have 1/3 power.
Ice Ball
IcePhysical
- PP
- 20
- Power
- 30
- Accuracy
- 90%
Power doubles with each hit. Repeats for 5 turns.
Needle Arm
GrassPhysical
- PP
- 15
- Power
- 60
- Accuracy
- 100%
30% chance to make the target flinch.
Slack Off
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by 50% of its max HP.
Hyper Voice
NormalSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
No additional effect. Hits adjacent foes.
Poison Fang
PoisonPhysical
- PP
- 15
- Power
- 50
- Accuracy
- 100%
50% chance to badly poison the target.
Crush Claw
NormalPhysical
- PP
- 10
- Power
- 75
- Accuracy
- 95%
50% chance to lower the target's Defense by 1.
Blast Burn
FireSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 90%
User cannot move next turn.
Hydro Cannon
WaterSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 90%
User cannot move next turn.
Meteor Mash
SteelPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 90%
20% chance to raise the user's Attack by 1.
Astonish
GhostPhysical
- PP
- 15
- Power
- 30
- Accuracy
- 100%
30% chance to make the target flinch.
Weather Ball
NormalSpecial
- PP
- 10
- Power
- 50
- Accuracy
- 100%
Power doubles and type varies in each weather.
Aromatherapy
GrassStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Cures the user's party of all status conditions.
Fake Tears
DarkStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Sp. Def by 2.
Air Cutter
FlyingSpecial
- PP
- 25
- Power
- 60
- Accuracy
- 95%
High critical hit ratio. Hits adjacent foes.
Overheat
FireSpecial
- PP
- 5
- Power
- 130
- Accuracy
- 90%
Lowers the user's Sp. Atk by 2.
Odor Sleuth
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Fighting, Normal hit Ghost. Evasiveness ignored.
Rock Tomb
RockPhysical
- PP
- 15
- Power
- 60
- Accuracy
- 95%
100% chance to lower the target's Speed by 1.
Silver Wind
BugSpecial
- PP
- 5
- Power
- 60
- Accuracy
- 100%
10% chance to raise all stats by 1 (not acc/eva).
Metal Sound
SteelStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- 85%
Lowers the target's Sp. Def by 2.
Grass Whistle
GrassStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 55%
Causes the target to fall asleep.
Tickle
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Attack and Defense by 1.
Cosmic Power
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense and Sp. Def by 1.
Water Spout
WaterSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 100%
Less power as user's HP decreases. Hits foe(s).
Signal Beam
BugSpecial
- PP
- 15
- Power
- 75
- Accuracy
- 100%
10% chance to confuse the target.
Shadow Punch
GhostPhysical
- PP
- 20
- Power
- 60
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Extrasensory
PsychicSpecial
- PP
- 20
- Power
- 80
- Accuracy
- 100%
10% chance to make the target flinch.
Sky Uppercut
FightingPhysical
- PP
- 15
- Power
- 85
- Accuracy
- 90%
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Sand Tomb
GroundPhysical
- PP
- 15
- Power
- 35
- Accuracy
- 85%
Traps and damages the target for 4-5 turns.
Sheer Cold
IceSpecial
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 30%
OHKOs non-Ice targets. Fails if user's lower level.
Muddy Water
WaterSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 85%
30% chance to lower the foe(s) accuracy by 1.
Bullet Seed
GrassPhysical
- PP
- 30
- Power
- 25
- Accuracy
- 100%
Hits 2-5 times in one turn.
Aerial Ace
FlyingPhysical
- PP
- 20
- Power
- 60
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Icicle Spear
IcePhysical
- PP
- 30
- Power
- 25
- Accuracy
- 100%
Hits 2-5 times in one turn.
Iron Defense
SteelStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 2.
Block
NormalStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Prevents the target from switching out.
Howl
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's and ally's Attack by 1.
Dragon Claw
DragonPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
No additional effect.
Frenzy Plant
GrassSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 90%
User cannot move next turn.
Bulk Up
FightingStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack and Defense by 1.
Bounce
FlyingPhysical
- PP
- 5
- Power
- 85
- Accuracy
- 85%
Bounces turn 1. Hits turn 2. 30% paralyze.
Mud Shot
GroundSpecial
- PP
- 15
- Power
- 55
- Accuracy
- 95%
100% chance to lower the target's Speed by 1.
Poison Tail
PoisonPhysical
- PP
- 25
- Power
- 50
- Accuracy
- 100%
High critical hit ratio. 10% chance to poison.
Covet
NormalPhysical
- PP
- 25
- Power
- 60
- Accuracy
- 100%
If the user has no item, it steals the target's.
Volt Tackle
ElectricPhysical
- PP
- 15
- Power
- 120
- Accuracy
- 100%
Has 33% recoil. 10% chance to paralyze target.
Magical Leaf
GrassSpecial
- PP
- 20
- Power
- 60
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Water Sport
WaterStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, Fire-type attacks have 1/3 power.
Calm Mind
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Sp. Atk and Sp. Def by 1.
Leaf Blade
GrassPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 100%
High critical hit ratio.
Dragon Dance
DragonStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack and Speed by 1.
Rock Blast
RockPhysical
- PP
- 10
- Power
- 25
- Accuracy
- 90%
Hits 2-5 times in one turn.
Shock Wave
ElectricSpecial
- PP
- 20
- Power
- 60
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Water Pulse
WaterSpecial
- PP
- 20
- Power
- 60
- Accuracy
- 100%
20% chance to confuse the target.
Doom Desire
SteelSpecial
- PP
- 5
- Power
- 140
- Accuracy
- 100%
Hits two turns after being used.
Psycho Boost
PsychicSpecial
- PP
- 5
- Power
- 140
- Accuracy
- 90%
Lowers the user's Sp. Atk by 2.
Roost
FlyingStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals 50% HP. Flying-type removed 'til turn ends.
Gravity
PsychicStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
5 turns: no Ground immunities, 1.67x accuracy.
Miracle Eye
PsychicStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Psychic hits Dark. Evasiveness ignored.
Wake-Up Slap
FightingPhysical
- PP
- 10
- Power
- 70
- Accuracy
- 100%
Power doubles if target is asleep, and wakes it.
Hammer Arm
FightingPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 90%
Lowers the user's Speed by 1.
Gyro Ball
SteelPhysical
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the slower the user than the target.
Healing Wish
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User faints. Next hurt Pokemon is fully healed.
Brine
WaterSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 100%
Power doubles if the target's HP is 50% or less.
Natural Gift
NormalPhysical
- PP
- 15
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Power and type depends on the user's Berry.
Feint
NormalPhysical
- PP
- 10
- Power
- 30
- Accuracy
- 100%
Nullifies Detect, Protect, and Quick/Wide Guard.
Pluck
FlyingPhysical
- PP
- 20
- Power
- 60
- Accuracy
- 100%
User steals and eats the target's Berry.
Tailwind
FlyingStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 4 turns, allies' Speed is doubled.
Acupressure
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises a random stat of the user or an ally by 2.
Metal Burst
SteelPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
If hit by an attack, returns 1.5x damage.
U-turn
BugPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
User switches out after damaging the target.
Close Combat
FightingPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Lowers the user's Defense and Sp. Def by 1.
Payback
DarkPhysical
- PP
- 10
- Power
- 50
- Accuracy
- 100%
Power doubles if the user moves after the target.
Assurance
DarkPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 100%
Power doubles if target was damaged this turn.
Embargo
DarkStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
For 5 turns, the target's item has no effect.
Fling
DarkPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Flings the user's item at the target. Power varies.
Psycho Shift
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Transfers the user's status ailment to the target.
Trump Card
NormalSpecial
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
More power the fewer PP this move has left.
Heal Block
PsychicStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
For 5 turns, the foe(s) is prevented from healing.
Wring Out
NormalSpecial
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the more HP the target has left.
Power Trick
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Switches user's Attack and Defense stats.
Gastro Acid
PoisonStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Nullifies the target's Ability.
Lucky Chant
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, shields user's party from critical hits.
Me First
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Copies a foe at 1.5x power. User must be faster.
Copycat
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Uses the last move used in the battle.
