Guides

Pokémon Moves: Types, Power, Accuracy and Effects

Moves are the actions a Pokémon takes in battle. Each Pokémon can know up to four at a time, and what it can learn depends on its species, its level, the machines and tutors in each game, and sometimes its egg moves. This reference brings every move together, with a search and filters for generation, type and category, so you can compare them without opening a team editor.

Every card lists the move's type, which decides type matchups, and its category: physical moves use Attack against Defense, special moves use Sp. Atk against Sp. Def, and status moves change stats, conditions or the field instead of dealing direct damage. PP is how many times the move can be used before it needs restoring. Power is the base strength of a damaging move, and accuracy is its chance to hit before other modifiers.

A dash means the value does not apply: status moves have no power, and some moves never check accuracy. Varies marks a move whose power is calculated in battle, such as one based on weight or remaining HP, or set by the move it is built from, as with most Z-Moves and Max Moves. Values follow the latest game each move appears in, so older games can differ.

Moves

848 moves

Pound

NormalPhysical

PP
35
Power
40
Accuracy
100%

No additional effect.

Karate Chop

FightingPhysical

PP
25
Power
50
Accuracy
100%

High critical hit ratio.

Double Slap

NormalPhysical

PP
10
Power
15
Accuracy
85%

Hits 2-5 times in one turn.

Comet Punch

NormalPhysical

PP
15
Power
18
Accuracy
85%

Hits 2-5 times in one turn.

Mega Punch

NormalPhysical

PP
20
Power
80
Accuracy
85%

No additional effect.

Pay Day

NormalPhysical

PP
20
Power
40
Accuracy
100%

Scatters coins.

Fire Punch

FirePhysical

PP
15
Power
75
Accuracy
100%

10% chance to burn the target.

Ice Punch

IcePhysical

PP
15
Power
75
Accuracy
100%

10% chance to freeze the target.

Thunder Punch

ElectricPhysical

PP
15
Power
75
Accuracy
100%

10% chance to paralyze the target.

Scratch

NormalPhysical

PP
35
Power
40
Accuracy
100%

No additional effect.

Vise Grip

NormalPhysical

PP
30
Power
55
Accuracy
100%

No additional effect.

Guillotine

NormalPhysical

PP
5
Power
Set by the base move or calculated in battle
Accuracy
30%

OHKOs the target. Fails if user is a lower level.

Razor Wind

NormalSpecial

PP
10
Power
80
Accuracy
100%

Charges, then hits foe(s) turn 2. High crit ratio.

Swords Dance

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack by 2.

Cut

NormalPhysical

PP
30
Power
50
Accuracy
95%

No additional effect.

Gust

FlyingSpecial

PP
35
Power
40
Accuracy
100%

Power doubles during Bounce, Fly, and Sky Drop.

Wing Attack

FlyingPhysical

PP
35
Power
60
Accuracy
100%

No additional effect.

Whirlwind

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Forces the target to switch to a random ally.

Fly

FlyingPhysical

PP
15
Power
90
Accuracy
95%

Flies up on first turn, then strikes the next turn.

Bind

NormalPhysical

PP
20
Power
15
Accuracy
85%

Traps and damages the target for 4-5 turns.

Slam

NormalPhysical

PP
20
Power
80
Accuracy
75%

No additional effect.

Vine Whip

GrassPhysical

PP
25
Power
45
Accuracy
100%

No additional effect.

Stomp

NormalPhysical

PP
20
Power
65
Accuracy
100%

30% chance to make the target flinch.

Double Kick

FightingPhysical

PP
30
Power
30
Accuracy
100%

Hits 2 times in one turn.

Mega Kick

NormalPhysical

PP
5
Power
120
Accuracy
75%

No additional effect.

Jump Kick

FightingPhysical

PP
10
Power
100
Accuracy
95%

User is hurt by 50% of its max HP if it misses.

Rolling Kick

FightingPhysical

PP
15
Power
60
Accuracy
85%

30% chance to make the target flinch.

Sand Attack

GroundStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's accuracy by 1.

Headbutt

NormalPhysical

PP
15
Power
70
Accuracy
100%

30% chance to make the target flinch.

Horn Attack

NormalPhysical

PP
25
Power
65
Accuracy
100%

No additional effect.

Fury Attack

NormalPhysical

PP
20
Power
15
Accuracy
85%

Hits 2-5 times in one turn.

Horn Drill

NormalPhysical

PP
5
Power
Set by the base move or calculated in battle
Accuracy
30%

OHKOs the target. Fails if user is a lower level.

Tackle

NormalPhysical

PP
35
Power
40
Accuracy
100%

No additional effect.

Body Slam

NormalPhysical

PP
15
Power
85
Accuracy
100%

30% chance to paralyze the target.

Wrap

NormalPhysical

PP
20
Power
15
Accuracy
90%

Traps and damages the target for 4-5 turns.

Take Down

NormalPhysical

PP
20
Power
90
Accuracy
85%

Has 1/4 recoil.

Thrash

NormalPhysical

PP
10
Power
120
Accuracy
100%

Lasts 2-3 turns. Confuses the user afterwards.

Double-Edge

NormalPhysical

PP
15
Power
120
Accuracy
100%

Has 33% recoil.

Tail Whip

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the foe(s) Defense by 1.

Poison Sting

PoisonPhysical

PP
35
Power
15
Accuracy
100%

30% chance to poison the target.

Twineedle

BugPhysical

PP
20
Power
25
Accuracy
100%

Hits 2 times. Each hit has 20% chance to poison.

Pin Missile

BugPhysical

PP
20
Power
25
Accuracy
95%

Hits 2-5 times in one turn.

Leer

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the foe(s) Defense by 1.

Bite

DarkPhysical

PP
25
Power
60
Accuracy
100%

30% chance to make the target flinch.

Growl

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the foe(s) Attack by 1.

Roar

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Forces the target to switch to a random ally.

Sing

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
55%

Causes the target to fall asleep.

Supersonic

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
55%

Causes the target to become confused.

Sonic Boom

NormalSpecial

PP
20
Power
Set by the base move or calculated in battle
Accuracy
90%

Always does 20 HP of damage.

Disable

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

For 4 turns, disables the target's last move used.

Acid

PoisonSpecial

PP
30
Power
40
Accuracy
100%

10% chance to lower the foe(s) Sp. Def by 1.

Ember

FireSpecial

PP
25
Power
40
Accuracy
100%

10% chance to burn the target.

Flamethrower

FireSpecial

PP
15
Power
90
Accuracy
100%

10% chance to burn the target.

Mist

IceStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, protects user's party from stat drops.

Water Gun

WaterSpecial

PP
25
Power
40
Accuracy
100%

No additional effect.

Hydro Pump

WaterSpecial

PP
5
Power
110
Accuracy
80%

No additional effect.

Surf

WaterSpecial

PP
15
Power
90
Accuracy
100%

Hits adjacent Pokemon. Double damage on Dive.

Ice Beam

IceSpecial

PP
10
Power
90
Accuracy
100%

10% chance to freeze the target.

Blizzard

IceSpecial

PP
5
Power
110
Accuracy
70%

10% chance to freeze foe(s). Can't miss in Snow.

Psybeam

PsychicSpecial

PP
20
Power
65
Accuracy
100%

10% chance to confuse the target.

Bubble Beam

WaterSpecial

PP
20
Power
65
Accuracy
100%

10% chance to lower the target's Speed by 1.

Aurora Beam

IceSpecial

PP
20
Power
65
Accuracy
100%

10% chance to lower the target's Attack by 1.

Hyper Beam

NormalSpecial

PP
5
Power
150
Accuracy
90%

User cannot move next turn.

Peck

FlyingPhysical

PP
35
Power
35
Accuracy
100%

No additional effect.

Drill Peck

FlyingPhysical

PP
20
Power
80
Accuracy
100%

No additional effect.

Submission

FightingPhysical

PP
20
Power
80
Accuracy
80%

Has 1/4 recoil.

Low Kick

FightingPhysical

PP
20
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the heavier the target.

Counter

FightingPhysical

PP
20
Power
Set by the base move or calculated in battle
Accuracy
100%

If hit by physical attack, returns double damage.

Seismic Toss

FightingPhysical

PP
20
Power
Set by the base move or calculated in battle
Accuracy
100%

Does damage equal to the user's level.

Strength

NormalPhysical

PP
15
Power
80
Accuracy
100%

No additional effect.

Absorb

GrassSpecial

PP
25
Power
20
Accuracy
100%

User recovers 50% of the damage dealt.

Mega Drain

GrassSpecial

PP
15
Power
40
Accuracy
100%

User recovers 50% of the damage dealt.

Leech Seed

GrassStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
90%

1/8 of target's HP is restored to user every turn.

Growth

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Razor Leaf

GrassPhysical

PP
25
Power
55
Accuracy
95%

High critical hit ratio. Hits adjacent foes.

Solar Beam

GrassSpecial

PP
10
Power
120
Accuracy
100%

Charges turn 1. Hits turn 2. No charge in sunlight.

Poison Powder

PoisonStatus

PP
35
Power
Status moves deal no direct damage
Accuracy
75%

Poisons the target.

Stun Spore

GrassStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
75%

Paralyzes the target.

Sleep Powder

GrassStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
75%

Causes the target to fall asleep.

Petal Dance

GrassSpecial

PP
10
Power
120
Accuracy
100%

Lasts 2-3 turns. Confuses the user afterwards.

String Shot

BugStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
95%

Lowers the foe(s) Speed by 2.

Dragon Rage

DragonSpecial

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

Deals 40 HP of damage to the target.

Fire Spin

FireSpecial

PP
15
Power
35
Accuracy
85%

Traps and damages the target for 4-5 turns.

Thunder Shock

ElectricSpecial

PP
30
Power
40
Accuracy
100%

10% chance to paralyze the target.

Thunderbolt

ElectricSpecial

PP
15
Power
90
Accuracy
100%

10% chance to paralyze the target.

Thunder Wave

ElectricStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
90%

Paralyzes the target.

Thunder

ElectricSpecial

PP
10
Power
110
Accuracy
70%

30% chance to paralyze. Can't miss in rain.

Rock Throw

RockPhysical

PP
15
Power
50
Accuracy
90%

No additional effect.

Earthquake

GroundPhysical

PP
10
Power
100
Accuracy
100%

Hits adjacent Pokemon. Double damage on Dig.

Fissure

GroundPhysical

PP
5
Power
Set by the base move or calculated in battle
Accuracy
30%

OHKOs the target. Fails if user is a lower level.

Dig

GroundPhysical

PP
10
Power
80
Accuracy
100%

Digs underground turn 1, strikes turn 2.

Toxic

PoisonStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
90%

Badly poisons the target. Poison types can't miss.

Confusion

PsychicSpecial

PP
25
Power
50
Accuracy
100%

10% chance to confuse the target.

Psychic

PsychicSpecial

PP
10
Power
90
Accuracy
100%

10% chance to lower the target's Sp. Def by 1.

Hypnosis

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
60%

Causes the target to fall asleep.

Meditate

PsychicStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack by 1.

Agility

PsychicStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Speed by 2.

Quick Attack

NormalPhysical

PP
30
Power
40
Accuracy
100%

Usually goes first.

Rage

NormalPhysical

PP
20
Power
20
Accuracy
100%

Raises the user's Attack by 1 if hit during use.

Teleport

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User switches out.

Night Shade

GhostSpecial

PP
15
Power
Set by the base move or calculated in battle
Accuracy
100%

Does damage equal to the user's level.

Mimic

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

The last move the target used replaces this one.

Screech

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
85%

Lowers the target's Defense by 2.

Double Team

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's evasiveness by 1.

Recover

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by 50% of its max HP.

Harden

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 1.

Minimize

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's evasiveness by 2.

Smokescreen

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's accuracy by 1.

Confuse Ray

GhostStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Confuses the target.

Withdraw

WaterStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 1.

Defense Curl

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 1.

Barrier

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 2.

Light Screen

PsychicStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, special damage to allies is halved.

Haze

IceStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Eliminates all stat changes.

Reflect

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, physical damage to allies is halved.

Focus Energy

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's critical hit ratio by 2.

Bide

NormalPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Waits 2 turns; deals double the damage taken.