Power Swap
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Swaps Attack and Sp. Atk stat stages with target.
Guard Swap
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Swaps Defense and Sp. Def changes with target.
Punishment
DarkPhysical
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
60 power +20 for each of the target's stat boosts.
Last Resort
NormalPhysical
- PP
- 5
- Power
- 140
- Accuracy
- 100%
Fails unless each known move has been used.
Worry Seed
GrassStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
The target's Ability becomes Insomnia.
Sucker Punch
DarkPhysical
- PP
- 5
- Power
- 70
- Accuracy
- 100%
Usually goes first. Fails if target is not attacking.
Toxic Spikes
PoisonStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Poisons grounded foes on switch-in. Max 2 layers.
Heart Swap
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Swaps all stat changes with target.
Aqua Ring
WaterStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User recovers 1/16 max HP per turn.
Magnet Rise
ElectricStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, the user has immunity to Ground.
Flare Blitz
FirePhysical
- PP
- 15
- Power
- 120
- Accuracy
- 100%
Has 33% recoil. 10% chance to burn. Thaws user.
Force Palm
FightingPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 100%
30% chance to paralyze the target.
Aura Sphere
FightingSpecial
- PP
- 20
- Power
- 80
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Rock Polish
RockStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Speed by 2.
Poison Jab
PoisonPhysical
- PP
- 20
- Power
- 80
- Accuracy
- 100%
30% chance to poison the target.
Dark Pulse
DarkSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 100%
20% chance to make the target flinch.
Night Slash
DarkPhysical
- PP
- 15
- Power
- 70
- Accuracy
- 100%
High critical hit ratio.
Aqua Tail
WaterPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 90%
No additional effect.
Seed Bomb
GrassPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
No additional effect.
Air Slash
FlyingSpecial
- PP
- 15
- Power
- 75
- Accuracy
- 95%
30% chance to make the target flinch.
X-Scissor
BugPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
No additional effect.
Bug Buzz
BugSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
10% chance to lower the target's Sp. Def by 1.
Dragon Pulse
DragonSpecial
- PP
- 10
- Power
- 85
- Accuracy
- 100%
No additional effect.
Dragon Rush
DragonPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 75%
20% chance to make the target flinch.
Power Gem
RockSpecial
- PP
- 20
- Power
- 80
- Accuracy
- 100%
No additional effect.
Drain Punch
FightingPhysical
- PP
- 10
- Power
- 75
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Vacuum Wave
FightingSpecial
- PP
- 30
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Focus Blast
FightingSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 70%
10% chance to lower the target's Sp. Def by 1.
Energy Ball
GrassSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
10% chance to lower the target's Sp. Def by 1.
Brave Bird
FlyingPhysical
- PP
- 15
- Power
- 120
- Accuracy
- 100%
Has 33% recoil.
Earth Power
GroundSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
10% chance to lower the target's Sp. Def by 1.
Switcheroo
DarkStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
User switches its held item with the target's.
Giga Impact
NormalPhysical
- PP
- 5
- Power
- 150
- Accuracy
- 90%
User cannot move next turn.
Nasty Plot
DarkStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Sp. Atk by 2.
Bullet Punch
SteelPhysical
- PP
- 30
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Avalanche
IcePhysical
- PP
- 10
- Power
- 60
- Accuracy
- 100%
Power doubles if user is damaged by the target.
Ice Shard
IcePhysical
- PP
- 30
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Shadow Claw
GhostPhysical
- PP
- 15
- Power
- 70
- Accuracy
- 100%
High critical hit ratio.
Thunder Fang
ElectricPhysical
- PP
- 15
- Power
- 65
- Accuracy
- 95%
10% chance to paralyze. 10% chance to flinch.
Ice Fang
IcePhysical
- PP
- 15
- Power
- 65
- Accuracy
- 95%
10% chance to freeze. 10% chance to flinch.
Fire Fang
FirePhysical
- PP
- 15
- Power
- 65
- Accuracy
- 95%
10% chance to burn. 10% chance to flinch.
Shadow Sneak
GhostPhysical
- PP
- 30
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Mud Bomb
GroundSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 85%
30% chance to lower the target's accuracy by 1.
Psycho Cut
PsychicPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
High critical hit ratio.
Zen Headbutt
PsychicPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 90%
20% chance to make the target flinch.
Mirror Shot
SteelSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 85%
30% chance to lower the target's accuracy by 1.
Flash Cannon
SteelSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
10% chance to lower the target's Sp. Def by 1.
Rock Climb
NormalPhysical
- PP
- 20
- Power
- 90
- Accuracy
- 85%
20% chance to confuse the target.
Defog
FlyingStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
-1 evasion; ends user and target hazards/terrain.
Trick Room
PsychicStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Goes last. For 5 turns, turn order is reversed.
Draco Meteor
DragonSpecial
- PP
- 5
- Power
- 130
- Accuracy
- 90%
Lowers the user's Sp. Atk by 2.
Discharge
ElectricSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 100%
30% chance to paralyze adjacent Pokemon.
Lava Plume
FireSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 100%
30% chance to burn adjacent Pokemon.
Leaf Storm
GrassSpecial
- PP
- 5
- Power
- 130
- Accuracy
- 90%
Lowers the user's Sp. Atk by 2.
Power Whip
GrassPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 85%
No additional effect.
Rock Wrecker
RockPhysical
- PP
- 5
- Power
- 150
- Accuracy
- 90%
User cannot move next turn.
Cross Poison
PoisonPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
High critical hit ratio. 10% chance to poison.
Gunk Shot
PoisonPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 80%
30% chance to poison the target.
Iron Head
SteelPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
30% chance to make the target flinch.
Magnet Bomb
SteelPhysical
- PP
- 20
- Power
- 60
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Stone Edge
RockPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 80%
High critical hit ratio.
Captivate
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Stealth Rock
RockStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Hurts foes on switch-in. Factors Rock weakness.
Grass Knot
GrassSpecial
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the heavier the target.
Chatter
FlyingSpecial
- PP
- 20
- Power
- 65
- Accuracy
- 100%
100% chance to confuse the target.
Judgment
NormalSpecial
- PP
- 10
- Power
- 100
- Accuracy
- 100%
Type varies based on the held Plate.
Bug Bite
BugPhysical
- PP
- 20
- Power
- 60
- Accuracy
- 100%
User steals and eats the target's Berry.
Charge Beam
ElectricSpecial
- PP
- 10
- Power
- 50
- Accuracy
- 90%
70% chance to raise the user's Sp. Atk by 1.
Wood Hammer
GrassPhysical
- PP
- 15
- Power
- 120
- Accuracy
- 100%
Has 33% recoil.
Aqua Jet
WaterPhysical
- PP
- 20
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Attack Order
BugPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 100%
High critical hit ratio.
Defend Order
BugStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense and Sp. Def by 1.
Heal Order
BugStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user by 50% of its max HP.
Head Smash
RockPhysical
- PP
- 5
- Power
- 150
- Accuracy
- 80%
Has 1/2 recoil.
Double Hit
NormalPhysical
- PP
- 10
- Power
- 35
- Accuracy
- 90%
Hits 2 times in one turn.
Roar of Time
DragonSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 90%
User cannot move next turn.
Spacial Rend
DragonSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 95%
High critical hit ratio.
Lunar Dance
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User faints. Next hurt Pkmn is cured, max HP/PP.
Crush Grip
NormalPhysical
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the more HP the target has left.
Magma Storm
FireSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 75%
Traps and damages the target for 4-5 turns.
Dark Void
DarkStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 50%
Darkrai: Causes the foe(s) to fall asleep.
Seed Flare
GrassSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 85%
40% chance to lower the target's Sp. Def by 2.
Ominous Wind
GhostSpecial
- PP
- 5
- Power
- 60
- Accuracy
- 100%
10% chance to raise all stats by 1 (not acc/eva).
Shadow Force
GhostPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Disappears turn 1. Hits turn 2. Breaks protection.
Hone Claws
DarkStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack and accuracy by 1.
Wide Guard
RockStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects allies from multi-target moves this turn.
Guard Split
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Averages Defense and Sp. Def stats with target.
Power Split
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Averages Attack and Sp. Atk stats with target.
Wonder Room
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, all Defense and Sp. Def stats switch.
Psyshock
PsychicSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Damages target based on Defense, not Sp. Def.
Venoshock
PoisonSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 100%
Power doubles if the target is poisoned.
Autotomize
SteelStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Speed by 2; user loses 100 kg.
Rage Powder
BugStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
The foes' moves target the user on the turn used.
Telekinesis
PsychicStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 3 turns, target floats but moves can't miss it.
Magic Room
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, all held items have no effect.
Smack Down
RockPhysical
- PP
- 15
- Power
- 50
- Accuracy
- 100%
Removes the target's Ground immunity.
Storm Throw
FightingPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 100%
Always results in a critical hit.
Flame Burst
FireSpecial
- PP
- 15
- Power
- 70
- Accuracy
- 100%
Damages Pokemon next to the target as well.
Sludge Wave
PoisonSpecial
- PP
- 10
- Power
- 95
- Accuracy
- 100%
10% chance to poison adjacent Pokemon.
Quiver Dance
BugStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Sp. Atk, Sp. Def, Speed by 1.
Heavy Slam
SteelPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the heavier the user than the target.
Synchronoise
PsychicSpecial
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Hits adjacent Pokemon sharing the user's type.
Electro Ball
ElectricSpecial
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the faster the user is than the target.
Soak
WaterStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Changes the target's type to Water.
Flame Charge
FirePhysical
- PP
- 20
- Power
- 50
- Accuracy
- 100%
100% chance to raise the user's Speed by 1.
Coil
PoisonStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises user's Attack, Defense, accuracy by 1.
Low Sweep
FightingPhysical
- PP
- 20
- Power
- 65
- Accuracy
- 100%
100% chance to lower the target's Speed by 1.
Acid Spray
PoisonSpecial
- PP
- 20
- Power
- 40
- Accuracy
- 100%
100% chance to lower the target's Sp. Def by 2.
Foul Play
DarkPhysical
- PP
- 15
- Power
- 95
- Accuracy
- 100%
Uses target's Attack stat in damage calculation.
Simple Beam
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
The target's Ability becomes Simple.
Entrainment
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
The target's Ability changes to match the user's.
After You
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
The target makes its move right after the user.
Round
NormalSpecial
- PP
- 15
- Power
- 60
- Accuracy
- 100%
Power doubles if others used Round this turn.
Echoed Voice
NormalSpecial
- PP
- 15
- Power
- 40
- Accuracy
- 100%
Power increases when used on consecutive turns.
Chip Away
NormalPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
Ignores the target's stat stage changes.
Clear Smog
PoisonSpecial
- PP
- 15
- Power
- 50
- Accuracy
- This move does not check accuracy
Resets all of the target's stat stages to 0.
Stored Power
PsychicSpecial
- PP
- 10
- Power
- 20
- Accuracy
- 100%
+ 20 power for each of the user's stat boosts.
Quick Guard
FightingStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects allies from priority attacks this turn.
Ally Switch
PsychicStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User and ally swap positions; using again can fail.
Scald
WaterSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 100%
30% chance to burn the target. Thaws target.
Shell Smash
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Heal Pulse
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the target by 50% of its max HP.
Hex
GhostSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 100%
Power doubles if the target has a status ailment.
Sky Drop
FlyingPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 100%
User and foe fly up turn 1. Damages on turn 2.
Shift Gear
SteelStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Speed by 2 and Attack by 1.
Circle Throw
FightingPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 90%
Forces the target to switch to a random ally.
Incinerate
FireSpecial
- PP
- 15
- Power
- 60
- Accuracy
- 100%
Destroys the foe(s) Berry/Gem.
Quash
DarkStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Forces the target to move last this turn.
Acrobatics
FlyingPhysical
- PP
- 15
- Power
- 55
- Accuracy
- 100%
Power doubles if the user has no held item.
Reflect Type
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User becomes the same type as the target.
Retaliate
NormalPhysical
- PP
- 5
- Power
- 70
- Accuracy
- 100%
Power doubles if an ally fainted last turn.
Final Gambit
FightingSpecial
- PP
- 5
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
Does damage equal to the user's HP. User faints.
Bestow
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User passes its held item to the target.
Inferno
FireSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 50%
100% chance to burn the target.
Water Pledge
WaterSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Use with Grass or Fire Pledge for added effect.
Fire Pledge
FireSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Use with Grass or Water Pledge for added effect.
Grass Pledge
GrassSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Use with Fire or Water Pledge for added effect.
Volt Switch
ElectricSpecial
- PP
- 20
- Power
- 70
- Accuracy
- 100%
User switches out after damaging the target.
Struggle Bug
BugSpecial
- PP
- 20
- Power
- 50
- Accuracy
- 100%
100% chance to lower the foe(s) Sp. Atk by 1.
Bulldoze
GroundPhysical
- PP
- 20
- Power
- 60
- Accuracy
- 100%
100% chance lower adjacent Pkmn Speed by 1.
Frost Breath
IceSpecial
- PP
- 10
- Power
- 60
- Accuracy
- 90%
Always results in a critical hit.
Dragon Tail
DragonPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 90%
Forces the target to switch to a random ally.
Work Up
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack and Sp. Atk by 1.
Electroweb
ElectricSpecial
- PP
- 15
- Power
- 55
- Accuracy
- 95%
100% chance to lower the foe(s) Speed by 1.
Wild Charge
ElectricPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 100%
Has 1/4 recoil.
Drill Run
GroundPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 95%
High critical hit ratio.
Dual Chop
DragonPhysical
- PP
- 15
- Power
- 40
- Accuracy
- 90%
Hits 2 times in one turn.
Heart Stamp
PsychicPhysical
- PP
- 25
- Power
- 60
- Accuracy
- 100%
30% chance to make the target flinch.
Horn Leech
GrassPhysical
- PP
- 10
- Power
- 75
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Sacred Sword
FightingPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 100%
Ignores the target's stat stage changes.
Razor Shell
WaterPhysical
- PP
- 10
- Power
- 75
- Accuracy
- 95%
50% chance to lower the target's Defense by 1.
Heat Crash
FirePhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the heavier the user than the target.
Leaf Tornado
GrassSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 90%
50% chance to lower the target's accuracy by 1.
Steamroller
BugPhysical
- PP
- 20
- Power
- 65
- Accuracy
- 100%
30% chance to make the target flinch.
Cotton Guard
GrassStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 3.
Night Daze
DarkSpecial
- PP
- 10
- Power
- 85
- Accuracy
- 95%
40% chance to lower the target's accuracy by 1.
Psystrike
PsychicSpecial
- PP
- 10
- Power
- 100
- Accuracy
- 100%
Damages target based on Defense, not Sp. Def.
Tail Slap
NormalPhysical
- PP
- 10
- Power
- 25
- Accuracy
- 85%
Hits 2-5 times in one turn.
Hurricane
FlyingSpecial
- PP
- 10
- Power
- 110
- Accuracy
- 70%
30% chance to confuse target. Can't miss in rain.
Head Charge
NormalPhysical
- PP
- 15
- Power
- 120
- Accuracy
- 100%
Has 1/4 recoil.
Gear Grind
SteelPhysical
- PP
- 15
- Power
- 50
- Accuracy
- 85%
Hits 2 times in one turn.
Searing Shot
FireSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
30% chance to burn adjacent Pokemon.
Techno Blast
NormalSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Type varies based on the held Drive.
Relic Song
NormalSpecial
- PP
- 10
- Power
- 75
- Accuracy
- 100%
10% chance to sleep foe(s). Meloetta transforms.
Secret Sword
FightingSpecial
- PP
- 10
- Power
- 85
- Accuracy
- 100%
Damages target based on Defense, not Sp. Def.
Glaciate
IceSpecial
- PP
- 10
- Power
- 65
- Accuracy
- 95%
100% chance to lower the foe(s) Speed by 1.
Bolt Strike
ElectricPhysical
- PP
- 5
- Power
- 130
- Accuracy
- 85%
20% chance to paralyze the target.
Blue Flare
FireSpecial
- PP
- 5
- Power
- 130
- Accuracy
- 85%
20% chance to burn the target.