Metronome

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Picks a random move.

Mirror Move

FlyingStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User uses the target's last used move against it.

Self-Destruct

NormalPhysical

PP
5
Power
200
Accuracy
100%

Hits adjacent Pokemon. The user faints.

Egg Bomb

NormalPhysical

PP
10
Power
100
Accuracy
75%

No additional effect.

Lick

GhostPhysical

PP
30
Power
30
Accuracy
100%

30% chance to paralyze the target.

Smog

PoisonSpecial

PP
20
Power
30
Accuracy
70%

40% chance to poison the target.

Sludge

PoisonSpecial

PP
20
Power
65
Accuracy
100%

30% chance to poison the target.

Bone Club

GroundPhysical

PP
20
Power
65
Accuracy
85%

10% chance to make the target flinch.

Fire Blast

FireSpecial

PP
5
Power
110
Accuracy
85%

10% chance to burn the target.

Waterfall

WaterPhysical

PP
15
Power
80
Accuracy
100%

20% chance to make the target flinch.

Clamp

WaterPhysical

PP
15
Power
35
Accuracy
85%

Traps and damages the target for 4-5 turns.

Swift

NormalSpecial

PP
20
Power
60
Accuracy
This move does not check accuracy

This move does not check accuracy. Hits foes.

Skull Bash

NormalPhysical

PP
10
Power
130
Accuracy
100%

Raises user's Defense by 1 on turn 1. Hits turn 2.

Spike Cannon

NormalPhysical

PP
15
Power
20
Accuracy
100%

Hits 2-5 times in one turn.

Constrict

NormalPhysical

PP
35
Power
10
Accuracy
100%

10% chance to lower the target's Speed by 1.

Amnesia

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Sp. Def by 2.

Kinesis

PsychicStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
80%

Lowers the target's accuracy by 1.

Soft-Boiled

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by 50% of its max HP.

High Jump Kick

FightingPhysical

PP
10
Power
130
Accuracy
90%

User is hurt by 50% of its max HP if it misses.

Glare

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
100%

Paralyzes the target.

Dream Eater

PsychicSpecial

PP
15
Power
100
Accuracy
100%

User gains 1/2 HP inflicted. Sleeping target only.

Poison Gas

PoisonStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
90%

Poisons the foe(s).

Barrage

NormalPhysical

PP
20
Power
15
Accuracy
85%

Hits 2-5 times in one turn.

Leech Life

BugPhysical

PP
10
Power
80
Accuracy
100%

User recovers 50% of the damage dealt.

Lovely Kiss

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
75%

Causes the target to fall asleep.

Sky Attack

FlyingPhysical

PP
5
Power
140
Accuracy
90%

Charges, then hits turn 2. 30% flinch. High crit.

Transform

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Copies target's stats, moves, types, and Ability.

Bubble

WaterSpecial

PP
30
Power
40
Accuracy
100%

10% chance to lower the foe(s) Speed by 1.

Dizzy Punch

NormalPhysical

PP
10
Power
70
Accuracy
100%

20% chance to confuse the target.

Spore

GrassStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Causes the target to fall asleep.

Flash

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's accuracy by 1.

Psywave

PsychicSpecial

PP
15
Power
Set by the base move or calculated in battle
Accuracy
100%

Random damage equal to 0.5x-1.5x user's level.

Splash

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

No competitive use.

Acid Armor

PoisonStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 2.

Crabhammer

WaterPhysical

PP
10
Power
100
Accuracy
90%

High critical hit ratio.

Explosion

NormalPhysical

PP
5
Power
250
Accuracy
100%

Hits adjacent Pokemon. The user faints.

Fury Swipes

NormalPhysical

PP
15
Power
18
Accuracy
80%

Hits 2-5 times in one turn.

Bonemerang

GroundPhysical

PP
10
Power
50
Accuracy
90%

Hits 2 times in one turn.

Rest

PsychicStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User sleeps 2 turns and restores HP and status.

Rock Slide

RockPhysical

PP
10
Power
75
Accuracy
90%

30% chance to make the foe(s) flinch.

Hyper Fang

NormalPhysical

PP
15
Power
80
Accuracy
90%

10% chance to make the target flinch.

Sharpen

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack by 1.

Conversion

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Changes user's type to match its first move.

Tri Attack

NormalSpecial

PP
10
Power
80
Accuracy
100%

20% chance to paralyze or burn or freeze target.

Super Fang

NormalPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
90%

Does damage equal to 1/2 target's current HP.

Slash

NormalPhysical

PP
20
Power
70
Accuracy
100%

High critical hit ratio.

Substitute

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User takes 1/4 its max HP to put in a substitute.

Struggle

NormalPhysical

PP
1
Power
50
Accuracy
This move does not check accuracy

User loses 1/4 of its max HP.

Sketch

NormalStatus

PP
1
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Permanently copies the last move target used.

Triple Kick

FightingPhysical

PP
10
Power
10
Accuracy
90%

Hits 3 times. Each hit can miss, but power rises.

Thief

DarkPhysical

PP
25
Power
60
Accuracy
100%

If the user has no item, it steals the target's.

Spider Web

BugStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Prevents the target from switching out.

Mind Reader

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User's next move will not miss the target.

Nightmare

GhostStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

A sleeping target is hurt by 1/4 max HP per turn.

Flame Wheel

FirePhysical

PP
25
Power
60
Accuracy
100%

10% chance to burn the target. Thaws user.

Snore

NormalSpecial

PP
15
Power
50
Accuracy
100%

User must be asleep. 30% chance to flinch target.

Curse

GhostStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Flail

NormalPhysical

PP
15
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the less HP the user has left.

Conversion 2

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Changes user's type to resist target's last move.

Aeroblast

FlyingSpecial

PP
5
Power
100
Accuracy
95%

High critical hit ratio.

Cotton Spore

GrassStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Speed by 2.

Reversal

FightingPhysical

PP
15
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the less HP the user has left.

Spite

GhostStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the PP of the target's last move by 4.

Powder Snow

IceSpecial

PP
25
Power
40
Accuracy
100%

10% chance to freeze the foe(s).

Protect

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Prevents moves from affecting the user this turn.

Mach Punch

FightingPhysical

PP
30
Power
40
Accuracy
100%

Usually goes first.

Scary Face

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Speed by 2.

Feint Attack

DarkPhysical

PP
20
Power
60
Accuracy
This move does not check accuracy

This move does not check accuracy.

Sweet Kiss

FairyStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
75%

Causes the target to become confused.

Belly Drum

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User loses 50% max HP. Maximizes Attack.

Sludge Bomb

PoisonSpecial

PP
10
Power
90
Accuracy
100%

30% chance to poison the target.

Mud-Slap

GroundSpecial

PP
10
Power
20
Accuracy
100%

100% chance to lower the target's accuracy by 1.

Octazooka

WaterSpecial

PP
10
Power
65
Accuracy
85%

50% chance to lower the target's accuracy by 1.

Spikes

GroundStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Hurts grounded foes on switch-in. Max 3 layers.

Zap Cannon

ElectricSpecial

PP
5
Power
120
Accuracy
50%

100% chance to paralyze the target.

Foresight

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Fighting, Normal hit Ghost. Evasiveness ignored.

Destiny Bond

GhostStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

If an opponent knocks out the user, it also faints.

Perish Song

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

All active Pokemon will faint in 3 turns.

Icy Wind

IceSpecial

PP
15
Power
55
Accuracy
95%

100% chance to lower the foe(s) Speed by 1.

Detect

FightingStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Prevents moves from affecting the user this turn.

Bone Rush

GroundPhysical

PP
10
Power
25
Accuracy
90%

Hits 2-5 times in one turn.

Lock-On

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User's next move will not miss the target.

Outrage

DragonPhysical

PP
10
Power
120
Accuracy
100%

Lasts 2-3 turns. Confuses the user afterwards.

Sandstorm

RockStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Giga Drain

GrassSpecial

PP
10
Power
75
Accuracy
100%

User recovers 50% of the damage dealt.

Endure

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User survives attacks this turn with at least 1 HP.

Charm

FairyStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Attack by 2.

Rollout

RockPhysical

PP
20
Power
30
Accuracy
90%

Power doubles with each hit. Repeats for 5 turns.

False Swipe

NormalPhysical

PP
40
Power
40
Accuracy
100%

Always leaves the target with at least 1 HP.

Swagger

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
85%

Raises the target's Attack by 2 and confuses it.

Milk Drink

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by 50% of its max HP.

Spark

ElectricPhysical

PP
20
Power
65
Accuracy
100%

30% chance to paralyze the target.

Fury Cutter

BugPhysical

PP
20
Power
40
Accuracy
95%

Power doubles with each hit, up to 160.

Steel Wing

SteelPhysical

PP
25
Power
70
Accuracy
90%

10% chance to raise the user's Defense by 1.

Mean Look

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Prevents the target from switching out.

Attract

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

A target of the opposite gender gets infatuated.

Sleep Talk

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User must be asleep. Uses another known move.

Heal Bell

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Cures the user's party of all status conditions.

Return

NormalPhysical

PP
20
Power
Set by the base move or calculated in battle
Accuracy
100%

Max 102 power at maximum Happiness.

Present

NormalPhysical

PP
15
Power
Set by the base move or calculated in battle
Accuracy
90%

40, 80, 120 power, or heals target 1/4 max HP.

Frustration

NormalPhysical

PP
20
Power
Set by the base move or calculated in battle
Accuracy
100%

Max 102 power at minimum Happiness.

Safeguard

NormalStatus

PP
25
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, protects user's party from status.

Pain Split

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Shares HP of user and target equally.

Sacred Fire

FirePhysical

PP
5
Power
100
Accuracy
95%

50% chance to burn the target. Thaws user.

Magnitude

GroundPhysical

PP
30
Power
Set by the base move or calculated in battle
Accuracy
100%

Hits adjacent Pokemon. Power varies; 2x on Dig.

Dynamic Punch

FightingPhysical

PP
5
Power
100
Accuracy
50%

100% chance to confuse the target.

Megahorn

BugPhysical

PP
10
Power
120
Accuracy
85%

No additional effect.

Dragon Breath

DragonSpecial

PP
20
Power
60
Accuracy
100%

30% chance to paralyze the target.

Baton Pass

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User switches, passing stat changes and more.

Encore

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
100%

Target repeats its last move for its next 3 turns.

Pursuit

DarkPhysical

PP
20
Power
40
Accuracy
100%

If a foe is switching out, hits it at 2x power.

Rapid Spin

NormalPhysical

PP
40
Power
50
Accuracy
100%

Free user from hazards/bind/Leech Seed; +1 Spe.

Sweet Scent

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the foe(s) evasiveness by 2.

Iron Tail

SteelPhysical

PP
15
Power
100
Accuracy
75%

30% chance to lower the target's Defense by 1.

Metal Claw

SteelPhysical

PP
35
Power
50
Accuracy
95%

10% chance to raise the user's Attack by 1.

Vital Throw

FightingPhysical

PP
10
Power
70
Accuracy
This move does not check accuracy

This move does not check accuracy. Goes last.

Morning Sun

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by a weather-dependent amount.

Synthesis

GrassStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by a weather-dependent amount.

Moonlight

FairyStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by a weather-dependent amount.

Hidden Power

NormalSpecial

PP
15
Power
60
Accuracy
100%

Varies in type based on the user's IVs.

Cross Chop

FightingPhysical

PP
5
Power
100
Accuracy
80%

High critical hit ratio.

Twister

DragonSpecial

PP
20
Power
40
Accuracy
100%

20% chance to make the foe(s) flinch.

Rain Dance

WaterStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, heavy rain powers Water moves.

Sunny Day

FireStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, intense sunlight powers Fire moves.

Crunch

DarkPhysical

PP
15
Power
80
Accuracy
100%

20% chance to lower the target's Defense by 1.

Mirror Coat

PsychicSpecial

PP
20
Power
Set by the base move or calculated in battle
Accuracy
100%

If hit by special attack, returns double damage.

Psych Up

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Copies the target's current stat stages.

Extreme Speed

NormalPhysical

PP
5
Power
80
Accuracy
100%

Nearly always goes first.