Fiery Dance
FireSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
50% chance to raise the user's Sp. Atk by 1.
Freeze Shock
IcePhysical
- PP
- 5
- Power
- 140
- Accuracy
- 90%
Charges turn 1. Hits turn 2. 30% paralyze.
Ice Burn
IceSpecial
- PP
- 5
- Power
- 140
- Accuracy
- 90%
Charges turn 1. Hits turn 2. 30% burn.
Snarl
DarkSpecial
- PP
- 15
- Power
- 55
- Accuracy
- 95%
100% chance to lower the foe(s) Sp. Atk by 1.
Icicle Crash
IcePhysical
- PP
- 10
- Power
- 85
- Accuracy
- 90%
30% chance to make the target flinch.
V-create
FirePhysical
- PP
- 5
- Power
- 180
- Accuracy
- 95%
Lowers the user's Defense, Sp. Def, Speed by 1.
Fusion Flare
FireSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Power doubles if used after Fusion Bolt this turn.
Fusion Bolt
ElectricPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Power doubles if used after Fusion Flare this turn.
Flying Press
FightingPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 95%
Combines Flying in its type effectiveness.
Mat Block
FightingStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects allies from damaging attacks. Turn 1 only.
Belch
PoisonSpecial
- PP
- 10
- Power
- 120
- Accuracy
- 90%
Cannot be selected until the user eats a Berry.
Rototiller
GroundStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sticky Web
BugStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Lowers Speed of grounded foes by 1 on switch-in.
Fell Stinger
BugPhysical
- PP
- 25
- Power
- 50
- Accuracy
- 100%
Raises user's Attack by 3 if this KOes the target.
Phantom Force
GhostPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
Disappears turn 1. Hits turn 2. Breaks protection.
Trick-or-Treat
GhostStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Adds Ghost to the target's type(s).
Noble Roar
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Attack and Sp. Atk by 1.
Ion Deluge
ElectricStatus
- PP
- 25
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Normal moves become Electric type this turn.
Parabolic Charge
ElectricSpecial
- PP
- 20
- Power
- 65
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Forest's Curse
GrassStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Adds Grass to the target's type(s).
Petal Blizzard
GrassPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 100%
No additional effect. Hits adjacent Pokemon.
Freeze-Dry
IceSpecial
- PP
- 20
- Power
- 70
- Accuracy
- 100%
10% chance to freeze. Super effective on Water.
Disarming Voice
FairySpecial
- PP
- 15
- Power
- 40
- Accuracy
- This move does not check accuracy
This move does not check accuracy. Hits foes.
Parting Shot
DarkStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers target's Atk, Sp. Atk by 1. User switches.
Topsy-Turvy
DarkStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Inverts the target's stat stages.
Draining Kiss
FairySpecial
- PP
- 10
- Power
- 50
- Accuracy
- 100%
User recovers 75% of the damage dealt.
Crafty Shield
FairyStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects allies from Status moves this turn.
Flower Shield
FairyStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises Defense by 1 of all active Grass types.
Grassy Terrain
GrassStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
5 turns. Grounded: +Grass power, +1/16 max HP.
Misty Terrain
FairyStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
5 turns. Can't status,-Dragon power vs grounded.
Electrify
ElectricStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Changes the target's move to Electric this turn.
Play Rough
FairyPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 90%
10% chance to lower the target's Attack by 1.
Fairy Wind
FairySpecial
- PP
- 30
- Power
- 40
- Accuracy
- 100%
No additional effect.
Moonblast
FairySpecial
- PP
- 15
- Power
- 95
- Accuracy
- 100%
30% chance to lower the target's Sp. Atk by 1.
Boomburst
NormalSpecial
- PP
- 10
- Power
- 140
- Accuracy
- 100%
No additional effect. Hits adjacent Pokemon.
Fairy Lock
FairyStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Prevents all Pokemon from switching next turn.
King's Shield
SteelStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects from damaging attacks. Contact: -1 Atk.
Play Nice
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Lowers the target's Attack by 1.
Confide
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Lowers the target's Sp. Atk by 1.
Diamond Storm
RockPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 95%
50% chance to raise user's Defense by 2.
Steam Eruption
WaterSpecial
- PP
- 5
- Power
- 110
- Accuracy
- 95%
30% chance to burn the target. Thaws target.
Hyperspace Hole
PsychicSpecial
- PP
- 5
- Power
- 80
- Accuracy
- This move does not check accuracy
Breaks the target's protection for this turn.
Water Shuriken
WaterSpecial
- PP
- 20
- Power
- 15
- Accuracy
- 100%
Usually goes first. Hits 2-5 times in one turn.
Mystical Fire
FireSpecial
- PP
- 10
- Power
- 75
- Accuracy
- 100%
100% chance to lower the target's Sp. Atk by 1.
Spiky Shield
GrassStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects from moves. Contact: loses 1/8 max HP.
Aromatic Mist
FairyStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises an ally's Sp. Def by 1.
Eerie Impulse
ElectricStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Sp. Atk by 2.
Venom Drench
PoisonStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Powder
BugStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
If using a Fire move, target loses 1/4 max HP.
Geomancy
FairyStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Charges, then raises SpA, SpD, Spe by 2 turn 2.
Magnetic Flux
ElectricStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises Def, Sp. Def of allies with Plus/Minus by 1.
Happy Hour
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
No competitive use.
Electric Terrain
ElectricStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
5 turns. Grounded: +Electric power, can't sleep.
Dazzling Gleam
FairySpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
No additional effect. Hits adjacent foes.
Celebrate
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
No competitive use.
Hold Hands
NormalStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
No competitive use.
Baby-Doll Eyes
FairyStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Attack by 1.
Nuzzle
ElectricPhysical
- PP
- 20
- Power
- 20
- Accuracy
- 100%
100% chance to paralyze the target.
Hold Back
NormalPhysical
- PP
- 40
- Power
- 40
- Accuracy
- 100%
Always leaves the target with at least 1 HP.
Infestation
BugSpecial
- PP
- 20
- Power
- 20
- Accuracy
- 100%
Traps and damages the target for 4-5 turns.
Power-Up Punch
FightingPhysical
- PP
- 20
- Power
- 40
- Accuracy
- 100%
100% chance to raise the user's Attack by 1.
Oblivion Wing
FlyingSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
User recovers 75% of the damage dealt.
Thousand Arrows
GroundPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
Grounds adjacent foes. First hit neutral on Flying.
Thousand Waves
GroundPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
Hits adjacent foes. Prevents them from switching.
Land's Wrath
GroundPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
No additional effect. Hits adjacent foes.
Light of Ruin
FairySpecial
- PP
- 5
- Power
- 140
- Accuracy
- 90%
Has 1/2 recoil.
Origin Pulse
WaterSpecial
- PP
- 10
- Power
- 110
- Accuracy
- 85%
No additional effect. Hits adjacent foes.
Precipice Blades
GroundPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 85%
No additional effect. Hits adjacent foes.
Dragon Ascent
FlyingPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Lowers the user's Defense and Sp. Def by 1.
Hyperspace Fury
DarkPhysical
- PP
- 5
- Power
- 100
- Accuracy
- This move does not check accuracy
Hoopa-U: Lowers user's Def by 1; breaks protect.
Shore Up
GroundStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User restores 1/2 its max HP; 2/3 in Sandstorm.
First Impression
BugPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
Nearly always goes first. First turn out only.
Baneful Bunker
PoisonStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects from moves. Contact: poison.
Spirit Shackle
GhostPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Prevents the target from switching out.
Darkest Lariat
DarkPhysical
- PP
- 10
- Power
- 85
- Accuracy
- 100%
Ignores the target's stat stage changes.
Sparkling Aria
WaterSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
The target is cured of its burn.
Ice Hammer
IcePhysical
- PP
- 10
- Power
- 100
- Accuracy
- 90%
Lowers the user's Speed by 1.
Floral Healing
FairyStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the target by 50% of its max HP.
High Horsepower
GroundPhysical
- PP
- 10
- Power
- 95
- Accuracy
- 95%
No additional effect.