Ancient Power

RockSpecial

PP
5
Power
60
Accuracy
100%

10% chance to raise all stats by 1 (not acc/eva).

Shadow Ball

GhostSpecial

PP
15
Power
80
Accuracy
100%

20% chance to lower the target's Sp. Def by 1.

Future Sight

PsychicSpecial

PP
10
Power
120
Accuracy
100%

Hits two turns after being used.

Rock Smash

FightingPhysical

PP
15
Power
40
Accuracy
100%

50% chance to lower the target's Defense by 1.

Whirlpool

WaterSpecial

PP
15
Power
35
Accuracy
85%

Traps and damages the target for 4-5 turns.

Beat Up

DarkPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

All healthy allies aid in damaging the target.

Fake Out

NormalPhysical

PP
10
Power
40
Accuracy
100%

Hits first. First turn out only. 100% flinch chance.

Uproar

NormalSpecial

PP
10
Power
90
Accuracy
100%

Lasts 3 turns. Active Pokemon cannot fall asleep.

Stockpile

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Spit Up

NormalSpecial

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

More power with more uses of Stockpile.

Swallow

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user based on uses of Stockpile.

Heat Wave

FireSpecial

PP
10
Power
95
Accuracy
90%

10% chance to burn the foe(s).

Hail

IceStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, hail crashes down.

Torment

DarkStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Target can't select the same move twice in a row.

Flatter

DarkStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Raises the target's Sp. Atk by 1 and confuses it.

Will-O-Wisp

FireStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
85%

Burns the target.

Memento

DarkStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Lowers target's Attack, Sp. Atk by 2. User faints.

Facade

NormalPhysical

PP
20
Power
70
Accuracy
100%

Power doubles if user is burn/poison/paralyzed.

Focus Punch

FightingPhysical

PP
20
Power
150
Accuracy
100%

Fails if the user takes damage before it hits.

Smelling Salts

NormalPhysical

PP
10
Power
70
Accuracy
100%

Power doubles if target is paralyzed, and cures it.

Follow Me

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

The foes' moves target the user on the turn used.

Nature Power

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Attack depends on terrain (default Tri Attack).

Charge

ElectricStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

+1 SpD, user's next Electric move 2x power.

Taunt

DarkStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Target can't use status moves its next 3 turns.

Helping Hand

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

One adjacent ally's move power is 1.5x this turn.

Trick

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

User switches its held item with the target's.

Role Play

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User replaces its Ability with the target's.

Wish

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Next turn, 50% of the user's max HP is restored.

Assist

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Uses a random move known by a team member.

Ingrain

GrassStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Traps/grounds user; heals 1/16 max HP per turn.

Superpower

FightingPhysical

PP
5
Power
120
Accuracy
100%

Lowers the user's Attack and Defense by 1.

Magic Coat

PsychicStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Bounces back certain non-damaging moves.

Recycle

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Restores the item the user last used.

Revenge

FightingPhysical

PP
10
Power
60
Accuracy
100%

Power doubles if user is damaged by the target.

Brick Break

FightingPhysical

PP
15
Power
75
Accuracy
100%

Destroys screens, unless the target is immune.

Yawn

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Puts the target to sleep after 1 turn.

Knock Off

DarkPhysical

PP
20
Power
65
Accuracy
100%

1.5x damage if foe holds an item. Removes item.

Endeavor

NormalPhysical

PP
5
Power
Set by the base move or calculated in battle
Accuracy
100%

Lowers the target's HP to the user's HP.

Eruption

FireSpecial

PP
5
Power
150
Accuracy
100%

Less power as user's HP decreases. Hits foe(s).

Skill Swap

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

The user and the target trade Abilities.

Imprison

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

No foe can use any move known by the user.

Refresh

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User cures its burn, poison, or paralysis.

Grudge

GhostStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

If the user faints, the attack used loses all its PP.

Snatch

DarkStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User steals certain support moves to use itself.

Secret Power

NormalPhysical

PP
20
Power
70
Accuracy
100%

Effect varies with terrain. (30% paralysis chance)

Dive

WaterPhysical

PP
10
Power
80
Accuracy
100%

Dives underwater turn 1, strikes turn 2.

Arm Thrust

FightingPhysical

PP
20
Power
15
Accuracy
100%

Hits 2-5 times in one turn.

Camouflage

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Changes user's type by terrain (default Normal).

Tail Glow

BugStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Sp. Atk by 3.

Luster Purge

PsychicSpecial

PP
5
Power
95
Accuracy
100%

50% chance to lower the target's Sp. Def by 1.

Mist Ball

PsychicSpecial

PP
5
Power
95
Accuracy
100%

50% chance to lower the target's Sp. Atk by 1.

Feather Dance

FlyingStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Attack by 2.

Teeter Dance

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Confuses adjacent Pokemon.

Blaze Kick

FirePhysical

PP
10
Power
85
Accuracy
90%

High critical hit ratio. 10% chance to burn.

Mud Sport

GroundStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, Electric-type attacks have 1/3 power.

Ice Ball

IcePhysical

PP
20
Power
30
Accuracy
90%

Power doubles with each hit. Repeats for 5 turns.

Needle Arm

GrassPhysical

PP
15
Power
60
Accuracy
100%

30% chance to make the target flinch.

Slack Off

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by 50% of its max HP.

Hyper Voice

NormalSpecial

PP
10
Power
90
Accuracy
100%

No additional effect. Hits adjacent foes.

Poison Fang

PoisonPhysical

PP
15
Power
50
Accuracy
100%

50% chance to badly poison the target.

Crush Claw

NormalPhysical

PP
10
Power
75
Accuracy
95%

50% chance to lower the target's Defense by 1.

Blast Burn

FireSpecial

PP
5
Power
150
Accuracy
90%

User cannot move next turn.

Hydro Cannon

WaterSpecial

PP
5
Power
150
Accuracy
90%

User cannot move next turn.

Meteor Mash

SteelPhysical

PP
10
Power
90
Accuracy
90%

20% chance to raise the user's Attack by 1.

Astonish

GhostPhysical

PP
15
Power
30
Accuracy
100%

30% chance to make the target flinch.

Weather Ball

NormalSpecial

PP
10
Power
50
Accuracy
100%

Power doubles and type varies in each weather.

Aromatherapy

GrassStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Cures the user's party of all status conditions.

Fake Tears

DarkStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Sp. Def by 2.

Air Cutter

FlyingSpecial

PP
25
Power
60
Accuracy
95%

High critical hit ratio. Hits adjacent foes.

Overheat

FireSpecial

PP
5
Power
130
Accuracy
90%

Lowers the user's Sp. Atk by 2.

Odor Sleuth

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Fighting, Normal hit Ghost. Evasiveness ignored.

Rock Tomb

RockPhysical

PP
15
Power
60
Accuracy
95%

100% chance to lower the target's Speed by 1.

Silver Wind

BugSpecial

PP
5
Power
60
Accuracy
100%

10% chance to raise all stats by 1 (not acc/eva).

Metal Sound

SteelStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
85%

Lowers the target's Sp. Def by 2.

Grass Whistle

GrassStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
55%

Causes the target to fall asleep.

Tickle

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Attack and Defense by 1.

Cosmic Power

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense and Sp. Def by 1.

Water Spout

WaterSpecial

PP
5
Power
150
Accuracy
100%

Less power as user's HP decreases. Hits foe(s).

Signal Beam

BugSpecial

PP
15
Power
75
Accuracy
100%

10% chance to confuse the target.

Shadow Punch

GhostPhysical

PP
20
Power
60
Accuracy
This move does not check accuracy

This move does not check accuracy.

Extrasensory

PsychicSpecial

PP
20
Power
80
Accuracy
100%

10% chance to make the target flinch.

Sky Uppercut

FightingPhysical

PP
15
Power
85
Accuracy
90%

Can hit Pokemon using Bounce, Fly, or Sky Drop.

Sand Tomb

GroundPhysical

PP
15
Power
35
Accuracy
85%

Traps and damages the target for 4-5 turns.

Sheer Cold

IceSpecial

PP
5
Power
Set by the base move or calculated in battle
Accuracy
30%

OHKOs non-Ice targets. Fails if user's lower level.

Muddy Water

WaterSpecial

PP
10
Power
90
Accuracy
85%

30% chance to lower the foe(s) accuracy by 1.

Bullet Seed

GrassPhysical

PP
30
Power
25
Accuracy
100%

Hits 2-5 times in one turn.

Aerial Ace

FlyingPhysical

PP
20
Power
60
Accuracy
This move does not check accuracy

This move does not check accuracy.

Icicle Spear

IcePhysical

PP
30
Power
25
Accuracy
100%

Hits 2-5 times in one turn.

Iron Defense

SteelStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 2.

Block

NormalStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Prevents the target from switching out.

Howl

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's and ally's Attack by 1.

Dragon Claw

DragonPhysical

PP
15
Power
80
Accuracy
100%

No additional effect.

Frenzy Plant

GrassSpecial

PP
5
Power
150
Accuracy
90%

User cannot move next turn.

Bulk Up

FightingStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack and Defense by 1.

Bounce

FlyingPhysical

PP
5
Power
85
Accuracy
85%

Bounces turn 1. Hits turn 2. 30% paralyze.

Mud Shot

GroundSpecial

PP
15
Power
55
Accuracy
95%

100% chance to lower the target's Speed by 1.

Poison Tail

PoisonPhysical

PP
25
Power
50
Accuracy
100%

High critical hit ratio. 10% chance to poison.

Covet

NormalPhysical

PP
25
Power
60
Accuracy
100%

If the user has no item, it steals the target's.

Volt Tackle

ElectricPhysical

PP
15
Power
120
Accuracy
100%

Has 33% recoil. 10% chance to paralyze target.

Magical Leaf

GrassSpecial

PP
20
Power
60
Accuracy
This move does not check accuracy

This move does not check accuracy.

Water Sport

WaterStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, Fire-type attacks have 1/3 power.

Calm Mind

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Sp. Atk and Sp. Def by 1.

Leaf Blade

GrassPhysical

PP
15
Power
90
Accuracy
100%

High critical hit ratio.

Dragon Dance

DragonStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack and Speed by 1.

Rock Blast

RockPhysical

PP
10
Power
25
Accuracy
90%

Hits 2-5 times in one turn.

Shock Wave

ElectricSpecial

PP
20
Power
60
Accuracy
This move does not check accuracy

This move does not check accuracy.

Water Pulse

WaterSpecial

PP
20
Power
60
Accuracy
100%

20% chance to confuse the target.

Doom Desire

SteelSpecial

PP
5
Power
140
Accuracy
100%

Hits two turns after being used.

Psycho Boost

PsychicSpecial

PP
5
Power
140
Accuracy
90%

Lowers the user's Sp. Atk by 2.

Roost

FlyingStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals 50% HP. Flying-type removed 'til turn ends.

Gravity

PsychicStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

5 turns: no Ground immunities, 1.67x accuracy.

Miracle Eye

PsychicStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Psychic hits Dark. Evasiveness ignored.

Wake-Up Slap

FightingPhysical

PP
10
Power
70
Accuracy
100%

Power doubles if target is asleep, and wakes it.

Hammer Arm

FightingPhysical

PP
10
Power
100
Accuracy
90%

Lowers the user's Speed by 1.

Gyro Ball

SteelPhysical

PP
5
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the slower the user than the target.

Healing Wish

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User faints. Next hurt Pokemon is fully healed.

Brine

WaterSpecial

PP
10
Power
65
Accuracy
100%

Power doubles if the target's HP is 50% or less.

Natural Gift

NormalPhysical

PP
15
Power
Set by the base move or calculated in battle
Accuracy
100%

Power and type depends on the user's Berry.

Feint

NormalPhysical

PP
10
Power
30
Accuracy
100%

Nullifies Detect, Protect, and Quick/Wide Guard.

Pluck

FlyingPhysical

PP
20
Power
60
Accuracy
100%

User steals and eats the target's Berry.

Tailwind

FlyingStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 4 turns, allies' Speed is doubled.

Acupressure

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises a random stat of the user or an ally by 2.

Metal Burst

SteelPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

If hit by an attack, returns 1.5x damage.

U-turn

BugPhysical

PP
20
Power
70
Accuracy
100%

User switches out after damaging the target.

Close Combat

FightingPhysical

PP
5
Power
120
Accuracy
100%

Lowers the user's Defense and Sp. Def by 1.

Payback

DarkPhysical

PP
10
Power
50
Accuracy
100%

Power doubles if the user moves after the target.

Assurance

DarkPhysical

PP
10
Power
60
Accuracy
100%

Power doubles if target was damaged this turn.

Embargo

DarkStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

For 5 turns, the target's item has no effect.

Fling

DarkPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

Flings the user's item at the target. Power varies.

Psycho Shift

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Transfers the user's status ailment to the target.

Trump Card

NormalSpecial

PP
5
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

More power the fewer PP this move has left.

Heal Block

PsychicStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

For 5 turns, the foe(s) is prevented from healing.

Wring Out

NormalSpecial

PP
5
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the more HP the target has left.

Power Trick

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Switches user's Attack and Defense stats.

Gastro Acid

PoisonStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Nullifies the target's Ability.

Lucky Chant

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, shields user's party from critical hits.

Me First

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Copies a foe at 1.5x power. User must be faster.

Copycat

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Uses the last move used in the battle.

Power Swap

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Swaps Attack and Sp. Atk stat stages with target.

Guard Swap

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Swaps Defense and Sp. Def changes with target.

Punishment

DarkPhysical

PP
5
Power
Set by the base move or calculated in battle
Accuracy
100%

60 power +20 for each of the target's stat boosts.

Last Resort

NormalPhysical

PP
5
Power
140
Accuracy
100%

Fails unless each known move has been used.

Worry Seed

GrassStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

The target's Ability becomes Insomnia.

Sucker Punch

DarkPhysical

PP
5
Power
70
Accuracy
100%

Usually goes first. Fails if target is not attacking.

Toxic Spikes

PoisonStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Poisons grounded foes on switch-in. Max 2 layers.

Heart Swap

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Swaps all stat changes with target.

Aqua Ring

WaterStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User recovers 1/16 max HP per turn.

Magnet Rise

ElectricStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, the user has immunity to Ground.

Flare Blitz

FirePhysical

PP
15
Power
120
Accuracy
100%

Has 33% recoil. 10% chance to burn. Thaws user.

Force Palm

FightingPhysical

PP
10
Power
60
Accuracy
100%

30% chance to paralyze the target.

Aura Sphere

FightingSpecial

PP
20
Power
80
Accuracy
This move does not check accuracy

This move does not check accuracy.

Rock Polish

RockStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Speed by 2.

Poison Jab

PoisonPhysical

PP
20
Power
80
Accuracy
100%

30% chance to poison the target.

Dark Pulse

DarkSpecial

PP
15
Power
80
Accuracy
100%

20% chance to make the target flinch.

Night Slash

DarkPhysical

PP
15
Power
70
Accuracy
100%

High critical hit ratio.

Aqua Tail

WaterPhysical

PP
10
Power
90
Accuracy
90%

No additional effect.

Seed Bomb

GrassPhysical

PP
15
Power
80
Accuracy
100%

No additional effect.

Air Slash

FlyingSpecial

PP
15
Power
75
Accuracy
95%

30% chance to make the target flinch.

X-Scissor

BugPhysical

PP
15
Power
80
Accuracy
100%

No additional effect.

Bug Buzz

BugSpecial

PP
10
Power
90
Accuracy
100%

10% chance to lower the target's Sp. Def by 1.

Dragon Pulse

DragonSpecial

PP
10
Power
85
Accuracy
100%

No additional effect.

Dragon Rush

DragonPhysical

PP
10
Power
100
Accuracy
75%

20% chance to make the target flinch.

Power Gem

RockSpecial

PP
20
Power
80
Accuracy
100%

No additional effect.

Drain Punch

FightingPhysical

PP
10
Power
75
Accuracy
100%

User recovers 50% of the damage dealt.

Vacuum Wave

FightingSpecial

PP
30
Power
40
Accuracy
100%

Usually goes first.

Focus Blast

FightingSpecial

PP
5
Power
120
Accuracy
70%

10% chance to lower the target's Sp. Def by 1.

Energy Ball

GrassSpecial

PP
10
Power
90
Accuracy
100%

10% chance to lower the target's Sp. Def by 1.

Brave Bird

FlyingPhysical

PP
15
Power
120
Accuracy
100%

Has 33% recoil.

Earth Power

GroundSpecial

PP
10
Power
90
Accuracy
100%

10% chance to lower the target's Sp. Def by 1.

Switcheroo

DarkStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

User switches its held item with the target's.

Giga Impact

NormalPhysical

PP
5
Power
150
Accuracy
90%

User cannot move next turn.

Nasty Plot

DarkStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Sp. Atk by 2.

Bullet Punch

SteelPhysical

PP
30
Power
40
Accuracy
100%

Usually goes first.

Avalanche

IcePhysical

PP
10
Power
60
Accuracy
100%

Power doubles if user is damaged by the target.

Ice Shard

IcePhysical

PP
30
Power
40
Accuracy
100%

Usually goes first.

Shadow Claw

GhostPhysical

PP
15
Power
70
Accuracy
100%

High critical hit ratio.

Thunder Fang

ElectricPhysical

PP
15
Power
65
Accuracy
95%

10% chance to paralyze. 10% chance to flinch.

Ice Fang

IcePhysical

PP
15
Power
65
Accuracy
95%

10% chance to freeze. 10% chance to flinch.

Fire Fang

FirePhysical

PP
15
Power
65
Accuracy
95%

10% chance to burn. 10% chance to flinch.

Shadow Sneak

GhostPhysical

PP
30
Power
40
Accuracy
100%

Usually goes first.

Mud Bomb

GroundSpecial

PP
10
Power
65
Accuracy
85%

30% chance to lower the target's accuracy by 1.

Psycho Cut

PsychicPhysical

PP
20
Power
70
Accuracy
100%

High critical hit ratio.

Zen Headbutt

PsychicPhysical

PP
15
Power
80
Accuracy
90%

20% chance to make the target flinch.

Mirror Shot

SteelSpecial

PP
10
Power
65
Accuracy
85%

30% chance to lower the target's accuracy by 1.

Flash Cannon

SteelSpecial

PP
10
Power
80
Accuracy
100%

10% chance to lower the target's Sp. Def by 1.

Rock Climb

NormalPhysical

PP
20
Power
90
Accuracy
85%

20% chance to confuse the target.

Defog

FlyingStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

-1 evasion; ends user and target hazards/terrain.

Trick Room

PsychicStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Goes last. For 5 turns, turn order is reversed.

Draco Meteor

DragonSpecial

PP
5
Power
130
Accuracy
90%

Lowers the user's Sp. Atk by 2.

Discharge

ElectricSpecial

PP
15
Power
80
Accuracy
100%

30% chance to paralyze adjacent Pokemon.

Lava Plume

FireSpecial

PP
15
Power
80
Accuracy
100%

30% chance to burn adjacent Pokemon.

Leaf Storm

GrassSpecial

PP
5
Power
130
Accuracy
90%

Lowers the user's Sp. Atk by 2.

Power Whip

GrassPhysical

PP
10
Power
120
Accuracy
85%

No additional effect.

Rock Wrecker

RockPhysical

PP
5
Power
150
Accuracy
90%

User cannot move next turn.

Cross Poison

PoisonPhysical

PP
20
Power
70
Accuracy
100%

High critical hit ratio. 10% chance to poison.

Gunk Shot

PoisonPhysical

PP
5
Power
120
Accuracy
80%

30% chance to poison the target.

Iron Head

SteelPhysical

PP
15
Power
80
Accuracy
100%

30% chance to make the target flinch.

Magnet Bomb

SteelPhysical

PP
20
Power
60
Accuracy
This move does not check accuracy

This move does not check accuracy.

Stone Edge

RockPhysical

PP
5
Power
100
Accuracy
80%

High critical hit ratio.

Captivate

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the foe(s) Sp. Atk by 2 if opposite gender.

Stealth Rock

RockStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Hurts foes on switch-in. Factors Rock weakness.

Grass Knot

GrassSpecial

PP
20
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the heavier the target.

Chatter

FlyingSpecial

PP
20
Power
65
Accuracy
100%

100% chance to confuse the target.

Judgment

NormalSpecial

PP
10
Power
100
Accuracy
100%

Type varies based on the held Plate.

Bug Bite

BugPhysical

PP
20
Power
60
Accuracy
100%

User steals and eats the target's Berry.

Charge Beam

ElectricSpecial

PP
10
Power
50
Accuracy
90%

70% chance to raise the user's Sp. Atk by 1.

Wood Hammer

GrassPhysical

PP
15
Power
120
Accuracy
100%

Has 33% recoil.

Aqua Jet

WaterPhysical

PP
20
Power
40
Accuracy
100%

Usually goes first.

Attack Order

BugPhysical

PP
15
Power
90
Accuracy
100%

High critical hit ratio.

Defend Order

BugStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense and Sp. Def by 1.

Heal Order

BugStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user by 50% of its max HP.

Head Smash

RockPhysical

PP
5
Power
150
Accuracy
80%

Has 1/2 recoil.

Double Hit

NormalPhysical

PP
10
Power
35
Accuracy
90%

Hits 2 times in one turn.

Roar of Time

DragonSpecial

PP
5
Power
150
Accuracy
90%

User cannot move next turn.

Spacial Rend

DragonSpecial

PP
5
Power
100
Accuracy
95%

High critical hit ratio.

Lunar Dance

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User faints. Next hurt Pkmn is cured, max HP/PP.

Crush Grip

NormalPhysical

PP
5
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the more HP the target has left.

Magma Storm

FireSpecial

PP
5
Power
100
Accuracy
75%

Traps and damages the target for 4-5 turns.

Dark Void

DarkStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
50%

Darkrai: Causes the foe(s) to fall asleep.

Seed Flare

GrassSpecial

PP
5
Power
120
Accuracy
85%

40% chance to lower the target's Sp. Def by 2.

Ominous Wind

GhostSpecial

PP
5
Power
60
Accuracy
100%

10% chance to raise all stats by 1 (not acc/eva).

Shadow Force

GhostPhysical

PP
5
Power
120
Accuracy
100%

Disappears turn 1. Hits turn 2. Breaks protection.

Hone Claws

DarkStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack and accuracy by 1.

Wide Guard

RockStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects allies from multi-target moves this turn.

Guard Split

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Averages Defense and Sp. Def stats with target.

Power Split

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Averages Attack and Sp. Atk stats with target.

Wonder Room

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, all Defense and Sp. Def stats switch.

Psyshock

PsychicSpecial

PP
10
Power
80
Accuracy
100%

Damages target based on Defense, not Sp. Def.

Venoshock

PoisonSpecial

PP
10
Power
65
Accuracy
100%

Power doubles if the target is poisoned.

Autotomize

SteelStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Speed by 2; user loses 100 kg.

Rage Powder

BugStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

The foes' moves target the user on the turn used.

Telekinesis

PsychicStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 3 turns, target floats but moves can't miss it.

Magic Room

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, all held items have no effect.

Smack Down

RockPhysical

PP
15
Power
50
Accuracy
100%

Removes the target's Ground immunity.

Storm Throw

FightingPhysical

PP
10
Power
60
Accuracy
100%

Always results in a critical hit.

Flame Burst

FireSpecial

PP
15
Power
70
Accuracy
100%

Damages Pokemon next to the target as well.

Sludge Wave

PoisonSpecial

PP
10
Power
95
Accuracy
100%

10% chance to poison adjacent Pokemon.

Quiver Dance

BugStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Sp. Atk, Sp. Def, Speed by 1.

Heavy Slam

SteelPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the heavier the user than the target.

Synchronoise

PsychicSpecial

PP
10
Power
120
Accuracy
100%

Hits adjacent Pokemon sharing the user's type.

Electro Ball

ElectricSpecial

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the faster the user is than the target.

Soak

WaterStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Changes the target's type to Water.

Flame Charge

FirePhysical

PP
20
Power
50
Accuracy
100%

100% chance to raise the user's Speed by 1.

Coil

PoisonStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises user's Attack, Defense, accuracy by 1.