Strength Sap
GrassStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
User heals HP=target's Atk stat. Lowers Atk by 1.
Solar Blade
GrassPhysical
- PP
- 10
- Power
- 125
- Accuracy
- 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Leafage
GrassPhysical
- PP
- 40
- Power
- 40
- Accuracy
- 100%
No additional effect.
Spotlight
NormalStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Target's foes' moves are redirected to it this turn.
Toxic Thread
PoisonStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Lowers the target's Speed by 1 and poisons it.
Laser Focus
NormalStatus
- PP
- 30
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Until the end of the next turn, user's moves crit.
Gear Up
SteelStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises Atk, Sp. Atk of allies with Plus/Minus by 1.
Throat Chop
DarkPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
For 2 turns, the target cannot use sound moves.
Pollen Puff
BugSpecial
- PP
- 15
- Power
- 90
- Accuracy
- 100%
If the target is an ally, heals 50% of its max HP.
Anchor Shot
SteelPhysical
- PP
- 20
- Power
- 80
- Accuracy
- 100%
Prevents the target from switching out.
Psychic Terrain
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
5 turns. Grounded: +Psychic power, priority-safe.
Lunge
BugPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
100% chance to lower the target's Attack by 1.
Fire Lash
FirePhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
100% chance to lower the target's Defense by 1.
Power Trip
DarkPhysical
- PP
- 10
- Power
- 20
- Accuracy
- 100%
+ 20 power for each of the user's stat boosts.
Burn Up
FireSpecial
- PP
- 5
- Power
- 130
- Accuracy
- 100%
User's Fire type becomes typeless; must be Fire.
Speed Swap
PsychicStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Swaps Speed stat with target.
Smart Strike
SteelPhysical
- PP
- 10
- Power
- 70
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Purify
PoisonStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Cures target's status; heals user 1/2 max HP if so.
Revelation Dance
NormalSpecial
- PP
- 15
- Power
- 90
- Accuracy
- 100%
Type varies based on the user's primary type.
Core Enforcer
DragonSpecial
- PP
- 10
- Power
- 100
- Accuracy
- 100%
Nullifies the foe(s) Ability if the foe(s) move first.
Trop Kick
GrassPhysical
- PP
- 15
- Power
- 70
- Accuracy
- 100%
100% chance to lower the target's Attack by 1.
Instruct
PsychicStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
The target immediately uses its last used move.
Beak Blast
FlyingPhysical
- PP
- 15
- Power
- 100
- Accuracy
- 100%
Burns on contact with the user before it moves.
Clanging Scales
DragonSpecial
- PP
- 5
- Power
- 110
- Accuracy
- 100%
Lowers the user's Defense by 1.
Dragon Hammer
DragonPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 100%
No additional effect.
Brutal Swing
DarkPhysical
- PP
- 20
- Power
- 60
- Accuracy
- 100%
No additional effect. Hits adjacent Pokemon.
Aurora Veil
IceStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, damage to allies halved. Snow only.
Shell Trap
FireSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 100%
User must take physical damage before moving.
Fleur Cannon
FairySpecial
- PP
- 5
- Power
- 130
- Accuracy
- 90%
Lowers the user's Sp. Atk by 2.
Psychic Fangs
PsychicPhysical
- PP
- 10
- Power
- 85
- Accuracy
- 100%
Destroys screens, unless the target is immune.
Stomping Tantrum
GroundPhysical
- PP
- 10
- Power
- 75
- Accuracy
- 100%
Power doubles if the user's last move failed.
Shadow Bone
GhostPhysical
- PP
- 10
- Power
- 85
- Accuracy
- 100%
20% chance to lower the target's Defense by 1.
Accelerock
RockPhysical
- PP
- 20
- Power
- 40
- Accuracy
- 100%
Usually goes first.
Liquidation
WaterPhysical
- PP
- 10
- Power
- 85
- Accuracy
- 100%
20% chance to lower the target's Defense by 1.
Prismatic Laser
PsychicSpecial
- PP
- 10
- Power
- 160
- Accuracy
- 100%
User cannot move next turn.
Spectral Thief
GhostPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
Steals target's boosts before dealing damage.
Sunsteel Strike
SteelPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Ignores the Abilities of other Pokemon.
Moongeist Beam
GhostSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Ignores the Abilities of other Pokemon.
Tearful Look
NormalStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Lowers the target's Attack and Sp. Atk by 1.
Zing Zap
ElectricPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
30% chance to make the target flinch.
Nature's Madness
FairySpecial
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 90%
Does damage equal to 1/2 target's current HP.
Multi-Attack
NormalPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Type varies based on the held Memory.
Mind Blown
FireSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 100%
User loses 50% max HP. Hits adjacent Pokemon.
Plasma Fists
ElectricPhysical
- PP
- 15
- Power
- 100
- Accuracy
- 100%
Normal moves become Electric type this turn.
Photon Geyser
PsychicSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Physical if user's Atk > Sp. Atk. Ignores Abilities.
Zippy Zap
ElectricPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Goes first. Raises user's evasion by 1.
Splishy Splash
WaterSpecial
- PP
- 15
- Power
- 90
- Accuracy
- 100%
30% chance to paralyze the target.
Floaty Fall
FlyingPhysical
- PP
- 15
- Power
- 90
- Accuracy
- 95%
30% chance to make the target flinch.
Pika Papow
ElectricSpecial
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Max happiness: 102 power. Can't miss.
Bouncy Bubble
WaterSpecial
- PP
- 20
- Power
- 60
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Buzzy Buzz
ElectricSpecial
- PP
- 20
- Power
- 60
- Accuracy
- 100%
100% chance to paralyze the foe.
Sizzly Slide
FirePhysical
- PP
- 20
- Power
- 60
- Accuracy
- 100%
100% chance to burn the foe.
Glitzy Glow
PsychicSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 95%
Summons Light Screen.
Baddy Bad
DarkSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 95%
Summons Reflect.
Sappy Seed
GrassPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 90%
Summons Leech Seed.
Freezy Frost
IceSpecial
- PP
- 10
- Power
- 100
- Accuracy
- 90%
Eliminates all stat changes.
Sparkly Swirl
FairySpecial
- PP
- 5
- Power
- 120
- Accuracy
- 85%
Cures the user's party of all status conditions.
Veevee Volley
NormalPhysical
- PP
- 20
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Max happiness: 102 power. Can't miss.
Double Iron Bash
SteelPhysical
- PP
- 5
- Power
- 60
- Accuracy
- 100%
Hits twice. 30% chance to make the target flinch.
Dynamax Cannon
DragonSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
No additional effect.
Snipe Shot
WaterSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 100%
High critical hit ratio. Cannot be redirected.
Jaw Lock
DarkPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Prevents both user and target from switching out.
Stuff Cheeks
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Must hold Berry to use. User eats Berry, Def +2.
No Retreat
FightingStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises all stats by 1 (not acc/eva). Traps user.
Tar Shot
RockStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Target gets -1 Spe and becomes weaker to Fire.
Magic Powder
PsychicStatus
- PP
- 20
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Changes the target's type to Psychic.
Dragon Darts
DragonPhysical
- PP
- 10
- Power
- 50
- Accuracy
- 100%
Hits twice. Doubles: Tries to hit each foe once.
Teatime
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
All active Pokemon consume held Berries.
Octolock
FightingStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Traps target, lowers Def and SpD by 1 each turn.
Bolt Beak
ElectricPhysical
- PP
- 10
- Power
- 85
- Accuracy
- 100%
Power doubles if user moves before the target.
Fishious Rend
WaterPhysical
- PP
- 10
- Power
- 85
- Accuracy
- 100%
Power doubles if user moves before the target.
Court Change
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Swaps user's field effects with the opposing side.
Clangorous Soul
DragonStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
User loses 33% of its max HP. +1 to all stats.
Body Press
FightingPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Uses user's Def stat as Atk in damage calculation.
Decorate
FairyStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the target's Attack and Sp. Atk by 2.
Drum Beating
GrassPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
100% chance to lower the target's Speed by 1.
Snap Trap
GrassPhysical
- PP
- 15
- Power
- 35
- Accuracy
- 100%
Traps and damages the target for 4-5 turns.