Low Sweep

FightingPhysical

PP
20
Power
65
Accuracy
100%

100% chance to lower the target's Speed by 1.

Acid Spray

PoisonSpecial

PP
20
Power
40
Accuracy
100%

100% chance to lower the target's Sp. Def by 2.

Foul Play

DarkPhysical

PP
15
Power
95
Accuracy
100%

Uses target's Attack stat in damage calculation.

Simple Beam

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

The target's Ability becomes Simple.

Entrainment

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

The target's Ability changes to match the user's.

After You

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

The target makes its move right after the user.

Round

NormalSpecial

PP
15
Power
60
Accuracy
100%

Power doubles if others used Round this turn.

Echoed Voice

NormalSpecial

PP
15
Power
40
Accuracy
100%

Power increases when used on consecutive turns.

Chip Away

NormalPhysical

PP
20
Power
70
Accuracy
100%

Ignores the target's stat stage changes.

Clear Smog

PoisonSpecial

PP
15
Power
50
Accuracy
This move does not check accuracy

Resets all of the target's stat stages to 0.

Stored Power

PsychicSpecial

PP
10
Power
20
Accuracy
100%

+ 20 power for each of the user's stat boosts.

Quick Guard

FightingStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects allies from priority attacks this turn.

Ally Switch

PsychicStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User and ally swap positions; using again can fail.

Scald

WaterSpecial

PP
15
Power
80
Accuracy
100%

30% chance to burn the target. Thaws target.

Shell Smash

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.

Heal Pulse

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the target by 50% of its max HP.

Hex

GhostSpecial

PP
10
Power
65
Accuracy
100%

Power doubles if the target has a status ailment.

Sky Drop

FlyingPhysical

PP
10
Power
60
Accuracy
100%

User and foe fly up turn 1. Damages on turn 2.

Shift Gear

SteelStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Speed by 2 and Attack by 1.

Circle Throw

FightingPhysical

PP
10
Power
60
Accuracy
90%

Forces the target to switch to a random ally.

Incinerate

FireSpecial

PP
15
Power
60
Accuracy
100%

Destroys the foe(s) Berry/Gem.

Quash

DarkStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Forces the target to move last this turn.

Acrobatics

FlyingPhysical

PP
15
Power
55
Accuracy
100%

Power doubles if the user has no held item.

Reflect Type

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User becomes the same type as the target.

Retaliate

NormalPhysical

PP
5
Power
70
Accuracy
100%

Power doubles if an ally fainted last turn.

Final Gambit

FightingSpecial

PP
5
Power
Set by the base move or calculated in battle
Accuracy
100%

Does damage equal to the user's HP. User faints.

Bestow

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User passes its held item to the target.

Inferno

FireSpecial

PP
5
Power
100
Accuracy
50%

100% chance to burn the target.

Water Pledge

WaterSpecial

PP
10
Power
80
Accuracy
100%

Use with Grass or Fire Pledge for added effect.

Fire Pledge

FireSpecial

PP
10
Power
80
Accuracy
100%

Use with Grass or Water Pledge for added effect.

Grass Pledge

GrassSpecial

PP
10
Power
80
Accuracy
100%

Use with Fire or Water Pledge for added effect.

Volt Switch

ElectricSpecial

PP
20
Power
70
Accuracy
100%

User switches out after damaging the target.

Struggle Bug

BugSpecial

PP
20
Power
50
Accuracy
100%

100% chance to lower the foe(s) Sp. Atk by 1.

Bulldoze

GroundPhysical

PP
20
Power
60
Accuracy
100%

100% chance lower adjacent Pkmn Speed by 1.

Frost Breath

IceSpecial

PP
10
Power
60
Accuracy
90%

Always results in a critical hit.

Dragon Tail

DragonPhysical

PP
10
Power
60
Accuracy
90%

Forces the target to switch to a random ally.

Work Up

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack and Sp. Atk by 1.

Electroweb

ElectricSpecial

PP
15
Power
55
Accuracy
95%

100% chance to lower the foe(s) Speed by 1.

Wild Charge

ElectricPhysical

PP
15
Power
90
Accuracy
100%

Has 1/4 recoil.

Drill Run

GroundPhysical

PP
10
Power
80
Accuracy
95%

High critical hit ratio.

Dual Chop

DragonPhysical

PP
15
Power
40
Accuracy
90%

Hits 2 times in one turn.

Heart Stamp

PsychicPhysical

PP
25
Power
60
Accuracy
100%

30% chance to make the target flinch.

Horn Leech

GrassPhysical

PP
10
Power
75
Accuracy
100%

User recovers 50% of the damage dealt.

Sacred Sword

FightingPhysical

PP
15
Power
90
Accuracy
100%

Ignores the target's stat stage changes.

Razor Shell

WaterPhysical

PP
10
Power
75
Accuracy
95%

50% chance to lower the target's Defense by 1.

Heat Crash

FirePhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the heavier the user than the target.

Leaf Tornado

GrassSpecial

PP
10
Power
65
Accuracy
90%

50% chance to lower the target's accuracy by 1.

Steamroller

BugPhysical

PP
20
Power
65
Accuracy
100%

30% chance to make the target flinch.

Cotton Guard

GrassStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 3.

Night Daze

DarkSpecial

PP
10
Power
85
Accuracy
95%

40% chance to lower the target's accuracy by 1.

Psystrike

PsychicSpecial

PP
10
Power
100
Accuracy
100%

Damages target based on Defense, not Sp. Def.

Tail Slap

NormalPhysical

PP
10
Power
25
Accuracy
85%

Hits 2-5 times in one turn.

Hurricane

FlyingSpecial

PP
10
Power
110
Accuracy
70%

30% chance to confuse target. Can't miss in rain.

Head Charge

NormalPhysical

PP
15
Power
120
Accuracy
100%

Has 1/4 recoil.

Gear Grind

SteelPhysical

PP
15
Power
50
Accuracy
85%

Hits 2 times in one turn.

Searing Shot

FireSpecial

PP
5
Power
100
Accuracy
100%

30% chance to burn adjacent Pokemon.

Techno Blast

NormalSpecial

PP
5
Power
120
Accuracy
100%

Type varies based on the held Drive.

Relic Song

NormalSpecial

PP
10
Power
75
Accuracy
100%

10% chance to sleep foe(s). Meloetta transforms.

Secret Sword

FightingSpecial

PP
10
Power
85
Accuracy
100%

Damages target based on Defense, not Sp. Def.

Glaciate

IceSpecial

PP
10
Power
65
Accuracy
95%

100% chance to lower the foe(s) Speed by 1.

Bolt Strike

ElectricPhysical

PP
5
Power
130
Accuracy
85%

20% chance to paralyze the target.

Blue Flare

FireSpecial

PP
5
Power
130
Accuracy
85%

20% chance to burn the target.

Fiery Dance

FireSpecial

PP
10
Power
80
Accuracy
100%

50% chance to raise the user's Sp. Atk by 1.

Freeze Shock

IcePhysical

PP
5
Power
140
Accuracy
90%

Charges turn 1. Hits turn 2. 30% paralyze.

Ice Burn

IceSpecial

PP
5
Power
140
Accuracy
90%

Charges turn 1. Hits turn 2. 30% burn.

Snarl

DarkSpecial

PP
15
Power
55
Accuracy
95%

100% chance to lower the foe(s) Sp. Atk by 1.

Icicle Crash

IcePhysical

PP
10
Power
85
Accuracy
90%

30% chance to make the target flinch.

V-create

FirePhysical

PP
5
Power
180
Accuracy
95%

Lowers the user's Defense, Sp. Def, Speed by 1.

Fusion Flare

FireSpecial

PP
5
Power
100
Accuracy
100%

Power doubles if used after Fusion Bolt this turn.

Fusion Bolt

ElectricPhysical

PP
5
Power
100
Accuracy
100%

Power doubles if used after Fusion Flare this turn.

Flying Press

FightingPhysical

PP
10
Power
100
Accuracy
95%

Combines Flying in its type effectiveness.

Mat Block

FightingStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects allies from damaging attacks. Turn 1 only.

Belch

PoisonSpecial

PP
10
Power
120
Accuracy
90%

Cannot be selected until the user eats a Berry.

Rototiller

GroundStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises Atk/Sp. Atk of grounded Grass types by 1.

Sticky Web

BugStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Lowers Speed of grounded foes by 1 on switch-in.

Fell Stinger

BugPhysical

PP
25
Power
50
Accuracy
100%

Raises user's Attack by 3 if this KOes the target.

Phantom Force

GhostPhysical

PP
10
Power
90
Accuracy
100%

Disappears turn 1. Hits turn 2. Breaks protection.

Trick-or-Treat

GhostStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Adds Ghost to the target's type(s).

Noble Roar

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Attack and Sp. Atk by 1.

Ion Deluge

ElectricStatus

PP
25
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Normal moves become Electric type this turn.

Parabolic Charge

ElectricSpecial

PP
20
Power
65
Accuracy
100%

User recovers 50% of the damage dealt.

Forest's Curse

GrassStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Adds Grass to the target's type(s).

Petal Blizzard

GrassPhysical

PP
15
Power
90
Accuracy
100%

No additional effect. Hits adjacent Pokemon.

Freeze-Dry

IceSpecial

PP
20
Power
70
Accuracy
100%

10% chance to freeze. Super effective on Water.

Disarming Voice

FairySpecial

PP
15
Power
40
Accuracy
This move does not check accuracy

This move does not check accuracy. Hits foes.

Parting Shot

DarkStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers target's Atk, Sp. Atk by 1. User switches.

Topsy-Turvy

DarkStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Inverts the target's stat stages.

Draining Kiss

FairySpecial

PP
10
Power
50
Accuracy
100%

User recovers 75% of the damage dealt.

Crafty Shield

FairyStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects allies from Status moves this turn.

Flower Shield

FairyStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises Defense by 1 of all active Grass types.

Grassy Terrain

GrassStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

5 turns. Grounded: +Grass power, +1/16 max HP.

Misty Terrain

FairyStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

5 turns. Can't status,-Dragon power vs grounded.

Electrify

ElectricStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Changes the target's move to Electric this turn.

Play Rough

FairyPhysical

PP
10
Power
90
Accuracy
90%

10% chance to lower the target's Attack by 1.

Fairy Wind

FairySpecial

PP
30
Power
40
Accuracy
100%

No additional effect.

Moonblast

FairySpecial

PP
15
Power
95
Accuracy
100%

30% chance to lower the target's Sp. Atk by 1.

Boomburst

NormalSpecial

PP
10
Power
140
Accuracy
100%

No additional effect. Hits adjacent Pokemon.

Fairy Lock

FairyStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Prevents all Pokemon from switching next turn.

King's Shield

SteelStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects from damaging attacks. Contact: -1 Atk.

Play Nice

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Lowers the target's Attack by 1.

Confide

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Lowers the target's Sp. Atk by 1.

Diamond Storm

RockPhysical

PP
5
Power
100
Accuracy
95%

50% chance to raise user's Defense by 2.

Steam Eruption

WaterSpecial

PP
5
Power
110
Accuracy
95%

30% chance to burn the target. Thaws target.

Hyperspace Hole

PsychicSpecial

PP
5
Power
80
Accuracy
This move does not check accuracy

Breaks the target's protection for this turn.

Water Shuriken

WaterSpecial

PP
20
Power
15
Accuracy
100%

Usually goes first. Hits 2-5 times in one turn.

Mystical Fire

FireSpecial

PP
10
Power
75
Accuracy
100%

100% chance to lower the target's Sp. Atk by 1.

Spiky Shield

GrassStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects from moves. Contact: loses 1/8 max HP.

Aromatic Mist

FairyStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises an ally's Sp. Def by 1.

Eerie Impulse

ElectricStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Sp. Atk by 2.

Venom Drench

PoisonStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Powder

BugStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

If using a Fire move, target loses 1/4 max HP.

Geomancy

FairyStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Charges, then raises SpA, SpD, Spe by 2 turn 2.

Magnetic Flux

ElectricStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises Def, Sp. Def of allies with Plus/Minus by 1.

Happy Hour

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

No competitive use.

Electric Terrain

ElectricStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

5 turns. Grounded: +Electric power, can't sleep.

Dazzling Gleam

FairySpecial

PP
10
Power
80
Accuracy
100%

No additional effect. Hits adjacent foes.

Celebrate

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

No competitive use.

Hold Hands

NormalStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

No competitive use.

Baby-Doll Eyes

FairyStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Attack by 1.

Nuzzle

ElectricPhysical

PP
20
Power
20
Accuracy
100%

100% chance to paralyze the target.

Hold Back

NormalPhysical

PP
40
Power
40
Accuracy
100%

Always leaves the target with at least 1 HP.

Infestation

BugSpecial

PP
20
Power
20
Accuracy
100%

Traps and damages the target for 4-5 turns.

Power-Up Punch

FightingPhysical

PP
20
Power
40
Accuracy
100%

100% chance to raise the user's Attack by 1.

Oblivion Wing

FlyingSpecial

PP
10
Power
80
Accuracy
100%

User recovers 75% of the damage dealt.

Thousand Arrows

GroundPhysical

PP
10
Power
90
Accuracy
100%

Grounds adjacent foes. First hit neutral on Flying.

Thousand Waves

GroundPhysical

PP
10
Power
90
Accuracy
100%

Hits adjacent foes. Prevents them from switching.

Land's Wrath

GroundPhysical

PP
10
Power
90
Accuracy
100%

No additional effect. Hits adjacent foes.

Light of Ruin

FairySpecial

PP
5
Power
140
Accuracy
90%

Has 1/2 recoil.

Origin Pulse

WaterSpecial

PP
10
Power
110
Accuracy
85%

No additional effect. Hits adjacent foes.

Precipice Blades

GroundPhysical

PP
10
Power
120
Accuracy
85%

No additional effect. Hits adjacent foes.

Dragon Ascent

FlyingPhysical

PP
5
Power
120
Accuracy
100%

Lowers the user's Defense and Sp. Def by 1.

Hyperspace Fury

DarkPhysical

PP
5
Power
100
Accuracy
This move does not check accuracy

Hoopa-U: Lowers user's Def by 1; breaks protect.

Shore Up

GroundStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User restores 1/2 its max HP; 2/3 in Sandstorm.

First Impression

BugPhysical

PP
10
Power
90
Accuracy
100%

Nearly always goes first. First turn out only.

Baneful Bunker

PoisonStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects from moves. Contact: poison.

Spirit Shackle

GhostPhysical

PP
10
Power
80
Accuracy
100%

Prevents the target from switching out.

Darkest Lariat

DarkPhysical

PP
10
Power
85
Accuracy
100%

Ignores the target's stat stage changes.

Sparkling Aria

WaterSpecial

PP
10
Power
90
Accuracy
100%

The target is cured of its burn.

Ice Hammer

IcePhysical

PP
10
Power
100
Accuracy
90%

Lowers the user's Speed by 1.

Floral Healing

FairyStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the target by 50% of its max HP.

High Horsepower

GroundPhysical

PP
10
Power
95
Accuracy
95%

No additional effect.

Strength Sap

GrassStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

User heals HP=target's Atk stat. Lowers Atk by 1.

Solar Blade

GrassPhysical

PP
10
Power
125
Accuracy
100%

Charges turn 1. Hits turn 2. No charge in sunlight.

Leafage

GrassPhysical

PP
40
Power
40
Accuracy
100%

No additional effect.

Spotlight

NormalStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Target's foes' moves are redirected to it this turn.

Toxic Thread

PoisonStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Lowers the target's Speed by 1 and poisons it.

Laser Focus

NormalStatus

PP
30
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Until the end of the next turn, user's moves crit.

Gear Up

SteelStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises Atk, Sp. Atk of allies with Plus/Minus by 1.

Throat Chop

DarkPhysical

PP
15
Power
80
Accuracy
100%

For 2 turns, the target cannot use sound moves.

Pollen Puff

BugSpecial

PP
15
Power
90
Accuracy
100%

If the target is an ally, heals 50% of its max HP.

Anchor Shot

SteelPhysical

PP
20
Power
80
Accuracy
100%

Prevents the target from switching out.

Psychic Terrain

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

5 turns. Grounded: +Psychic power, priority-safe.

Lunge

BugPhysical

PP
15
Power
80
Accuracy
100%

100% chance to lower the target's Attack by 1.

Fire Lash

FirePhysical

PP
15
Power
80
Accuracy
100%

100% chance to lower the target's Defense by 1.

Power Trip

DarkPhysical

PP
10
Power
20
Accuracy
100%

+ 20 power for each of the user's stat boosts.

Burn Up

FireSpecial

PP
5
Power
130
Accuracy
100%

User's Fire type becomes typeless; must be Fire.

Speed Swap

PsychicStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Swaps Speed stat with target.

Smart Strike

SteelPhysical

PP
10
Power
70
Accuracy
This move does not check accuracy

This move does not check accuracy.

Purify

PoisonStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Cures target's status; heals user 1/2 max HP if so.

Revelation Dance

NormalSpecial

PP
15
Power
90
Accuracy
100%

Type varies based on the user's primary type.

Core Enforcer

DragonSpecial

PP
10
Power
100
Accuracy
100%

Nullifies the foe(s) Ability if the foe(s) move first.

Trop Kick

GrassPhysical

PP
15
Power
70
Accuracy
100%

100% chance to lower the target's Attack by 1.

Instruct

PsychicStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

The target immediately uses its last used move.

Beak Blast

FlyingPhysical

PP
15
Power
100
Accuracy
100%

Burns on contact with the user before it moves.

Clanging Scales

DragonSpecial

PP
5
Power
110
Accuracy
100%

Lowers the user's Defense by 1.

Dragon Hammer

DragonPhysical

PP
15
Power
90
Accuracy
100%

No additional effect.

Brutal Swing

DarkPhysical

PP
20
Power
60
Accuracy
100%

No additional effect. Hits adjacent Pokemon.

Aurora Veil

IceStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, damage to allies halved. Snow only.

Shell Trap

FireSpecial

PP
5
Power
150
Accuracy
100%

User must take physical damage before moving.

Fleur Cannon

FairySpecial

PP
5
Power
130
Accuracy
90%

Lowers the user's Sp. Atk by 2.

Psychic Fangs

PsychicPhysical

PP
10
Power
85
Accuracy
100%

Destroys screens, unless the target is immune.

Stomping Tantrum

GroundPhysical

PP
10
Power
75
Accuracy
100%

Power doubles if the user's last move failed.

Shadow Bone

GhostPhysical

PP
10
Power
85
Accuracy
100%

20% chance to lower the target's Defense by 1.

Accelerock

RockPhysical

PP
20
Power
40
Accuracy
100%

Usually goes first.

Liquidation

WaterPhysical

PP
10
Power
85
Accuracy
100%

20% chance to lower the target's Defense by 1.

Prismatic Laser

PsychicSpecial

PP
10
Power
160
Accuracy
100%

User cannot move next turn.

Spectral Thief

GhostPhysical

PP
10
Power
90
Accuracy
100%

Steals target's boosts before dealing damage.

Sunsteel Strike

SteelPhysical

PP
5
Power
100
Accuracy
100%

Ignores the Abilities of other Pokemon.

Moongeist Beam

GhostSpecial

PP
5
Power
100
Accuracy
100%

Ignores the Abilities of other Pokemon.

Tearful Look

NormalStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Lowers the target's Attack and Sp. Atk by 1.

Zing Zap

ElectricPhysical

PP
10
Power
80
Accuracy
100%

30% chance to make the target flinch.

Nature's Madness

FairySpecial

PP
10
Power
Set by the base move or calculated in battle
Accuracy
90%

Does damage equal to 1/2 target's current HP.

Multi-Attack

NormalPhysical

PP
10
Power
120
Accuracy
100%

Type varies based on the held Memory.

Mind Blown

FireSpecial

PP
5
Power
150
Accuracy
100%

User loses 50% max HP. Hits adjacent Pokemon.

Plasma Fists

ElectricPhysical

PP
15
Power
100
Accuracy
100%

Normal moves become Electric type this turn.

Photon Geyser

PsychicSpecial

PP
5
Power
100
Accuracy
100%

Physical if user's Atk > Sp. Atk. Ignores Abilities.

Zippy Zap

ElectricPhysical

PP
10
Power
80
Accuracy
100%

Goes first. Raises user's evasion by 1.

Splishy Splash

WaterSpecial

PP
15
Power
90
Accuracy
100%

30% chance to paralyze the target.

Floaty Fall

FlyingPhysical

PP
15
Power
90
Accuracy
95%

30% chance to make the target flinch.

Pika Papow

ElectricSpecial

PP
20
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Max happiness: 102 power. Can't miss.

Bouncy Bubble

WaterSpecial

PP
20
Power
60
Accuracy
100%

User recovers 50% of the damage dealt.

Buzzy Buzz

ElectricSpecial

PP
20
Power
60
Accuracy
100%

100% chance to paralyze the foe.

Sizzly Slide

FirePhysical

PP
20
Power
60
Accuracy
100%

100% chance to burn the foe.

Glitzy Glow

PsychicSpecial

PP
15
Power
80
Accuracy
95%

Summons Light Screen.

Baddy Bad

DarkSpecial

PP
15
Power
80
Accuracy
95%

Summons Reflect.

Sappy Seed

GrassPhysical

PP
10
Power
100
Accuracy
90%

Summons Leech Seed.

Freezy Frost

IceSpecial

PP
10
Power
100
Accuracy
90%

Eliminates all stat changes.

Sparkly Swirl

FairySpecial

PP
5
Power
120
Accuracy
85%

Cures the user's party of all status conditions.

Veevee Volley

NormalPhysical

PP
20
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Max happiness: 102 power. Can't miss.

Double Iron Bash

SteelPhysical

PP
5
Power
60
Accuracy
100%

Hits twice. 30% chance to make the target flinch.

Dynamax Cannon

DragonSpecial

PP
5
Power
100
Accuracy
100%

No additional effect.

Snipe Shot

WaterSpecial

PP
15
Power
80
Accuracy
100%

High critical hit ratio. Cannot be redirected.

Jaw Lock

DarkPhysical

PP
10
Power
80
Accuracy
100%

Prevents both user and target from switching out.

Stuff Cheeks

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Must hold Berry to use. User eats Berry, Def +2.

No Retreat

FightingStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises all stats by 1 (not acc/eva). Traps user.

Tar Shot

RockStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Target gets -1 Spe and becomes weaker to Fire.

Magic Powder

PsychicStatus

PP
20
Power
Status moves deal no direct damage
Accuracy
100%

Changes the target's type to Psychic.

Dragon Darts

DragonPhysical

PP
10
Power
50
Accuracy
100%

Hits twice. Doubles: Tries to hit each foe once.

Teatime

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

All active Pokemon consume held Berries.

Octolock

FightingStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
100%

Traps target, lowers Def and SpD by 1 each turn.

Bolt Beak

ElectricPhysical

PP
10
Power
85
Accuracy
100%

Power doubles if user moves before the target.

Fishious Rend

WaterPhysical

PP
10
Power
85
Accuracy
100%

Power doubles if user moves before the target.

Court Change

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Swaps user's field effects with the opposing side.

Clangorous Soul

DragonStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
100%

User loses 33% of its max HP. +1 to all stats.

Body Press

FightingPhysical

PP
10
Power
80
Accuracy
100%

Uses user's Def stat as Atk in damage calculation.

Decorate

FairyStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the target's Attack and Sp. Atk by 2.

Drum Beating

GrassPhysical

PP
10
Power
80
Accuracy
100%

100% chance to lower the target's Speed by 1.

Snap Trap

GrassPhysical

PP
15
Power
35
Accuracy
100%

Traps and damages the target for 4-5 turns.

Pyro Ball

FirePhysical

PP
5
Power
120
Accuracy
90%

10% chance to burn the target. Thaws user.

Behemoth Blade

SteelPhysical

PP
5
Power
100
Accuracy
100%

No additional effect.

Behemoth Bash

SteelPhysical

PP
5
Power
100
Accuracy
100%

No additional effect.

Aura Wheel

ElectricPhysical

PP
10
Power
110
Accuracy
100%

Morpeko: Electric; Hangry: Dark; 100% +1 Spe.