Pyro Ball
FirePhysical
- PP
- 5
- Power
- 120
- Accuracy
- 90%
10% chance to burn the target. Thaws user.
Behemoth Blade
SteelPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 100%
No additional effect.
Behemoth Bash
SteelPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 100%
No additional effect.
Aura Wheel
ElectricPhysical
- PP
- 10
- Power
- 110
- Accuracy
- 100%
Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Breaking Swipe
DragonPhysical
- PP
- 15
- Power
- 60
- Accuracy
- 100%
100% chance to lower the foe(s) Attack by 1.
Branch Poke
GrassPhysical
- PP
- 40
- Power
- 40
- Accuracy
- 100%
No additional effect.
Overdrive
ElectricSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
No additional effect. Hits foe(s).
Apple Acid
GrassSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
100% chance to lower the target's Sp. Def by 1.
Grav Apple
GrassPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Target: 100% -1 Def. During Gravity: 1.5x power.
Spirit Break
FairyPhysical
- PP
- 15
- Power
- 75
- Accuracy
- 100%
100% chance to lower the target's Sp. Atk by 1.
Strange Steam
FairySpecial
- PP
- 10
- Power
- 90
- Accuracy
- 95%
20% chance to confuse the target.
Life Dew
WaterStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Heals the user and its allies by 1/4 their max HP.
Obstruct
DarkStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Protects from damaging attacks. Contact: -2 Def.
False Surrender
DarkPhysical
- PP
- 10
- Power
- 80
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Meteor Assault
FightingPhysical
- PP
- 5
- Power
- 150
- Accuracy
- 100%
User cannot move next turn.
Eternabeam
DragonSpecial
- PP
- 5
- Power
- 160
- Accuracy
- 90%
User cannot move next turn.
Steel Beam
SteelSpecial
- PP
- 5
- Power
- 140
- Accuracy
- 95%
User loses 50% max HP.
Expanding Force
PsychicSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
User on Psychic Terrain: 1.5x power, hits foes.
Steel Roller
SteelPhysical
- PP
- 5
- Power
- 130
- Accuracy
- 100%
Fails if there is no terrain active. Ends the terrain.
Scale Shot
DragonPhysical
- PP
- 20
- Power
- 25
- Accuracy
- 90%
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Meteor Beam
RockSpecial
- PP
- 10
- Power
- 120
- Accuracy
- 90%
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
Shell Side Arm
PoisonSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
20% psn. Physical+contact if it would be stronger.
Misty Explosion
FairySpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
User faints. User on Misty Terrain: 1.5x power.
Grassy Glide
GrassPhysical
- PP
- 20
- Power
- 55
- Accuracy
- 100%
User on Grassy Terrain: +1 priority.
Rising Voltage
ElectricSpecial
- PP
- 20
- Power
- 70
- Accuracy
- 100%
2x power if target is grounded in Electric Terrain.
Terrain Pulse
NormalSpecial
- PP
- 10
- Power
- 50
- Accuracy
- 100%
User on terrain: power doubles, type varies.
Skitter Smack
BugPhysical
- PP
- 10
- Power
- 70
- Accuracy
- 90%
100% chance to lower target's Sp. Atk by 1.
Burning Jealousy
FireSpecial
- PP
- 5
- Power
- 70
- Accuracy
- 100%
100% burns a target that had a stat rise this turn.
Lash Out
DarkPhysical
- PP
- 5
- Power
- 75
- Accuracy
- 100%
2x power if the user had a stat lowered this turn.
Poltergeist
GhostPhysical
- PP
- 5
- Power
- 110
- Accuracy
- 90%
Fails if the target has no held item.
Corrosive Gas
PoisonStatus
- PP
- 40
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
Removes adjacent Pokemon's held items.
Coaching
FightingStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises an ally's Attack and Defense by 1.
Flip Turn
WaterPhysical
- PP
- 20
- Power
- 60
- Accuracy
- 100%
User switches out after damaging the target.
Triple Axel
IcePhysical
- PP
- 10
- Power
- 20
- Accuracy
- 90%
Hits 3 times. Each hit can miss, but power rises.
Dual Wingbeat
FlyingPhysical
- PP
- 10
- Power
- 40
- Accuracy
- 90%
Hits 2 times in one turn.
Scorching Sands
GroundSpecial
- PP
- 10
- Power
- 70
- Accuracy
- 100%
30% chance to burn the target. Thaws target.
Jungle Healing
GrassStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User and allies: healed 1/4 max HP, status cured.
Wicked Blow
DarkPhysical
- PP
- 5
- Power
- 75
- Accuracy
- 100%
Always results in a critical hit.
Surging Strikes
WaterPhysical
- PP
- 5
- Power
- 25
- Accuracy
- 100%
Always results in a critical hit. Hits 3 times.
Thunder Cage
ElectricSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 90%
Traps and damages the target for 4-5 turns.
Dragon Energy
DragonSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 100%
Less power as user's HP decreases. Hits foe(s).
Freezing Glare
PsychicSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
10% chance to freeze the target.
Fiery Wrath
DarkSpecial
- PP
- 10
- Power
- 90
- Accuracy
- 100%
20% chance to make the foe(s) flinch.
Thunderous Kick
FightingPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
100% chance to lower the target's Defense by 1.
Glacial Lance
IcePhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
No additional effect. Hits adjacent foes.
Astral Barrage
GhostSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 100%
No additional effect. Hits adjacent foes.
Eerie Spell
PsychicSpecial
- PP
- 5
- Power
- 80
- Accuracy
- 100%
Removes 3 PP from the target's last move.
Dire Claw
PoisonPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
50% chance to sleep, poison, or paralyze target.
Psyshield Bash
PsychicPhysical
- PP
- 10
- Power
- 70
- Accuracy
- 90%
100% chance to raise the user's Defense by 1.
Power Shift
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Switches user's Attack and Defense stats.
Stone Axe
RockPhysical
- PP
- 15
- Power
- 65
- Accuracy
- 90%
Sets Stealth Rock on the target's side.
Springtide Storm
FairySpecial
- PP
- 5
- Power
- 100
- Accuracy
- 80%
30% chance to lower the foe(s) Attack by 1.
Mystical Power
PsychicSpecial
- PP
- 10
- Power
- 70
- Accuracy
- 90%
100% chance to raise the user's Sp. Atk by 1.
Raging Fury
FirePhysical
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Lasts 2-3 turns. Confuses the user afterwards.
Wave Crash
WaterPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 100%
Has 33% recoil.
Chloroblast
GrassSpecial
- PP
- 5
- Power
- 150
- Accuracy
- 95%
User loses 50% max HP.
Mountain Gale
IcePhysical
- PP
- 10
- Power
- 100
- Accuracy
- 85%
30% chance to make the target flinch.
Victory Dance
FightingStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Attack, Defense, Speed by 1.
Headlong Rush
GroundPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Lowers the user's Defense and Sp. Def by 1.
Barb Barrage
PoisonPhysical
- PP
- 10
- Power
- 60
- Accuracy
- 100%
50% psn. 2x power if target already poisoned.
Esper Wing
PsychicSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
100% chance to raise user Speed by 1. High crit.
Bitter Malice
GhostSpecial
- PP
- 10
- Power
- 75
- Accuracy
- 100%
100% chance to lower the target's Attack by 1.
Shelter
SteelStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises the user's Defense by 2.
Triple Arrows
FightingPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
High crit. Target: 50% -1 Defense, 30% flinch.
Infernal Parade
GhostSpecial
- PP
- 15
- Power
- 60
- Accuracy
- 100%
30% burn. 2x power if target is already statused.
Ceaseless Edge
DarkPhysical
- PP
- 15
- Power
- 65
- Accuracy
- 90%
Sets a layer of Spikes on the opposing side.
Bleakwind Storm
FlyingSpecial
- PP
- 10
- Power
- 100
- Accuracy
- 80%
30% to lower foe(s) Speed by 1. Rain: can't miss.
Wildbolt Storm
ElectricSpecial
- PP
- 10
- Power
- 100
- Accuracy
- 80%
20% chance to paralyze foe(s). Rain: can't miss.