Breaking Swipe

DragonPhysical

PP
15
Power
60
Accuracy
100%

100% chance to lower the foe(s) Attack by 1.

Branch Poke

GrassPhysical

PP
40
Power
40
Accuracy
100%

No additional effect.

Overdrive

ElectricSpecial

PP
10
Power
80
Accuracy
100%

No additional effect. Hits foe(s).

Apple Acid

GrassSpecial

PP
10
Power
80
Accuracy
100%

100% chance to lower the target's Sp. Def by 1.

Grav Apple

GrassPhysical

PP
10
Power
80
Accuracy
100%

Target: 100% -1 Def. During Gravity: 1.5x power.

Spirit Break

FairyPhysical

PP
15
Power
75
Accuracy
100%

100% chance to lower the target's Sp. Atk by 1.

Strange Steam

FairySpecial

PP
10
Power
90
Accuracy
95%

20% chance to confuse the target.

Life Dew

WaterStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Heals the user and its allies by 1/4 their max HP.

Obstruct

DarkStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

Protects from damaging attacks. Contact: -2 Def.

False Surrender

DarkPhysical

PP
10
Power
80
Accuracy
This move does not check accuracy

This move does not check accuracy.

Meteor Assault

FightingPhysical

PP
5
Power
150
Accuracy
100%

User cannot move next turn.

Eternabeam

DragonSpecial

PP
5
Power
160
Accuracy
90%

User cannot move next turn.

Steel Beam

SteelSpecial

PP
5
Power
140
Accuracy
95%

User loses 50% max HP.

Expanding Force

PsychicSpecial

PP
10
Power
80
Accuracy
100%

User on Psychic Terrain: 1.5x power, hits foes.

Steel Roller

SteelPhysical

PP
5
Power
130
Accuracy
100%

Fails if there is no terrain active. Ends the terrain.

Scale Shot

DragonPhysical

PP
20
Power
25
Accuracy
90%

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Meteor Beam

RockSpecial

PP
10
Power
120
Accuracy
90%

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Shell Side Arm

PoisonSpecial

PP
10
Power
90
Accuracy
100%

20% psn. Physical+contact if it would be stronger.

Misty Explosion

FairySpecial

PP
5
Power
100
Accuracy
100%

User faints. User on Misty Terrain: 1.5x power.

Grassy Glide

GrassPhysical

PP
20
Power
55
Accuracy
100%

User on Grassy Terrain: +1 priority.

Rising Voltage

ElectricSpecial

PP
20
Power
70
Accuracy
100%

2x power if target is grounded in Electric Terrain.

Terrain Pulse

NormalSpecial

PP
10
Power
50
Accuracy
100%

User on terrain: power doubles, type varies.

Skitter Smack

BugPhysical

PP
10
Power
70
Accuracy
90%

100% chance to lower target's Sp. Atk by 1.

Burning Jealousy

FireSpecial

PP
5
Power
70
Accuracy
100%

100% burns a target that had a stat rise this turn.

Lash Out

DarkPhysical

PP
5
Power
75
Accuracy
100%

2x power if the user had a stat lowered this turn.

Poltergeist

GhostPhysical

PP
5
Power
110
Accuracy
90%

Fails if the target has no held item.

Corrosive Gas

PoisonStatus

PP
40
Power
Status moves deal no direct damage
Accuracy
100%

Removes adjacent Pokemon's held items.

Coaching

FightingStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises an ally's Attack and Defense by 1.

Flip Turn

WaterPhysical

PP
20
Power
60
Accuracy
100%

User switches out after damaging the target.

Triple Axel

IcePhysical

PP
10
Power
20
Accuracy
90%

Hits 3 times. Each hit can miss, but power rises.

Dual Wingbeat

FlyingPhysical

PP
10
Power
40
Accuracy
90%

Hits 2 times in one turn.

Scorching Sands

GroundSpecial

PP
10
Power
70
Accuracy
100%

30% chance to burn the target. Thaws target.

Jungle Healing

GrassStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User and allies: healed 1/4 max HP, status cured.

Wicked Blow

DarkPhysical

PP
5
Power
75
Accuracy
100%

Always results in a critical hit.

Surging Strikes

WaterPhysical

PP
5
Power
25
Accuracy
100%

Always results in a critical hit. Hits 3 times.

Thunder Cage

ElectricSpecial

PP
15
Power
80
Accuracy
90%

Traps and damages the target for 4-5 turns.

Dragon Energy

DragonSpecial

PP
5
Power
150
Accuracy
100%

Less power as user's HP decreases. Hits foe(s).

Freezing Glare

PsychicSpecial

PP
10
Power
90
Accuracy
100%

10% chance to freeze the target.

Fiery Wrath

DarkSpecial

PP
10
Power
90
Accuracy
100%

20% chance to make the foe(s) flinch.

Thunderous Kick

FightingPhysical

PP
10
Power
90
Accuracy
100%

100% chance to lower the target's Defense by 1.

Glacial Lance

IcePhysical

PP
5
Power
120
Accuracy
100%

No additional effect. Hits adjacent foes.

Astral Barrage

GhostSpecial

PP
5
Power
120
Accuracy
100%

No additional effect. Hits adjacent foes.

Eerie Spell

PsychicSpecial

PP
5
Power
80
Accuracy
100%

Removes 3 PP from the target's last move.

Dire Claw

PoisonPhysical

PP
15
Power
80
Accuracy
100%

50% chance to sleep, poison, or paralyze target.

Psyshield Bash

PsychicPhysical

PP
10
Power
70
Accuracy
90%

100% chance to raise the user's Defense by 1.

Power Shift

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Switches user's Attack and Defense stats.

Stone Axe

RockPhysical

PP
15
Power
65
Accuracy
90%

Sets Stealth Rock on the target's side.

Springtide Storm

FairySpecial

PP
5
Power
100
Accuracy
80%

30% chance to lower the foe(s) Attack by 1.

Mystical Power

PsychicSpecial

PP
10
Power
70
Accuracy
90%

100% chance to raise the user's Sp. Atk by 1.

Raging Fury

FirePhysical

PP
10
Power
120
Accuracy
100%

Lasts 2-3 turns. Confuses the user afterwards.

Wave Crash

WaterPhysical

PP
10
Power
120
Accuracy
100%

Has 33% recoil.

Chloroblast

GrassSpecial

PP
5
Power
150
Accuracy
95%

User loses 50% max HP.

Mountain Gale

IcePhysical

PP
10
Power
100
Accuracy
85%

30% chance to make the target flinch.

Victory Dance

FightingStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Attack, Defense, Speed by 1.

Headlong Rush

GroundPhysical

PP
5
Power
120
Accuracy
100%

Lowers the user's Defense and Sp. Def by 1.

Barb Barrage

PoisonPhysical

PP
10
Power
60
Accuracy
100%

50% psn. 2x power if target already poisoned.

Esper Wing

PsychicSpecial

PP
10
Power
80
Accuracy
100%

100% chance to raise user Speed by 1. High crit.

Bitter Malice

GhostSpecial

PP
10
Power
75
Accuracy
100%

100% chance to lower the target's Attack by 1.

Shelter

SteelStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises the user's Defense by 2.

Triple Arrows

FightingPhysical

PP
10
Power
90
Accuracy
100%

High crit. Target: 50% -1 Defense, 30% flinch.

Infernal Parade

GhostSpecial

PP
15
Power
60
Accuracy
100%

30% burn. 2x power if target is already statused.

Ceaseless Edge

DarkPhysical

PP
15
Power
65
Accuracy
90%

Sets a layer of Spikes on the opposing side.

Bleakwind Storm

FlyingSpecial

PP
10
Power
100
Accuracy
80%

30% to lower foe(s) Speed by 1. Rain: can't miss.

Wildbolt Storm

ElectricSpecial

PP
10
Power
100
Accuracy
80%

20% chance to paralyze foe(s). Rain: can't miss.

Sandsear Storm

GroundSpecial

PP
10
Power
100
Accuracy
80%

20% chance to burn foe(s). Can't miss in rain.

Lunar Blessing

PsychicStatus

PP
5
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User and allies: healed 1/4 max HP, status cured.

Take Heart

PsychicStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Cures user's status, raises Sp. Atk, Sp. Def by 1.

Tera Blast

NormalSpecial

PP
10
Power
80
Accuracy
100%

If Terastallized: Phys. if Atk > SpA, type = Tera.

Silk Trap

BugStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects from damaging attacks. Contact: -1 Spe.

Axe Kick

FightingPhysical

PP
10
Power
120
Accuracy
90%

30% confusion. User loses 50% max HP if miss.

Last Respects

GhostPhysical

PP
10
Power
50
Accuracy
100%

+50 power for each time a party member fainted.

Lumina Crash

PsychicSpecial

PP
10
Power
80
Accuracy
100%

100% chance to lower the target's Sp. Def by 2.

Order Up

DragonPhysical

PP
10
Power
80
Accuracy
100%

Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.

Jet Punch

WaterPhysical

PP
15
Power
60
Accuracy
100%

Usually goes first.

Spicy Extract

GrassStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises target's Atk by 2 and lowers its Def by 2.

Spin Out

SteelPhysical

PP
5
Power
100
Accuracy
100%

Lowers the user's Speed by 2.

Population Bomb

NormalPhysical

PP
10
Power
20
Accuracy
90%

Hits 10 times. Each hit can miss.

Ice Spinner

IcePhysical

PP
15
Power
80
Accuracy
100%

Ends the effects of terrain.

Glaive Rush

DragonPhysical

PP
5
Power
120
Accuracy
100%

User takes sure-hit 2x damage until its next turn.

Revival Blessing

NormalStatus

PP
1
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Revives a fainted Pokemon to 50% HP.

Salt Cure

RockPhysical

PP
15
Power
40
Accuracy
100%

Deals 1/8 max HP each turn; 1/4 on Steel, Water.

Triple Dive

WaterPhysical

PP
10
Power
30
Accuracy
95%

Hits 3 times.

Mortal Spin

PoisonPhysical

PP
15
Power
30
Accuracy
100%

Poisons foes, frees user from hazards/bind/leech.

Doodle

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
100%

User and ally's Abilities become target's Ability.

Fillet Away

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.

Kowtow Cleave

DarkPhysical

PP
10
Power
85
Accuracy
This move does not check accuracy

This move does not check accuracy.

Flower Trick

GrassPhysical

PP
10
Power
70
Accuracy
This move does not check accuracy

Always results in a critical hit; no accuracy check.

Torch Song

FireSpecial

PP
10
Power
80
Accuracy
100%

100% chance to raise the user's Sp. Atk by 1.

Aqua Step

WaterPhysical

PP
10
Power
80
Accuracy
100%

100% chance to raise the user's Speed by 1.

Raging Bull

NormalPhysical

PP
10
Power
90
Accuracy
100%

Destroys screens. Type depends on user's form.

Make It Rain

SteelSpecial

PP
5
Power
120
Accuracy
100%

Lowers the user's Sp. Atk by 1. Hits foe(s).

Psyblade

PsychicPhysical

PP
15
Power
80
Accuracy
100%

During Electric Terrain: 1.5x power.

Hydro Steam

WaterSpecial

PP
15
Power
80
Accuracy
100%

During Sunny Day: 1.5x damage instead of half.

Ruination

DarkSpecial

PP
10
Power
Set by the base move or calculated in battle
Accuracy
90%

Does damage equal to 1/2 target's current HP.

Collision Course

FightingPhysical

PP
5
Power
100
Accuracy
100%

Deals 1.3333x damage with supereffective hits.

Electro Drift

ElectricSpecial

PP
5
Power
100
Accuracy
100%

Deals 1.3333x damage with supereffective hits.

Shed Tail

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User takes 1/2 its max HP to pass a substitute.

Chilly Reception

IceStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Starts Snow. User switches out.

Tidy Up

NormalStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

User +1 Atk, Spe. Clears all substitutes/hazards.

Snowscape

IceStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

For 5 turns, snow falls. Ice: 1.5x Def.

Pounce

BugPhysical

PP
20
Power
50
Accuracy
100%

100% chance to lower the target's Speed by 1.