Sandsear Storm
GroundSpecial
- PP
- 10
- Power
- 100
- Accuracy
- 80%
20% chance to burn foe(s). Can't miss in rain.
Lunar Blessing
PsychicStatus
- PP
- 5
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User and allies: healed 1/4 max HP, status cured.
Take Heart
PsychicStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Cures user's status, raises Sp. Atk, Sp. Def by 1.
Tera Blast
NormalSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
If Terastallized: Phys. if Atk > SpA, type = Tera.
Silk Trap
BugStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects from damaging attacks. Contact: -1 Spe.
Axe Kick
FightingPhysical
- PP
- 10
- Power
- 120
- Accuracy
- 90%
30% confusion. User loses 50% max HP if miss.
Last Respects
GhostPhysical
- PP
- 10
- Power
- 50
- Accuracy
- 100%
+50 power for each time a party member fainted.
Lumina Crash
PsychicSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
100% chance to lower the target's Sp. Def by 2.
Order Up
DragonPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.
Jet Punch
WaterPhysical
- PP
- 15
- Power
- 60
- Accuracy
- 100%
Usually goes first.
Spicy Extract
GrassStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises target's Atk by 2 and lowers its Def by 2.
Spin Out
SteelPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Lowers the user's Speed by 2.
Population Bomb
NormalPhysical
- PP
- 10
- Power
- 20
- Accuracy
- 90%
Hits 10 times. Each hit can miss.
Ice Spinner
IcePhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
Ends the effects of terrain.
Glaive Rush
DragonPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
User takes sure-hit 2x damage until its next turn.
Revival Blessing
NormalStatus
- PP
- 1
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Revives a fainted Pokemon to 50% HP.
Salt Cure
RockPhysical
- PP
- 15
- Power
- 40
- Accuracy
- 100%
Deals 1/8 max HP each turn; 1/4 on Steel, Water.
Triple Dive
WaterPhysical
- PP
- 10
- Power
- 30
- Accuracy
- 95%
Hits 3 times.
Mortal Spin
PoisonPhysical
- PP
- 15
- Power
- 30
- Accuracy
- 100%
Poisons foes, frees user from hazards/bind/leech.
Doodle
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- 100%
User and ally's Abilities become target's Ability.
Fillet Away
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.
Kowtow Cleave
DarkPhysical
- PP
- 10
- Power
- 85
- Accuracy
- This move does not check accuracy
This move does not check accuracy.
Flower Trick
GrassPhysical
- PP
- 10
- Power
- 70
- Accuracy
- This move does not check accuracy
Always results in a critical hit; no accuracy check.
Torch Song
FireSpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
100% chance to raise the user's Sp. Atk by 1.
Aqua Step
WaterPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
100% chance to raise the user's Speed by 1.
Raging Bull
NormalPhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
Destroys screens. Type depends on user's form.
Make It Rain
SteelSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Lowers the user's Sp. Atk by 1. Hits foe(s).
Psyblade
PsychicPhysical
- PP
- 15
- Power
- 80
- Accuracy
- 100%
During Electric Terrain: 1.5x power.
Hydro Steam
WaterSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 100%
During Sunny Day: 1.5x damage instead of half.
Ruination
DarkSpecial
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 90%
Does damage equal to 1/2 target's current HP.
Collision Course
FightingPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Deals 1.3333x damage with supereffective hits.
Electro Drift
ElectricSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Deals 1.3333x damage with supereffective hits.
Shed Tail
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User takes 1/2 its max HP to pass a substitute.
Chilly Reception
IceStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Starts Snow. User switches out.
Tidy Up
NormalStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
User +1 Atk, Spe. Clears all substitutes/hazards.
Snowscape
IceStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
For 5 turns, snow falls. Ice: 1.5x Def.
Pounce
BugPhysical
- PP
- 20
- Power
- 50
- Accuracy
- 100%
100% chance to lower the target's Speed by 1.
Trailblaze
GrassPhysical
- PP
- 20
- Power
- 50
- Accuracy
- 100%
100% chance to raise the user's Speed by 1.
Chilling Water
WaterSpecial
- PP
- 20
- Power
- 50
- Accuracy
- 100%
100% chance to lower the target's Attack by 1.
Hyper Drill
NormalPhysical
- PP
- 5
- Power
- 100
- Accuracy
- 100%
Bypasses protection without breaking it.
Twin Beam
PsychicSpecial
- PP
- 10
- Power
- 40
- Accuracy
- 100%
Hits 2 times in one turn.
Rage Fist
GhostPhysical
- PP
- 10
- Power
- 50
- Accuracy
- 100%
+50 power for each time user was hit. Max 6 hits.
Armor Cannon
FireSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Lowers the user's Defense and Sp. Def by 1.
Bitter Blade
FirePhysical
- PP
- 10
- Power
- 90
- Accuracy
- 100%
User recovers 50% of the damage dealt.
Double Shock
ElectricPhysical
- PP
- 5
- Power
- 120
- Accuracy
- 100%
User's Electric type: typeless; must be Electric.
Gigaton Hammer
SteelPhysical
- PP
- 5
- Power
- 160
- Accuracy
- 100%
Cannot be selected the turn after it's used.
Comeuppance
DarkPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
If hit by an attack, returns 1.5x damage.
Aqua Cutter
WaterPhysical
- PP
- 20
- Power
- 70
- Accuracy
- 100%
High critical hit ratio.
Blazing Torque
FirePhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
30% chance to burn the target.
Wicked Torque
DarkPhysical
- PP
- 10
- Power
- 80
- Accuracy
- 100%
10% chance to cause the target to fall asleep.
Noxious Torque
PoisonPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 100%
30% chance to poison the target.
Combat Torque
FightingPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 100%
30% chance to paralyze the target.
Magical Torque
FairyPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 100%
30% chance to confuse the target.
Blood Moon
NormalSpecial
- PP
- 5
- Power
- 140
- Accuracy
- 100%
Cannot be selected the turn after it's used.
Matcha Gotcha
GrassSpecial
- PP
- 15
- Power
- 80
- Accuracy
- 90%
20% burn. Recovers 50% dmg dealt. Thaws foe(s).
Syrup Bomb
GrassSpecial
- PP
- 10
- Power
- 60
- Accuracy
- 85%
Target's Speed is lowered by 1 stage for 3 turns.
Ivy Cudgel
GrassPhysical
- PP
- 10
- Power
- 100
- Accuracy
- 100%
High critical hit ratio. Type depends on user's form.
Electro Shot
ElectricSpecial
- PP
- 10
- Power
- 130
- Accuracy
- 100%
Raises Sp. Atk by 1, hits turn 2. Rain: no charge.
Tera Starstorm
NormalSpecial
- PP
- 5
- Power
- 120
- Accuracy
- 100%
Terapagos-Stellar: Stellar type, hits both foes.
Fickle Beam
DragonSpecial
- PP
- 5
- Power
- 80
- Accuracy
- 100%
Has a 30% chance this move's power is doubled.
Burning Bulwark
FireStatus
- PP
- 10
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects from damaging attacks. Contact: burn.
Thunderclap
ElectricSpecial
- PP
- 5
- Power
- 70
- Accuracy
- 100%
Usually goes first. Fails if target is not attacking.
Mighty Cleave
RockPhysical
- PP
- 5
- Power
- 95
- Accuracy
- 100%
Bypasses protection without breaking it.
Tachyon Cutter
SteelSpecial
- PP
- 10
- Power
- 50
- Accuracy
- This move does not check accuracy
Hits twice. This move does not check accuracy.
Hard Press
SteelPhysical
- PP
- 10
- Power
- Set by the base move or calculated in battle
- Accuracy
- 100%
More power the more HP the target has left.
Dragon Cheer
DragonStatus
- PP
- 15
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Alluring Voice
FairySpecial
- PP
- 10
- Power
- 80
- Accuracy
- 100%
100% confuse target that had a stat rise this turn.
Temper Flare
FirePhysical
- PP
- 10
- Power
- 75
- Accuracy
- 100%
Power doubles if the user's last move failed.
Supercell Slam
ElectricPhysical
- PP
- 15
- Power
- 100
- Accuracy
- 95%
User is hurt by 50% of its max HP if it misses.
Psychic Noise
PsychicSpecial
- PP
- 10
- Power
- 75
- Accuracy
- 100%
For 2 turns, the target is prevented from healing.
Upper Hand
FightingPhysical
- PP
- 15
- Power
- 65
- Accuracy
- 100%
100% flinch. Fails unless target using priority.
Malignant Chain
PoisonSpecial
- PP
- 5
- Power
- 100
- Accuracy
- 100%
50% chance to badly poison the target.
Nihil Light
DragonSpecial
- PP
- 5
- Power
- 200
- Accuracy
- 100%
The user attacks by unleashing a powerful light that defies all laws of nature, striking even Fairy types and ignoring any stat changes affecting its targets.
Z-Moves
35 movesZ-Moves come from Sun, Moon, Ultra Sun and Ultra Moon. A Pokémon holding a Z-Crystal turns one of its moves into a Z-Move once per battle, and most Z-Moves take their power from that move.
Breakneck Blitz
NormalPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
All-Out Pummeling
FightingPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Supersonic Skystrike
FlyingPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Acid Downpour
PoisonPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Tectonic Rage
GroundPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Continental Crush
RockPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Savage Spin-Out
BugPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Never-Ending Nightmare
GhostPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Corkscrew Crash
SteelPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Inferno Overdrive
FirePhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Hydro Vortex
WaterPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Bloom Doom
GrassPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Gigavolt Havoc
ElectricPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Shattered Psyche
PsychicPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Subzero Slammer
IcePhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Devastating Drake
DragonPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Black Hole Eclipse
DarkPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Twinkle Tackle
FairyPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Power is equal to the base move's Z-Power.
Catastropika
ElectricPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 210
- Accuracy
- This move does not check accuracy
No additional effect.
Sinister Arrow Raid
GhostPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 180
- Accuracy
- This move does not check accuracy
No additional effect.
Malicious Moonsault
DarkPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 180
- Accuracy
- This move does not check accuracy
Damage doubles if the target used Minimize.
Oceanic Operetta
WaterSpecial
- PP
- Uses the PP of the move it is built from
- Power
- 195
- Accuracy
- This move does not check accuracy
No additional effect.
Guardian of Alola
FairySpecial
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Does damage equal to 3/4 target's current HP.
Soul-Stealing 7-Star Strike
GhostPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 195
- Accuracy
- This move does not check accuracy
No additional effect.
Stoked Sparksurfer
ElectricSpecial
- PP
- Uses the PP of the move it is built from
- Power
- 175
- Accuracy
- This move does not check accuracy
100% chance to paralyze the target.
Pulverizing Pancake
NormalPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 210
- Accuracy
- This move does not check accuracy
No additional effect.
Extreme Evoboost
NormalStatus
- PP
- Uses the PP of the move it is built from
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Raises user's Atk, Def, SpA, SpD, and Spe by 2.
Genesis Supernova
PsychicSpecial
- PP
- Uses the PP of the move it is built from
- Power
- 185
- Accuracy
- This move does not check accuracy
Summons Psychic Terrain.
10,000,000 Volt Thunderbolt
ElectricSpecial
- PP
- Uses the PP of the move it is built from
- Power
- 195
- Accuracy
- This move does not check accuracy
Very high critical hit ratio.
Light That Burns the Sky
PsychicSpecial
- PP
- Uses the PP of the move it is built from
- Power
- 200
- Accuracy
- This move does not check accuracy
Physical if user's Atk > Sp. Atk. Ignores Abilities.
Searing Sunraze Smash
SteelPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 200
- Accuracy
- This move does not check accuracy
Ignores the Abilities of other Pokemon.
Menacing Moonraze Maelstrom
GhostSpecial
- PP
- Uses the PP of the move it is built from
- Power
- 200
- Accuracy
- This move does not check accuracy
Ignores the Abilities of other Pokemon.
Let's Snuggle Forever
FairyPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 190
- Accuracy
- This move does not check accuracy
No additional effect.
Splintered Stormshards
RockPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 190
- Accuracy
- This move does not check accuracy
Ends the effects of terrain.
Clangorous Soulblaze
DragonSpecial
- PP
- Uses the PP of the move it is built from
- Power
- 185
- Accuracy
- This move does not check accuracy
Raises the user's Atk/Def/SpAtk/SpDef/Spe by 1.
Max Moves and G-Max Moves
52 movesMax Moves replace a Dynamaxed Pokémon’s moves in Sword and Shield, and Gigantamax Pokémon use their own G-Max Moves. Their power follows the move they replace, except for the few G-Max Moves with fixed power.
Max Guard
NormalStatus
- PP
- Uses the PP of the move it is built from
- Power
- Status moves deal no direct damage
- Accuracy
- This move does not check accuracy
Protects user from moves & Max Moves this turn.
Max Flare
FirePhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Sunny Day.
Max Flutterby
BugPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1 Sp. Atk.
Max Lightning
ElectricPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Electric Terrain.
Max Strike
NormalPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1 Speed.
Max Knuckle
FightingPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: +1 Attack.
Max Phantasm
GhostPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1 Defense.
Max Hailstorm
IcePhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Hail.
Max Ooze
PoisonPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: +1 Sp. Atk.
Max Geyser
WaterPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Rain Dance.
Max Airstream
FlyingPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: +1 Speed.
Max Starfall
FairyPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Misty Terrain.
Max Wyrmwind
DragonPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1 Attack.
Max Mindstorm
PsychicPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Psychic Terrain.
Max Rockfall
RockPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Sandstorm.
Max Quake
GroundPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: +1 Sp. Def.
Max Darkness
DarkPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1 Sp. Def.
Max Overgrowth
GrassPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Grassy Terrain.
Max Steelspike
SteelPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: +1 Defense.
G-Max Befuddle
BugPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: slp or psn or par.
G-Max Cannonade
WaterPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Centiferno
FirePhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: bound 4-5 turns.
G-Max Chi Strike
FightingPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: Crit Ratio +1.
G-Max Cuddle
NormalPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: infatuated.
G-Max Depletion
DragonPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: last move -2 PP.
G-Max Drum Solo
GrassPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 160
- Accuracy
- This move does not check accuracy
Always 160 power. Ignores Abilities.
G-Max Finale
FairyPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: +1/6 max HP.
G-Max Fireball
FirePhysical
- PP
- Uses the PP of the move it is built from
- Power
- 160
- Accuracy
- This move does not check accuracy
Always 160 power. Ignores Abilities.
G-Max Foam Burst
WaterPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -2 Speed.
G-Max Gold Rush
NormalPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: confused.
G-Max Gravitas
PsychicPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Starts Gravity.
G-Max Hydrosnipe
WaterPhysical
- PP
- Uses the PP of the move it is built from
- Power
- 160
- Accuracy
- This move does not check accuracy
Always 160 power. Ignores Abilities.
G-Max Malodor
PoisonPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: poisoned.
G-Max Meltdown
SteelPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: Tormented.
G-Max One Blow
DarkPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Bypasses Max Guard.
G-Max Rapid Flow
WaterPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Bypasses Max Guard.
G-Max Replenish
NormalPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. 50% restores Berries.
G-Max Resonance
IcePhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: Aurora Veil.
G-Max Sandblast
GroundPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: bound 4-5 turns.
G-Max Smite
FairyPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: confused.
G-Max Snooze
DarkPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Target: 50% Yawn.
G-Max Steelsurge
SteelPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: Steel hazard.
G-Max Stonesurge
WaterPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: Stealth Rock.
G-Max Stun Shock
ElectricPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: psn or par.
G-Max Sweetness
GrassPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Allies: status cured.
G-Max Tartness
GrassPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1 evasiveness.
G-Max Terror
GhostPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: trapped.
G-Max Vine Lash
GrassPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Volcalith
RockPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Volt Crash
ElectricPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: paralyzed.
G-Max Wildfire
FirePhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Wind Rage
FlyingPhysical
- PP
- Uses the PP of the move it is built from
- Power
- Set by the base move or calculated in battle
- Accuracy
- This move does not check accuracy
Base move affects power. Ends Terrain, hazards.