Trailblaze

GrassPhysical

PP
20
Power
50
Accuracy
100%

100% chance to raise the user's Speed by 1.

Chilling Water

WaterSpecial

PP
20
Power
50
Accuracy
100%

100% chance to lower the target's Attack by 1.

Hyper Drill

NormalPhysical

PP
5
Power
100
Accuracy
100%

Bypasses protection without breaking it.

Twin Beam

PsychicSpecial

PP
10
Power
40
Accuracy
100%

Hits 2 times in one turn.

Rage Fist

GhostPhysical

PP
10
Power
50
Accuracy
100%

+50 power for each time user was hit. Max 6 hits.

Armor Cannon

FireSpecial

PP
5
Power
120
Accuracy
100%

Lowers the user's Defense and Sp. Def by 1.

Bitter Blade

FirePhysical

PP
10
Power
90
Accuracy
100%

User recovers 50% of the damage dealt.

Double Shock

ElectricPhysical

PP
5
Power
120
Accuracy
100%

User's Electric type: typeless; must be Electric.

Gigaton Hammer

SteelPhysical

PP
5
Power
160
Accuracy
100%

Cannot be selected the turn after it's used.

Comeuppance

DarkPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

If hit by an attack, returns 1.5x damage.

Aqua Cutter

WaterPhysical

PP
20
Power
70
Accuracy
100%

High critical hit ratio.

Blazing Torque

FirePhysical

PP
10
Power
80
Accuracy
100%

30% chance to burn the target.

Wicked Torque

DarkPhysical

PP
10
Power
80
Accuracy
100%

10% chance to cause the target to fall asleep.

Noxious Torque

PoisonPhysical

PP
10
Power
100
Accuracy
100%

30% chance to poison the target.

Combat Torque

FightingPhysical

PP
10
Power
100
Accuracy
100%

30% chance to paralyze the target.

Magical Torque

FairyPhysical

PP
10
Power
100
Accuracy
100%

30% chance to confuse the target.

Blood Moon

NormalSpecial

PP
5
Power
140
Accuracy
100%

Cannot be selected the turn after it's used.

Matcha Gotcha

GrassSpecial

PP
15
Power
80
Accuracy
90%

20% burn. Recovers 50% dmg dealt. Thaws foe(s).

Syrup Bomb

GrassSpecial

PP
10
Power
60
Accuracy
85%

Target's Speed is lowered by 1 stage for 3 turns.

Ivy Cudgel

GrassPhysical

PP
10
Power
100
Accuracy
100%

High critical hit ratio. Type depends on user's form.

Electro Shot

ElectricSpecial

PP
10
Power
130
Accuracy
100%

Raises Sp. Atk by 1, hits turn 2. Rain: no charge.

Tera Starstorm

NormalSpecial

PP
5
Power
120
Accuracy
100%

Terapagos-Stellar: Stellar type, hits both foes.

Fickle Beam

DragonSpecial

PP
5
Power
80
Accuracy
100%

Has a 30% chance this move's power is doubled.

Burning Bulwark

FireStatus

PP
10
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects from damaging attacks. Contact: burn.

Thunderclap

ElectricSpecial

PP
5
Power
70
Accuracy
100%

Usually goes first. Fails if target is not attacking.

Mighty Cleave

RockPhysical

PP
5
Power
95
Accuracy
100%

Bypasses protection without breaking it.

Tachyon Cutter

SteelSpecial

PP
10
Power
50
Accuracy
This move does not check accuracy

Hits twice. This move does not check accuracy.

Hard Press

SteelPhysical

PP
10
Power
Set by the base move or calculated in battle
Accuracy
100%

More power the more HP the target has left.

Dragon Cheer

DragonStatus

PP
15
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Alluring Voice

FairySpecial

PP
10
Power
80
Accuracy
100%

100% confuse target that had a stat rise this turn.

Temper Flare

FirePhysical

PP
10
Power
75
Accuracy
100%

Power doubles if the user's last move failed.

Supercell Slam

ElectricPhysical

PP
15
Power
100
Accuracy
95%

User is hurt by 50% of its max HP if it misses.

Psychic Noise

PsychicSpecial

PP
10
Power
75
Accuracy
100%

For 2 turns, the target is prevented from healing.

Upper Hand

FightingPhysical

PP
15
Power
65
Accuracy
100%

100% flinch. Fails unless target using priority.

Malignant Chain

PoisonSpecial

PP
5
Power
100
Accuracy
100%

50% chance to badly poison the target.

Nihil Light

DragonSpecial

PP
5
Power
200
Accuracy
100%

The user attacks by unleashing a powerful light that defies all laws of nature, striking even Fairy types and ignoring any stat changes affecting its targets.

Z-Moves

35 moves

Z-Moves come from Sun, Moon, Ultra Sun and Ultra Moon. A Pokémon holding a Z-Crystal turns one of its moves into a Z-Move once per battle, and most Z-Moves take their power from that move.

Breakneck Blitz

NormalPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

All-Out Pummeling

FightingPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Supersonic Skystrike

FlyingPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Acid Downpour

PoisonPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Tectonic Rage

GroundPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Continental Crush

RockPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Savage Spin-Out

BugPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Never-Ending Nightmare

GhostPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Corkscrew Crash

SteelPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Inferno Overdrive

FirePhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Hydro Vortex

WaterPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Bloom Doom

GrassPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Gigavolt Havoc

ElectricPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Shattered Psyche

PsychicPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Subzero Slammer

IcePhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Devastating Drake

DragonPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Black Hole Eclipse

DarkPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Twinkle Tackle

FairyPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Power is equal to the base move's Z-Power.

Catastropika

ElectricPhysical

PP
Uses the PP of the move it is built from
Power
210
Accuracy
This move does not check accuracy

No additional effect.

Sinister Arrow Raid

GhostPhysical

PP
Uses the PP of the move it is built from
Power
180
Accuracy
This move does not check accuracy

No additional effect.

Malicious Moonsault

DarkPhysical

PP
Uses the PP of the move it is built from
Power
180
Accuracy
This move does not check accuracy

Damage doubles if the target used Minimize.

Oceanic Operetta

WaterSpecial

PP
Uses the PP of the move it is built from
Power
195
Accuracy
This move does not check accuracy

No additional effect.

Guardian of Alola

FairySpecial

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Does damage equal to 3/4 target's current HP.

Soul-Stealing 7-Star Strike

GhostPhysical

PP
Uses the PP of the move it is built from
Power
195
Accuracy
This move does not check accuracy

No additional effect.

Stoked Sparksurfer

ElectricSpecial

PP
Uses the PP of the move it is built from
Power
175
Accuracy
This move does not check accuracy

100% chance to paralyze the target.

Pulverizing Pancake

NormalPhysical

PP
Uses the PP of the move it is built from
Power
210
Accuracy
This move does not check accuracy

No additional effect.

Extreme Evoboost

NormalStatus

PP
Uses the PP of the move it is built from
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Raises user's Atk, Def, SpA, SpD, and Spe by 2.

Genesis Supernova

PsychicSpecial

PP
Uses the PP of the move it is built from
Power
185
Accuracy
This move does not check accuracy

Summons Psychic Terrain.

10,000,000 Volt Thunderbolt

ElectricSpecial

PP
Uses the PP of the move it is built from
Power
195
Accuracy
This move does not check accuracy

Very high critical hit ratio.

Light That Burns the Sky

PsychicSpecial

PP
Uses the PP of the move it is built from
Power
200
Accuracy
This move does not check accuracy

Physical if user's Atk > Sp. Atk. Ignores Abilities.

Searing Sunraze Smash

SteelPhysical

PP
Uses the PP of the move it is built from
Power
200
Accuracy
This move does not check accuracy

Ignores the Abilities of other Pokemon.

Menacing Moonraze Maelstrom

GhostSpecial

PP
Uses the PP of the move it is built from
Power
200
Accuracy
This move does not check accuracy

Ignores the Abilities of other Pokemon.

Let's Snuggle Forever

FairyPhysical

PP
Uses the PP of the move it is built from
Power
190
Accuracy
This move does not check accuracy

No additional effect.

Splintered Stormshards

RockPhysical

PP
Uses the PP of the move it is built from
Power
190
Accuracy
This move does not check accuracy

Ends the effects of terrain.

Clangorous Soulblaze

DragonSpecial

PP
Uses the PP of the move it is built from
Power
185
Accuracy
This move does not check accuracy

Raises the user's Atk/Def/SpAtk/SpDef/Spe by 1.

Max Moves and G-Max Moves

52 moves

Max Moves replace a Dynamaxed Pokémon’s moves in Sword and Shield, and Gigantamax Pokémon use their own G-Max Moves. Their power follows the move they replace, except for the few G-Max Moves with fixed power.

Max Guard

NormalStatus

PP
Uses the PP of the move it is built from
Power
Status moves deal no direct damage
Accuracy
This move does not check accuracy

Protects user from moves & Max Moves this turn.

Max Flare

FirePhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Sunny Day.

Max Flutterby

BugPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1 Sp. Atk.

Max Lightning

ElectricPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Electric Terrain.

Max Strike

NormalPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1 Speed.

Max Knuckle

FightingPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: +1 Attack.

Max Phantasm

GhostPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1 Defense.

Max Hailstorm

IcePhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Hail.

Max Ooze

PoisonPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: +1 Sp. Atk.

Max Geyser

WaterPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Rain Dance.

Max Airstream

FlyingPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: +1 Speed.

Max Starfall

FairyPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Misty Terrain.

Max Wyrmwind

DragonPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1 Attack.

Max Mindstorm

PsychicPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Psychic Terrain.

Max Rockfall

RockPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Sandstorm.

Max Quake

GroundPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: +1 Sp. Def.

Max Darkness

DarkPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1 Sp. Def.

Max Overgrowth

GrassPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Grassy Terrain.

Max Steelspike

SteelPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: +1 Defense.

G-Max Befuddle

BugPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: slp or psn or par.

G-Max Cannonade

WaterPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

G-Max Centiferno

FirePhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: bound 4-5 turns.

G-Max Chi Strike

FightingPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: Crit Ratio +1.

G-Max Cuddle

NormalPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: infatuated.

G-Max Depletion

DragonPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: last move -2 PP.

G-Max Drum Solo

GrassPhysical

PP
Uses the PP of the move it is built from
Power
160
Accuracy
This move does not check accuracy

Always 160 power. Ignores Abilities.

G-Max Finale

FairyPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: +1/6 max HP.

G-Max Fireball

FirePhysical

PP
Uses the PP of the move it is built from
Power
160
Accuracy
This move does not check accuracy

Always 160 power. Ignores Abilities.

G-Max Foam Burst

WaterPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -2 Speed.

G-Max Gold Rush

NormalPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: confused.

G-Max Gravitas

PsychicPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Starts Gravity.

G-Max Hydrosnipe

WaterPhysical

PP
Uses the PP of the move it is built from
Power
160
Accuracy
This move does not check accuracy

Always 160 power. Ignores Abilities.

G-Max Malodor

PoisonPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: poisoned.

G-Max Meltdown

SteelPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: Tormented.

G-Max One Blow

DarkPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Bypasses Max Guard.

G-Max Rapid Flow

WaterPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Bypasses Max Guard.

G-Max Replenish

NormalPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. 50% restores Berries.

G-Max Resonance

IcePhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: Aurora Veil.

G-Max Sandblast

GroundPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: bound 4-5 turns.

G-Max Smite

FairyPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: confused.

G-Max Snooze

DarkPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Target: 50% Yawn.

G-Max Steelsurge

SteelPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: Steel hazard.

G-Max Stonesurge

WaterPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: Stealth Rock.

G-Max Stun Shock

ElectricPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: psn or par.

G-Max Sweetness

GrassPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Allies: status cured.

G-Max Tartness

GrassPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1 evasiveness.

G-Max Terror

GhostPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: trapped.

G-Max Vine Lash

GrassPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

G-Max Volcalith

RockPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

G-Max Volt Crash

ElectricPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: paralyzed.

G-Max Wildfire

FirePhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Foes: -1/6 HP, 4 turns.

G-Max Wind Rage

FlyingPhysical

PP
Uses the PP of the move it is built from
Power
Set by the base move or calculated in battle
Accuracy
This move does not check accuracy

Base move affects power. Ends Terrain, hazards.

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